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Onfly / flexible durability system coming to HR 1.50


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#1
ShadowM

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Here some pictures of my durability system for HR 1.50 Enjoy.

Durability system

#2
WebShaman

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Really interesting!

#3
Master Jax

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I've never liked durability systems, I hate them as much as the rest of the classic hardcore RPG restrictions! However, I'm impressed by your work. It's amazing how people continue to expand NWN in such varied ways.

#4
Pstemarie

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Nice work. I'm not really a fan of durability systems either, but it's always good to have options.

#5
henesua

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Don't be discouraged. I think this system is useful. Keep going!

However, I think a durability system is most useful if it can be switched on only for a few specific items, but everything else is by default UNaffected by the system.

#6
Pstemarie

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henesua wrote...

Don't be discouraged. I think this system is useful. Keep going!

However, I think a durability system is most useful if it can be switched on only for a few specific items, but everything else is by default UNaffected by the system.


I definitely agree with Henesua - by all means keep going. While it may not be something I would use, I'm sure you'll find enough people willing to give it a whirl - just like that DMFI Lite project you developed. Furthermore, instead of having the system on for only certain items, as Henesua suggests, why not add a module switch that allows it to be turned off completely - especially if its a component of a larger system.

All that being said, I suppose when I think further on this matter, a durability system does offer a lot of options for how to deal with characters that look like pack mules. It burns up items and gold - something that many modules fail miserably at. If you wanted to have some real fun you could script in some nasty little surprises for what happens when two potions a PC is carrying break and mix together.

Modifié par Pstemarie, 23 novembre 2011 - 12:38 .


#7
ShadowM

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Like all my system in HR it already has a switch to turn on or off the whole system. It can be easily switch to just certain items also. Right now it runs down off Hit, chance of nothing being damaged, then percentage chance of equiped items being damaged with main items like chest/shield having the highest % then working down to the smaller items (only one item can be damaged per hit at the moment). The weapon runs off a separate routine when it hit something it has a % chance to be damaged really low. The amount of durability can be set easily in the main config script. I can see how some people did not like this but in other area of the forum a lot of people seem very interested. On the positive I can see like you say used as a gold sinkhole and I also add support skill for it. I will be adding support spells also like PNP mend. I can see all sorts of fun stuff with it, like you say two potions mixed,monsters doing durability damage, traps / spells that do durability damage etc... Thanks you for the feedback and encouragement :)

#8
Pstemarie

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The more we talk this through, the more fun it sounds. Count me in for play-testing when you get to that point.

#9
_six

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One thing I thought might be cool (and in a way the inverse of what this system is designed for) would be the ability to add a damage bonus to an equipped weapon with a grindstone, say, and have the damage bonus disappear gradually rather than simply expiring completely all of a sudden. So it starts with +3 damage and after a certain number of hits goes to +2 and then +1

#10
Rolo Kipp

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<painting it...>

Or even a slowly evaporating enchantment, like henna painted wards of damage reduction :-) I could see some use for this.

<...black>

#11
Master Jax

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Wouldn't that be a little heavy on the system? I don't know much about scripting, but maybe if it isn't too hard on resources I would love to see degeneration of stats over time for weapons and spells and the like, rather than a magical "pop."

#12
WebShaman

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Well, I am normally not for such systems, either. But I suppose if done well, such a world including such a system might be interesting!

I still think that designing and scripting such a system is a great addition to NWN. Well done.