Legend of Zelda: Skyward Sword Discussion
#1
Posté 22 novembre 2011 - 08:47
My thoughts? I haven't gotten too far...just beat the first dungeon. I'm HATING the controls. Seems like it would be a great game, if it were reliable to work the way they wanted. The game gets mad at you for "telegraphing" your moves...but if you try to fake a left sweep and then go right instead, the game thinks you're doing a left sweep. The system just flat out is not intelligent enough to register your moves. Even the act of "holding your sword to the sky" is cumbersome and frustrating. I managed to beat Ghirahim the first time around...but it wasn't enjoyable, simply because the game wasn't doing what I told it to for large portions. I kept trying to sweet from my right side every time he held his sword above his head, and it kept registering that I was going in a downward arc.
Flying around the clouds makes me miss the sail boat in Wind Waker. It's pretty much the same experience...just you don't have to change the winds direction, and now you have to worry about altitude. Altitude by itself is frustrating and time consuming. When leaving the forest area, it starts you off low to the clouds...and in order to go high enough to get to Skyloft which is a short distance away, you have to circle around it for a minute or so dive bombing, pulling up, and blasting the bursts. If you pull up too far...the bird "stalls"...basically stops all forward momentum and just starts plummeting.
Bad control decisions aside, I'm enjoying it. The story is holding my attention so far. I can see that there's an interesting game underneath the controls. The whole time I'm playing it, however, I'm just wishing they had left it with the waggle controls that Twilight Princess had. The art direction is cool...however, it's still obvious that the system itself is holding back the game. While the Impressionistic/water color style is beautiful, the sharp edges and inconsistant fog distance can be distracting.
Essentially...it's a shame that Nintendo is still making their own, drastically inferior, technology...otherwise they would be one of the best developers around.
#2
Posté 22 novembre 2011 - 03:20
I think its too early to judge the story. (I recall feeling ME1 was sooo tedious at the begining of the game, later it was one of my favs). As for the scenery, it is indeed colorful, but takes some getting used to when you're used to HD consoles.
#3
Posté 23 novembre 2011 - 12:49
#4
Posté 23 novembre 2011 - 06:40
#5
Posté 23 novembre 2011 - 08:20
#6
Posté 23 novembre 2011 - 08:47
Apparently, while flying, if you wave the controller properly, it makes your bird flap its wings and increase altitude. Nowhere does it say this, and I'm willing to bet most people would only figure this out due to their own frustration with flying.
I'm thinking my issue with the sword play might be HOW I'm holding the controller. I've been known to twist my wrist awkwardly, so I'm going to have to try it again and make sure that I'm not twisting my wrist as I'm attacking.
#7
Posté 23 novembre 2011 - 09:31
I seem to be getting plenty of tutorials. I had the one about gaining altitude when you first get on the bird. Maybe slightly different versions in different countries?
#8
Posté 23 novembre 2011 - 02:07
I don't understand it - all the reviews I've read said the motion controls for it were amazing, so I really was excited for it. But all the motion controls have done for me is make the game frustrating.
#9
Guest_greengoron89_*
Posté 23 novembre 2011 - 02:20
Guest_greengoron89_*
I was actually getting a bit pumped for this one - posted an early review for it a week or two ago on here. But I already don't care for the Wiimote, so if the controls are too much of a hassle, I might just save my money for something else.
Modifié par greengoron89, 23 novembre 2011 - 02:21 .
#10
Posté 23 novembre 2011 - 06:55
greengoron89 wrote...
Reviews for Zelda games tend to be a bit... overblown. Ocarina of Time 3D has a 94 on Metacritic, and it's one of the most half-assed remakes I've ever played. GI also gave Wind Waker a 10/10, which is absurd considering what an inferior product the game is.
I was actually getting a bit pumped for this one - posted an early review for it a week or two ago on here. But I already don't care for the Wiimote, so if the controls are too much of a hassle, I might just save my money for something else.
I personally thought the Wind Waker was an amazing, incredible game. I actually enjoyed it just as much as Ocarina of Time. The story, controls, art design, the sheer amount of content...all superior to OoT. Ocarina had the better (and more) dungeons though, and I liked the overworld better. And it of course was revolutionary, and my first Zelda game.
I feel like the people who are having trouble with the controls didn't watch the tutorials, or might even have positioned their scanner awkwardly, because it really is intuitive. And all the reviews say so too, so it's not like I'm the only one praising the controls.
#11
Guest_greengoron89_*
Posté 23 novembre 2011 - 08:25
Guest_greengoron89_*
Oh, and who can forget having to hunt down all of those Triforce shards (which involved A LOT of sailing - god help me).
And just about everything else that involved sailing in some capacity - which is pretty much the entire game.
The only game worse than WW is Phantom Hourglass, IMHO - which not only had MORE sailing, but a dungeon that you had to redo OVER AND OVER throughout the ENTIRE game.
Man, just talking about it is wearing me down. I trust I've made my point, at least.
#12
Posté 23 novembre 2011 - 10:40
#13
Posté 24 novembre 2011 - 08:50
But I did think this was an interesting looking game at least in concept. I think it's important not for what it is, but for what it's showing us as far as where things are headed. I see a time in the very near future where these types of motion controls are perfected and a lot of Games will have you swinging swords or doing some kind of hand to hand moves...
That being said, I also see a lot of trips to the emergency room in some folks futures when they try to do motion capture with something like Street Fighter! lol
#14
Posté 24 novembre 2011 - 02:26
#15
Posté 24 novembre 2011 - 08:20
#16
Posté 24 novembre 2011 - 10:05
Deathwurm wrote...
I don't have a Wii or any console and I'm (prepare yourselves) not really a Zelda fan...
But I did think this was an interesting looking game at least in concept. I think it's important not for what it is, but for what it's showing us as far as where things are headed. I see a time in the very near future where these types of motion controls are perfected and a lot of Games will have you swinging swords or doing some kind of hand to hand moves...
That being said, I also see a lot of trips to the emergency room in some folks futures when they try to do motion capture with something like Street Fighter! lol
Considering the main Wii U controller (which Nintendo have already shown off in a Zelda interactive trailer type thing) has no motion controls to speak of, I'm fairly sure this will be the first and the last Zelda game we see with this type of control scheme.
#17
Posté 28 novembre 2011 - 11:06
The story is great so I won't spoil it but it starts the same as all Zelda games except you start in the clouds then go to the surface to save Zelda.
#18
Posté 28 novembre 2011 - 11:37
#19
Posté 28 novembre 2011 - 07:06
#20
Posté 28 novembre 2011 - 09:05
#21
Posté 28 novembre 2011 - 09:27
RPGamer13 wrote...
I don't know if I want to get it. I fear I won't be able to swing the controiller properly to attack because I'm left handed and I hold the controller in my left hand... and Link on the Wii is a righty.
I think you can change to reciever's reception so that while you still swing your left hand it moves the right. But I'm not 100% sure.
#22
Posté 28 novembre 2011 - 09:32
Anyway, I mean, if I swing the controller toward my body, it's going to feel weird seeing Link swing away from his body and that might mix me up when everytime I want him to swing left, I swing the controller to the right and vice-versa.
#23
Posté 28 novembre 2011 - 09:39
#24
Guest_greengoron89_*
Posté 28 novembre 2011 - 10:04
Guest_greengoron89_*
frustratemyself wrote...
I just can't get into the game. Every time I sit down to play it I feel like it's moving too slow and turn it off as soon as I find a save point. I've only gotten as far as the forest when you first go to the surface
Hmm... I don't like the sound of that. Most Zelda games tend to start off slowly enough as it is, so if it's really that bad, I'm afraid I'm gonna have to pass on this one.
Besides, I could use that extra money I'll have saved for a new TV - this ye olde round-screen, analog piece of junk I have now has long outlived its usefulness to me.
Modifié par greengoron89, 28 novembre 2011 - 10:12 .
#25
Posté 28 novembre 2011 - 10:46
stonbw1 wrote...
Frustrate, go a bit further. I agree it was a bit slow at first, but it all starts coming together at the end of the forest section.
Yeah. I'm probably at a section where I imagine (or hope) that the pace will pick up, I've just been low on patience at the moment and haven't been able to perservere with it much.





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