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Dragon Age III... Suggestions?


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#101
Fast Jimmy

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Gibb_Shepard wrote...

Dave of Canada wrote...

New engine.


Why? 


Because EA has it bad for Frostbite 2.

And because the massive amounts of time, effort and money that went into making the new engine design for DA2 and made the short dev cycle that much more exacerbated on the lack of polish can all be for nothing.

That's why I think people would want a new engine, at least.

#102
RampantAndroid

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Fast Jimmy wrote...

Because EA has it bad for Frostbite 2.

And because the massive amounts of time, effort and money that went into making the new engine design for DA2 and made the short dev cycle that much more exacerbated on the lack of polish can all be for nothing.

That's why I think people would want a new engine, at least.


I don't know much about Frostbite, but it may cater more to FPSes. And it doesn't seem to scale well. As for Polish, ME2 had the same problem, right? And it was Unreal 3 for ME2 with Bioware submitting it's own codefixes...

If it is an engine limitation, then they can fix it. Maybe it's a big code change, but I honestly hope they spend more time on the story, and less time on the engine. Gameplay > Story > Other stuff > graphics. If graphics mattered to me, I'd have skipped DAO.

The only graphical changes I want to see are higher quality textures, and tweak the character models when running around to high a higher level of detail, as well as making things like hair dynamic. Those would just feel like nice touches. 

#103
DreamwareStudio

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Totally new graphics engine comes to mind after seeing what's been done to the DA 2 models. It's very reminiscent of circa 2002/2003 Morrowind. What Bethesda did at that time was fairly amazing. To see it repeated in poorer fashion almost a decade later...not so much, especially in light of the more recent superior RPG offerings out there.

DA 3 cannot or at least should not go forward with graphics as sub par as DA 2. Those in DA:O were fairly excusable because, though bland, they still worked for the most part considering it was a 2005-2007 game engine. I know, I know...graphics do not make or break a game, but great visuals really help in the way of immersion and do assist in keeping a game relevant. Bad or poor ones, likewise, take away.

#104
Juqu

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Similar interface for PC and console versions.

I prefer playing my games with pad controller.
Dragon Age: Origins or Dragon age didn't have pad support because it costed too much to implement.
Same interface on all platforms is cheaper and it solves pad issue too.

#105
DreamwareStudio

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Juqu wrote...

Similar interface for PC and console versions.

I prefer playing my games with pad controller.
Dragon Age: Origins or Dragon age didn't have pad support because it costed too much to implement.
Same interface on all platforms is cheaper and it solves pad issue too.


I don't know.  There were a lot of things I liked being able to play the Witcher 2 with an XBOX 360 controller on the PC, but also some things I did not.  I guess it all depends on how it's implemented.

#106
Vardante

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I'd like to see more references to old characters, I loved almost every party member in Origins :)

The combat in Dragon Age 2 is different, but not really bad imo, maybe make it a little less exaggerated, more tactical, and please stop spawning waves after waves of monsters on top of my group and on the same spot where I slaughtered twenty dwarves ten seconds ago. Legacy did really well on this department. A more polished version of DA2 combat would be just fine for me.

There are also the things that many people before me have already mentioned, the old camera, talking to party members whenever you want, etc

Also more effort into making the old characters look like they did in the past, as an example the DA2 Zevran looked just awful.

While I'd love the option to play my Warden again, it's unlikely to happen, and I'd be very happy if they clarified what happened to him after the Witch Hunt. I hate cliffhangers! :)

#107
RampantAndroid

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google_calasade wrote...

Totally new graphics engine comes to mind after seeing what's been done to the DA 2 models. It's very reminiscent of circa 2002/2003 Morrowind. What Bethesda did at that time was fairly amazing. To see it repeated in poorer fashion almost a decade later...not so much, especially in light of the more recent superior RPG offerings out there.

DA 3 cannot or at least should not go forward with graphics as sub par as DA 2. Those in DA:O were fairly excusable because, though bland, they still worked for the most part considering it was a 2005-2007 game engine. I know, I know...graphics do not make or break a game, but great visuals really help in the way of immersion and do assist in keeping a game relevant. Bad or poor ones, likewise, take away.


How were the graphics sub par? With textures upgraded, tesselation enabled...the graphics looked totally fine for an RPG.

#108
Pedro BR

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RampantAndroid wrote...

google_calasade wrote...

Totally new graphics engine comes to mind after seeing what's been done to the DA 2 models. It's very reminiscent of circa 2002/2003 Morrowind. What Bethesda did at that time was fairly amazing. To see it repeated in poorer fashion almost a decade later...not so much, especially in light of the more recent superior RPG offerings out there.

DA 3 cannot or at least should not go forward with graphics as sub par as DA 2. Those in DA:O were fairly excusable because, though bland, they still worked for the most part considering it was a 2005-2007 game engine. I know, I know...graphics do not make or break a game, but great visuals really help in the way of immersion and do assist in keeping a game relevant. Bad or poor ones, likewise, take away.


How were the graphics sub par? With textures upgraded, tesselation enabled...the graphics looked totally fine for an RPG.


Really :blink:? I mean, I just don't know what to say, just take a look at the dragon age 2 textures and then at the textures of some other 2011 games, I even remember reading a dev post somewhere in the forums that said that some of the art changes were made because the game was getting dated and it was a way to "hide" it (don't mean to put words in anyone's mouth, it is an old post and my memory might be failing me).

Bioware really needs to find themselves a new engine or come up with some massive updates for eclipse if they are to use it in DA3.
 

#109
Crimson_Crio

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As few stated already but I'll mention it again, more DAO epicness, less DA2. More armors, a badass ones like that Mantle of the Champion , damn that was an excellent edition. Why can't you make more of those? Keep the battle style of mages as the same as in DA2. It was badass how he/she would wield a staff.

Make elves more beautiful and less alien. I heard people were comparing their look with anime. Seriously? Have you people seen 3D anime? Even those very first ones look 100 times better then this monstrosities in DA2.

And it's kinda shame when I look that modders around the net can make far more better on the eye women faces then BioWare.....

#110
RampantAndroid

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Pedro BR wrote...

RampantAndroid wrote...

google_calasade wrote...

Totally new graphics engine comes to mind after seeing what's been done to the DA 2 models. It's very reminiscent of circa 2002/2003 Morrowind. What Bethesda did at that time was fairly amazing. To see it repeated in poorer fashion almost a decade later...not so much, especially in light of the more recent superior RPG offerings out there.

DA 3 cannot or at least should not go forward with graphics as sub par as DA 2. Those in DA:O were fairly excusable because, though bland, they still worked for the most part considering it was a 2005-2007 game engine. I know, I know...graphics do not make or break a game, but great visuals really help in the way of immersion and do assist in keeping a game relevant. Bad or poor ones, likewise, take away.


How were the graphics sub par? With textures upgraded, tesselation enabled...the graphics looked totally fine for an RPG.


Really :blink:? I mean, I just don't know what to say, just take a look at the dragon age 2 textures and then at the textures of some other 2011 games, I even remember reading a dev post somewhere in the forums that said that some of the art changes were made because the game was getting dated and it was a way to "hide" it (don't mean to put words in anyone's mouth, it is an old post and my memory might be failing me).

Bioware really needs to find themselves a new engine or come up with some massive updates for eclipse if they are to use it in DA3.
 


I don't expect Crysis when playing an RPG. I guess that's the difference. Could they up the texture quality and polycount? Sure. But I'd rather have minimal engine changes and more story. Again, it's an RPG for me, not a game like Skyrim, Crysis, Metro...etc.

Can you point to a screenshot you think shows how dated it looks?

#111
Peterlinkdark11

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New Engine
Bring back character conversation, like how in DA:O you could talk with your party members anytime, giving me tons of dialogue and heart warming information about the character. I don't want to be restricted to talking to my companions after a quest :P
Make the whole game dark and perhaps medieval. With DA 2 it didn't give me any feeling imo.
Keep the combat mechanics from DA2 but include tactics which uses positioning, spell combination, attacks and spells which can be affected by terrain, and include LOTS of spells and attacks.
Less companions with a lot more dialogue, personality and strong backgrounds

#112
Cultist

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- Purge wheel-dialogue system from the face of Universe.
- Improve party reactions. No more casting blood magic speels and listening next moment how horrible blood mages are and how they should be destoryed.
- Combat system. Stay away from japanese-style acrobatic idiocy with 3-meter swords. Bring back Origins combat system, but refined it.
- Bring back companion's armor.
- Bring more moral choices with ACTUALLY EVIL options.
- Abandon Mass Effect and DA2 practice of using same map n+1 times.

#113
Sacred_Fantasy

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I don't expect much after DA 2 and knowing BioWare's future general direction. I only suggest:
1. Return back character creation. My character is very important for me. If I can't relate to my character then I have no reason and motivation to role-play. Story is secondary importance to me. I can enjoy playing any open world games be it TES or The Sims or GTA. I don't care much about gameplay either. I play action, hack n slash, beat em up, strategy, simulation, Championship Manager and almost all other genres except JRPG and Poker. If BioWare can't provide character creation, at least avoid giving the illusion that player is the character in their announcement.

2. Story. As I said story is secondary importance to me. As long as there is the ability to influence the outcome of the story, I'm quite content with it. If BioWare can provide toolset, it would be much better. But I doubt it would ever happen again after DAO toolset. What I meant by influencing the story outcome is not like something DA 2 did where choices don't matter. TW 2 is pretty much a good example of non linear story. Other example is choose your adventure story book. I don't believe linearity is the only way to provide good role-playing experience, I don't believe in restriction in good storytelling either. Not while there are some good examples of non linear story in the market. If there is something that BioWare would like to experiment then I suggest try non linear story. Perhaps by providing this, BioWare may eventually sell more than DAO or ME 2. It's should be obvious by now that players want some kind of control or freedom on how to play their game like Skyrim, GTA, all Half Life alternate version like Counter Strike and Team Fortress and even game like The Sims can sell as many copies as CoD. Not everything is good about accessibility. Even Pokemon can add more complexity and contents. I don't know much because I don't own copy of Pokemon but judging from the sales and ranking it's should be the better game compare to it's predecessor decades ago.

3. Lastly Companions and Interaction. I miss the ability to interact freely with my companions. I still have problem with party banter don't trigger well as it should have in both DAO and DA2. As result much of companions exposition are lost in the process. This is unfortunate as I enjoy more minute details in party banter as I find it gives life and add more dimension to companion's character. In DAO it isn't obvious due to much of companions details are well covered in camp conversation. But it's different for DA 2 due to DA 2's restrictive nature. I am aware over party banter design and how it is supposed to be activated. I also aware there is overlapping dialogues for specific multiple companions.+ waypoints very close to key locations which could be easily overriden by player targets like quest giver. Hence preventing party banter from activating. I suggest BioWare to look into this as lost of many party banters are very unfortunate consider the amount of work and time dedicated to make it appear in-game. Also, I suggest BioWare to ensure all this party banter will always trigger instead of location and companions specific to ensure nothing is lost during gameplay. 

Modifié par Sacred_Fantasy, 28 décembre 2011 - 08:37 .


#114
greekmonkey95

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I think you should be able to adjust the height of your character, and if he is scrawny or buff because everyone in the game, of the same race, are the same height and they are all kinda buff. Can you please make elves look like they used too? I like the tattoos but the forehead and nose area is weird. Also, more eyes colors like purple. Warrior Mohawks would also be great. Oh and please fix the ears, they look gross. Oh and full body tattoos! Please make our main character voiced again! I loved that. In DA3 you we should start off as an Orlesian with an accent. Also the DA:O graphics, those made the characters look more real and showed more defined expessions.

Also, I think that you should have the Warden and Hawke as companions. Another thing that would be cool is more companion rivalry and betrayal. If you are a mage and you allow a templar in the group, he could possibly betray you and you go to some mage prison or something. Also, if you decide to romance companion A and not companion B, then companion B could have a relationship with a different companion. Oh and you should be able to choose your race in this one because I believe it would be a lot more interesting if it was an affair that effected every race and every race had its heroes instead of it being mostly humans... and an elf story would be cool because then you could have like a three way war with like elves, chantry, mages, slavers. A qunari character as a choice would be cool too because you couldve grown up following the Qun but are breaking out of the path and finding yourself.

Please keep the fighting quick or have an option to change it because I love the quick fighting, especially as a mage. Please no guns, that always ruins a series if you ask me. When the Fable games started including guns, they went down hill. I think more intense puzzles would be great too.

Lastly, I like the origins dialouge more because you could always just talk to them at camp instead of having to wait for them to like you more or anything like that. I like that the DA2 dialogue didnt allow talk while you are out of their area because that was annoying if you accidentaly clicked on a companion in origins. I like the idea of having a camp. It was a pain to have to go to each individual characters house/hangout spot just to talk to them.

As for companions, a half Qunari half Human dude with normal black hair, pale skin, horns, black body tattoos, and purple eyes that dual weilds or has a bow. That would be awesome. An ex-paragon Dwarf with a huge axe or war hammer. An Orlesian chavalier. A dwarf rogue from Kal Sharok. A Mabari in which you can choose if its white, black, brown, etc. A Dalish Elf mage from that place in Rivain where humans and elves lived together, who has been posessed before but found a way to be un-posessed, who is also a "dreamer". Ohgren too, gotta love him! This would be GREAT :D

Edit: More emotional moment! With background music too! Also, more dark, creepy moments too. Like Hespith and her song in the deep roads.

Modifié par greekmonkey95, 28 décembre 2011 - 11:31 .


#115
TangMan

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My wishes for a series im new to are:



[*]more or better rewards for the player like a sense of power.[/list]

[*]more companions and romance options like maybe the seeker finds Hawke and then asks him for help with whatever she needs and if the player chooses to help her she develops a larger crush or bond.


[*]Longer gameplay like more acts, longer acts or maybe both and constant but varied sidequest's for when the main story is completed.


[*]Choose your companions loadouts.


[*]more places or maybe another settlement to travel to and from, return to Kirkwall.


[*]Rivalry between companions for example fighting over Hawke or difference of opinion.

I might of got carried away with my suggestions but oh well

Modifié par TangMan, 29 décembre 2011 - 05:31 .


#116
greekmonkey95

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Two more suggestions, all the new elves should be like Tallis, in the sense where she doesnt have an abnormal shaped head. Tallis and Merril are the only elves that looked alright. Another is, you should be able to choose your background. For example you can choose if you are an elf, human, qunari, dwarf, girl or guy, AND if you are antivan, fereldan, or orlesian. That way, if there are voiced actors, which I hope there are, you could basically choose your accent:)

#117
ref

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1. New protagonist, or the Warden (not going to happen, I know). Sorry, I did not like Hawke that much.
2. New graphics engine -- DA2 looked alright, but Origins looked so much better in my opinion.
3. Redesign elves, very few looked decent in DA2. I liked how they looked in Origins.
4. Better soundtrack/voice work/audio -- DA2's soundtrack was rushed, Inon Zur even admitted this. There were a couple decent compositions, but in my opinion most was uninspired. Voice work was fine in all honesty, but I didn't like Hawke and felt it was flat and unemotional most of the time, especially in scenes with Leandra and family.
5. Better companions -- there wasn't a whole lot of them I liked in DA2 besides Fenris and Varric, the rest I could care less about. Make them all interesting, let them develop properly, I personally enjoyed all the characters from Origins.
6. A more epic story -- ala, DA:O. I could not stand the story in DA2, it was rubbish in my opinion. There are great conflicts -- mages/templars being the one I think about most, but the story was rushed it never felt like it was discussed enough and allowed to fully bloom.
7. Bring back character gear customization
8. Improve/create more talents. I liked Origins talents more, I always liked the idea of a traditional healer/buffer in my party. Don't tone them down and make them all useful -- make tons and make them useful!
9. Better character customization -- barely any improvements in the character generation from DA:O to 2, it was pretty much cut and paste, very disappointing.
10. More writing by David Gaider this time around, Meredith and Fenris were my favourite characters in DA2 and his writing in DA:O was so immersing, let him write more please.
11. Let the game take as long as it needs.
12. Get rid of stupid loot, like junk. Gems and what not is fine.
13. GET RID OF THE CONVERSATION WHEEL -- bring back Origins style responses, so you know exactly what you are saying before hand. The conversation wheel worked fine in Mass Effect, but the paraphrasing was lackluster in DA2.

I really could go on for hours but I won't, to sum it up: Try and make it as much like Origins mechanically and give writers the time to make an epic story with awesome companions.

#118
greekmonkey95

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I think they should keep the wheel, the little pictures for saracastic and such help so you dont say the wrong thing, its great in my opinion

#119
NaoNao11

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- Let me import my character from DA:O or DA:II as a playable character, so it would be worth to play the prequel, like in Awakening. was it hard? @_@

-Bring back customization like DA:O, a set character with obvious linear plot just sound too fail for a setting like Dragon Age. I love how you can set your race, background story and from there how your character grows and reshape the world. When i see this in DA:O at the first time i was just goes "UNIVERSEEE" because it is AMAZING IDEA. That what make me in love with Dragon Age so much. I believe what make Skyrim labelled as the best RPG nowadays because you're FREE to customize your character and FREE to shape the world as you like. no, no set character please.

-Story in DA:2 also a big step backwards from DA:O no depth, no significant meaning to my mind. looks like i played and watched a low-class-story. Try referencing The Witcher 2 in term of writing a story and plus the dialogue. please put a different ending, whether you can be ruthless and tyranny or an idealistic-morally protagonist. yes i'm fan of The Witcher 2 in term of creating plot of the story and i know Dragon Age can deliver much epicness than it. And the last battle of DA:2 just uh ;_; and the ending ;_; huh..

- less companion is ok for me, as long as i can enjoyed interacting with companion like i feel in Origins. Please banish the concept of DA:2 regarding interact with companion. and make sure you design companion with a strong foundation. i think the concept of how you interact with companion and everthing is a really really big step backwards from Origins.

-please plan the environment design carefully, i just feel DA:2 (kirkwall) like a half-assed environment design compare to DA:O. dont use recycle maps, make the world multiple times larger.

-More puzzle, more tactical battle. DA:2 for me just like Dynasty Warriors, where you hack'n'slash then exploded corpses everywhere :lol: it is just too fast paced and flashy. I found more challenging playing DA:O rather than DA:2.

-I love the concept of skill tree. I prefer erasing the casta [like rogue, warrior, mage] but not a big deal though. I love the classic concept of DA. please give more unique specialization and skill so we can have a rich build and strategy.

that was my thought, I'm a big fanboi of DA series, wish luck for you who were in DA III project [if its true]

the biggest suggestion:

- no rush project, take your time slowly because i don't spend my euro's to half assed games.

#120
computasaysnoo

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If there's anything DA3 can give, it's more character based story-lines.

Alistair, Morrigan and Loghain were all huge plot shifters. Whereas in DA2, the characters are there for the sake of being there. Also, in DAO every character had the reasons to stay in the group (Sten owes it to you after you save him; the dog has imprinted; Alistair is the only other grey warden; Leliana had a vision; Shale had no memories and knew nothing of what was beyond. They all had reasons for staying by the Warden. After Act 1, there's no reason for Varric to stay, yet he just does. Isabella has her own agenda which keeps her in Kirkwall, but why is she fighting on our side? I feel like there was no common goal amongst the companions.

The fact we couldn't speak to them when we wanted was HELL. The best part of DAO was finishing a long mission and then speaking to your companions to see what they gained from it. Leliana would chant a new story or Zevran would trust you a little more to tell you something of his past. Morrigan's cold-front crumbled a little bit as we see her emotion peep through her mask. Each character changed (for better or worse) or they gained a new perspective. In DA2, Anders always hates Templars and Fenris, the mages. Isabella is always sarcastic and dirty minded and Varric remains funny and potty-mouthed throughout the entire game. There is no development, change or shift of perspective.
For me, the most interesting character was the Arishock. He stayed by the Qun no matter what, and retained little fate in humans. Hawke, gradually changes his [The Arishock's] opinion until Hawke himself is a worthy opponent, even in the eyes of the Qun.

I hope DA3 doesnt copy DA2's "Diplomatic, Humorous and Agressive" dialogue options. They're AWFUL. I was trying to base my Hawke off of Morrigan. I wanted him to seek only power, and respect those who do what they have to do to survive and show no charity to anyone. I tried using some aggressive options with the occasional humorous, but they were the same for the most part. The aggressive option simply makes Hawke phrase the sentence in a deeper voice with an intimidating tone/attitude. There is no value to Hawke's dialogue. Even though we couldnt hear the Warden's voice, the dialogue options were more varied and held value.

The repetitive settings in Kirkwall cannot resurface in DA3. I do not want to play in a giant Denerim, Bioware!

The story of DA3, is set up to have a lot of potential. However, choosing one side in a war, as the only option, wouldn't be ideal, as it would be unrealistic. I'd rathar be able to choose either one side, or no side, or a resistance or have my own agenda (benefit from a war between two Thedas races).
I want to see Morrigan and Zevran back! (NOT as cameos) but as playable characters, with their haunting and zingy (respectfully) personalities. I also love Leliana's character. She had so much depth and oomph, the way she was battling two sides of herself - this vision, its meaning, yet the brutal facts of reality were jeopardizing her progress into the purpose of this vision.

I loved Alistair's character, but I feel we've seen all sides of it. The character has been fleshed out enough and any permanent exposure would stretch him out. There's still more to see from Zevran, Morrigan and Leliana though! (imo)

I'd love to see DA3 cover mny of Thedas' countries (especially the Qunari territories: Seheron and Par Vollen )

My two cents ^

#121
Meris

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computasaysnoo wrote...

I hope DA3 doesnt copy DA2's "Diplomatic, Humorous and Agressive" dialogue options. They're AWFUL. I was trying to base my Hawke off of Morrigan. I wanted him to seek only power, and respect those who do what they have to do to survive and show no charity to anyone. I tried using some aggressive options with the occasional humorous, but they were the same for the most part. The aggressive option simply makes Hawke phrase the sentence in a deeper voice with an intimidating tone/attitude. There is no value to Hawke's dialogue. Even though we couldnt hear the Warden's voice, the dialogue options were more varied and held value.


I'm pretty sure that the philosophy behind every line is the same in both DA:O and DA2, as opposed to a Mass Effect Paragon/Renegade duality.

The problem, as I see it, is that voicing the protagonist removed any ambiguity and freedom of interpretation from every line. Also, since its voiced, the lines are written with more substance, and a side effected of it is also removing the freedom of interpretation. Unless BioWare actually gets around to writting what you envisioned for your character, you won't get to roleplay the way you want.

#122
computasaysnoo

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Meris wrote...

computasaysnoo wrote...

I hope DA3 doesnt copy DA2's "Diplomatic, Humorous and Agressive" dialogue options. They're AWFUL. I was trying to base my Hawke off of Morrigan. I wanted him to seek only power, and respect those who do what they have to do to survive and show no charity to anyone. I tried using some aggressive options with the occasional humorous, but they were the same for the most part. The aggressive option simply makes Hawke phrase the sentence in a deeper voice with an intimidating tone/attitude. There is no value to Hawke's dialogue. Even though we couldnt hear the Warden's voice, the dialogue options were more varied and held value.




The problem, as I see it, is that voicing the protagonist removed any ambiguity and freedom of interpretation from every line. Also, since its voiced, the lines are written with more substance, and a side effected of it is also removing the freedom of interpretation. Unless BioWare actually gets around to writting what you envisioned for your character, you won't get to roleplay the way you want.


That's a good point. In Origins, one particular reply could be read many ways, thus its "ambigious," dimension. 
DA2 had to make it more definitive as the protagonist was spoken. My problem again on a practical level was that the character's reply often never reflected the dialogue option. Even dialogues with a question came out to be delcarations when Hawke phrased them: ie: Dialogue: Where are you going? Hawke: The Hanged Man is closed and the Qunari Compound is sectioned off from outsiders for the time being.
What I feel like writers were trying to say is: "The Hanged Man is closed and the Qunari Compound is sectioned off, so where else would you be heading during this hour?" 
Of course that's a stupid example but I'm sure everyone can think of a moment where they thought: "Wait, I didn't want him/her to say that?"

In DA3, I'd like to see a selection of voices as all my Hawke's (depending on the gender) have the same voice. I wanted to give one particular Hawke a raspy or grunty sounding voice, only to remember that there's only one voice for a Hawke. 
And just to finish on the dialogue option, I'm wondering if maybe a larger selection would be good (if they want to keep the voiced protagonist) Maybe:  humorous, melancholic, diplomatic, agressive, selfish, amoral and immoral. Even if they wanted to branch it out from there - it would be great. In DAO, you could have an "evil," character (Once, I killed/let go of almost every companion; allowed Morrigan to leave and let Alistair take the final hit. It was quite hilarious) But in DA2, even the agressive option still leads to moral dialogue, but with a more "this is how its going to be" sound. I'd like to make my character fallible, at times.

#123
Meris

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That's the difference between a blank slate and a pre-defined character. You create, characterize and direct a blank slate, though you don't see it on screen, while you merely direct a character created and characterized by BioWare's writers.

In here, the Silent Protagonist is the true blank slate, while the Voiced will forever be a pre-defined character. And I feel that there's a sort of Fridge Brilliance with the Silent. At first you feel like its silly that your character doesn't speak on screen, but then you realize that your interpretation of the story of the Warden or Dovahkin only grows more personal and deeper the more times you play the game, know and understand the setting and creates more interesting characters. That without BioWare having to write 10kk different interpretations of the protagonist or cut a quest solution because the studio won't pay full time for the actor to record a few extra lines.

While Dragon Age II often surprised me because Hawke added a little of his own character to every line I chose, Dragon Age Origins surprised me because a character I created full on the mindset of surviving the Blight ended up doing the Heroic Sacrifice because it just felt right after all the things he went throught.

Modifié par Meris, 27 février 2012 - 05:24 .


#124
zyntifox

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Interesting discussion computasaysnoo and Meris. I think thats the reason why i didn't consider Dragon age 2 an RPG game the first time i played it, i played it before Origins, because due to limitations of having a voiced protagonist it never felt like i could define my own character the way i wanted it.

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dsl08002

dsl08002
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But the thing is when you have a pre-defined character like hawke in DA2 it isn´t good in my opinion because it isn´t YOUR character it someone else, which was one of the main reason why i didn´t enjoy playing DA2 but this is of course my opinion. As you said before about the personality in the dialouge options it was only evil or Good or neutral.

That is another reason that i loved DAO because you could really choose how you can interpretate the answers and the more in the story you traveled you get more attached to your character, which DA2 lacked.

I know it is very unlikley that you might continnue the wardens storyline or hawke for that matter, but in my opnion it would be a very good compromise if you could choose whom you would play as.
And if your character made the sacrifice then thats it you are dead and can start on a new character in DA3 or play as hawke