Wozza78 wrote...
I guesse so... the problem that Bioware have now is that they have left the end of origins so open ended that they may have to do an origins style beginning to DA III where you can tailor the way the game starts based on how you played the previous games. Something like a multiple choice questionaire... but you're right. I wasn't thinking about the many ways DAO could be finnished.
It's not really that difficult. There are only 3 things that really matter and need to be revisited from Origins and they are all really easy to deal with.
1. The fate of the warden.
2. The architect and his allies.
3. Morrigan and the old god baby.
Solutions:
1. Orlesian warden replacement. Not too difficult except for the Awakening carry over mess. They can fix that with a ME style comic.
2. The architect had allies that were never dealt with. The movement he started can be carried on regardless of him dying or not. Maybe it does better/worse with him alive/dead. Only small changes needed.
3. This seems like the most difficult but it's not. You can make the old god baby matter without making him central to the plot. Maybe just the game ends differently if he was born or not. Maybe the hero only survives the ending if he was born or maybe village A was burned to the ground in questline B since he wasn't born to save it. Or vice versa even. Maybe things just start to end badly all around because he was born. It just requires mulitple endings for quests which they always put in anyway.
Really, the open ending of Origins is not a problem with a little creativity. The same can be said for the things in Dragon Age 2. Maybe companion A comes by to save the day if not killed by Hawke but more people die if they're dead. It's relatively simple and can be implemented with minimum fuss. It would also make our choices in previous games matter which was sorely lacking in DA2.





Retour en haut






