Thinking about a new computer and a 120hz monitor.
Does anyone know if it's even possible to get in the 120 FPS range with NWN2? Not much information out there on this game with new video cards and frame rates.
Also, in researching this, I saw numerous claims that SLI works for NWN2. Can anyone confirm this?
Lastly, do I need to invest heavily in the CPU or would a i5-2300 be sufficient? I remember reading a few years ago that the game was CPU intensive.
video card(s) and monitors
Débuté par
darkling lithely
, nov. 22 2011 05:33
#1
Posté 22 novembre 2011 - 05:33
#2
Posté 22 novembre 2011 - 05:55
Sure 120 fps is possible if you run at 640x480 and turn everything completely down. Since this isn't a first person shooter game 120 isnt so necessary.
Yes, the game is CPU intensive.
Honestly, I built my last campaign on a pc that was totally slow by modern standards, core 2 duo, 2 gigs of ram, 512 megs of video ram on a ati 4770 (read old). Never really had problems except in one external area (city of Pros if anyone cares) that didn't use stock textures/ placeables.
Yes, the game is CPU intensive.
Honestly, I built my last campaign on a pc that was totally slow by modern standards, core 2 duo, 2 gigs of ram, 512 megs of video ram on a ati 4770 (read old). Never really had problems except in one external area (city of Pros if anyone cares) that didn't use stock textures/ placeables.
#3
Posté 22 novembre 2011 - 06:13
Thanks for the reply. I guess I should be more specific: with a resolution of 1920 x 1080.
I hear what you are saying about it not being a first person shooter and all, but I keep reading about how 120hz is so awesome with even just the desktop--if building a new computer, why not try to take that awesomeness to pretty much the only game I play?
I hear what you are saying about it not being a first person shooter and all, but I keep reading about how 120hz is so awesome with even just the desktop--if building a new computer, why not try to take that awesomeness to pretty much the only game I play?
#4
Posté 23 novembre 2011 - 12:40
Some people say you can only see up to 30 fps. There's a lot of information to disprove that when it comes to digital media. But 60 fps seems to be the holey grail for shooters and should be way more than enough for this game. Neverwinter Nights doesn't appear to be capped for fps. A powerful SLI rig should be able to get it well over 120 fps on indoor areas and easily over 60fps on outdoor areas. SLI did work with NWN2 but I haven't tried since almost 3 card generation ago (2 x 7900 GT and GS). It was playable with 2 in sli and painful with one card. So SLI should still work.
As for 120hz monitors, not a bad idea to future proof if the price is right. But my understanding is that the only real application for 120hz monitors is 3D. But I've heard some incredible reviews of 3D on the computer including Crysis 2 and I think Batman if I'm remembering right. Not sure if 3D works in Neverwinter Nights 2. Anyone tried?
As for 120hz monitors, not a bad idea to future proof if the price is right. But my understanding is that the only real application for 120hz monitors is 3D. But I've heard some incredible reviews of 3D on the computer including Crysis 2 and I think Batman if I'm remembering right. Not sure if 3D works in Neverwinter Nights 2. Anyone tried?
#5
Posté 23 novembre 2011 - 02:53
You can see it since there is no blurring, movies are generally a little lower than that but each image is blurred which makes it so it's imperceptible. If there is no blurring it has to be much much faster or it's noticeable.
The game is not the best optimized, but at some point amazing hardware should make it a non issue. As with anything more is always better, but it becomes an issue of diminishing returns as the difference between 20 and 30 fps is much more important than the difference between 30 fps and 60 fps or even 120 fps.
To me it's like back when it was all about mHz, at some point it just does not matter and other factors get more important, and i don't really pay attention to the fps as I can just pause the game, unlike a FPS - generally in a twitch type game the FPS is an indicator that the game itself is also responsive to your usage of the various controls.
Of course an issue affecting FPS is the fact that many areas are made by amateurs. Dragon Age for example does not have dynamic shadows, but instead paints dark spots on the ground. This is something that really can help FPS but not every builder does this. Area design, how the AI works, camera config, and of course which settings are on all affect FPS. ( note you can show FPS while you are working in the toolset, and ideally the builders are using Core 2 duo with 2 gigs of ram and a weaker graphics card so when you play it on a much better system it will work much better )
The game is not the best optimized, but at some point amazing hardware should make it a non issue. As with anything more is always better, but it becomes an issue of diminishing returns as the difference between 20 and 30 fps is much more important than the difference between 30 fps and 60 fps or even 120 fps.
To me it's like back when it was all about mHz, at some point it just does not matter and other factors get more important, and i don't really pay attention to the fps as I can just pause the game, unlike a FPS - generally in a twitch type game the FPS is an indicator that the game itself is also responsive to your usage of the various controls.
Of course an issue affecting FPS is the fact that many areas are made by amateurs. Dragon Age for example does not have dynamic shadows, but instead paints dark spots on the ground. This is something that really can help FPS but not every builder does this. Area design, how the AI works, camera config, and of course which settings are on all affect FPS. ( note you can show FPS while you are working in the toolset, and ideally the builders are using Core 2 duo with 2 gigs of ram and a weaker graphics card so when you play it on a much better system it will work much better )
Modifié par painofdungeoneternal, 23 novembre 2011 - 02:54 .
#6
Posté 23 novembre 2011 - 12:53
I run it on my laptop, which has 4GB RAM, a 2 Duo T6600 2.2GHz processor and a graphics card which I think is 128MB but I'm hoping is 256, I can't actually remember. It runs NWN2 and the toolset pretty OK, but I did have to turn off shadows when I was playing Last of the Danaan (not all shadows, just the highest level) because the forest areas just had too many trees for my poor machine to handle.
I'm pretty sure whatever you have will be better than that; the graphics card was pretty much the minimum needed to play, and the processor is now obsolete by far. It sounds like your looking not at being able to run it comfortably but to run it really well, though. Even so, I would say that CPU has improved quite a bit since people were saying it's CPU-intensive. It still is, ofc, but standards have changed so it's not as big a deal any more.
I'm pretty sure whatever you have will be better than that; the graphics card was pretty much the minimum needed to play, and the processor is now obsolete by far. It sounds like your looking not at being able to run it comfortably but to run it really well, though. Even so, I would say that CPU has improved quite a bit since people were saying it's CPU-intensive. It still is, ofc, but standards have changed so it's not as big a deal any more.
#7
Posté 24 novembre 2011 - 02:48
Just a note of caution. SLI are subject to micro-stuttering. It looks like a reduction in frames per second but is more of a sync issue. Sometimes you will be forced to turn off SLI to get smooth, albeit lower, fps.
I seem to recall that NWN2 was subject to micro-stuttering in some cases. It may have been a driver issue. Not sure if it was fixed.
Re pain's comments about blur: seem to recall that is the crux of analogue vs. digital. You have to wonder if motion blur in video games is a bit of an attempt to emulate anolog and allow for lower fps.
I seem to recall that NWN2 was subject to micro-stuttering in some cases. It may have been a driver issue. Not sure if it was fixed.
Re pain's comments about blur: seem to recall that is the crux of analogue vs. digital. You have to wonder if motion blur in video games is a bit of an attempt to emulate anolog and allow for lower fps.





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