I would argue the original Halo also has a pretty gripping plot, even if it's not as rich as Half-Life's. As for Halo 2... no, just no.
Modifié par greengoron89, 24 novembre 2011 - 02:43 .
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Modifié par greengoron89, 24 novembre 2011 - 02:43 .
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jreezy wrote...
Popularized yes. Introduced? No. Word choice is important in conversation. As for your second point, we have no way of knowing what the absence of Gears of War would've done to the cover shooter. Another company could very well have done what Epic did with Gears of War. Like I said though, we have no way of knowing.csfteeeer wrote...
jreezy wrote...
First, why is this here? Second, no it didn't.Captain Filibuster wrote...
Gears of War: Mainly introduced the duck and cover system that Mass Effect copied.
but it popularized it.
you can't deny that if GoW hadn't done it, ME and MANY MANY MANY others would not have done it.
Modifié par Boiny Bunny, 24 novembre 2011 - 03:05 .
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Good points. As far as regenerating health goes, you can tack that on to almost every action game, not just FPS. Halo paved the way for games becoming too easy, not something I'm too happy about. I'm glad to see ME3 adopting the orginal Halo's regenerating health system instead of the way it's been used in most games today at least.Boiny Bunny wrote...
jreezy wrote...
Popularized yes. Introduced? No. Word choice is important in conversation. As for your second point, we have no way of knowing what the absence of Gears of War would've done to the cover shooter. Another company could very well have done what Epic did with Gears of War. Like I said though, we have no way of knowing.csfteeeer wrote...
jreezy wrote...
First, why is this here? Second, no it didn't.Captain Filibuster wrote...
Gears of War: Mainly introduced the duck and cover system that Mass Effect copied.
but it popularized it.
you can't deny that if GoW hadn't done it, ME and MANY MANY MANY others would not have done it.
Popularised is much more important than introduced, in most cases.
A much more obvious example is Halo.
*Regenerating health
*Grenades as a secondary weapon triggered by an alternate button, as opposed to a standard weapon to scroll to
*Melee with every weapon as an important part of gameplay, as opposed to giving a near useless melee weapon to scroll to
*Only being able to carry 2 weapons at once
etc.
It didn't really invent any of these things. But virtually no FPS games before it used these things, and almost every FPS following Halo has used these features.
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Kaiser Shepard wrote...
They're no less innovative than any other genre.
greengoron89 wrote...
One of the greatest and most challenging gameplay experiences I've ever had was playing the original Halo on Legendary difficulty. I have yet to play a campaign mode in any game since that even came close to rivaling it - perhaps because things have become too easy since then as you said.
Modifié par Savber100, 24 novembre 2011 - 11:14 .
Modifié par AngryFrozenWater, 24 novembre 2011 - 01:47 .
Modifié par KenKenpachi, 24 novembre 2011 - 02:00 .
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Gears of War. That is all.Mesina2 wrote...
FPS and TPS just can't get more innovative alone.
greengoron89 wrote...
Innovative insomuch as FPS games are concerned - most shooters aren't well known for their complex, gripping storylines. Half-Life 2 came and changed that by providing an intriguing story along with a unique narrative that shows instead of tells (which has been often copied by other FPS games ever since).
I would argue the original Halo also has a pretty gripping plot, even if it's not as rich as Half-Life's. As for Halo 2... no, just no.
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Modifié par Luc0s, 25 novembre 2011 - 01:59 .
Luc0s wrote...
'tis true, FPS games these days are not nearly as innovative as this beauty was back in the days:
(kudo's to the person who recognizes the game from the screenshot without looking at the url)
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Modifié par Luc0s, 25 novembre 2011 - 02:00 .
Luc0s wrote...
Heck, FPS games back in the days (such as the game Goldeneye 64, of which I posted a screenshot in my previous post) were not nearly as linear as modern FPS games!
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Luc0s wrote...
'tis true, FPS games these days are not nearly as innovative as this beauty was back in the days:
(kudo's to the person who recognizes the game from the screenshot without looking at the url)

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A test? Goldeneye! What did I get on my test?Luc0s wrote...
'tis true, FPS games these days are not nearly as innovative as this beauty was back in the days:
(kudo's to the person who recognizes the game from the screenshot without looking at the url)
Mordern corridor shooters with they're scripted play, 'set pieces' and health regeneration could go **** off, as far as i'm concerned.Jedi Sentinel Arian wrote...
Luc0s wrote...
Heck, FPS games back in the days (such as the game Goldeneye 64, of which I posted a screenshot in my previous post) were not nearly as linear as modern FPS games!
Even every 'Doom II' level has a rich map that you could go anywhere, find the clips, kill the monsters in different places and find the exit.
Modifié par bussinrounds, 25 novembre 2011 - 11:00 .
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Monica83 wrote...
personally i like shooters but they are all the same with some more or some less featires...
In the end the point of those game is.. Shoot at people or monster or things like that...
There'is nothing to innovate