DL (MegaUpload): http://www.megaupload.com/?d=J6MQ3DUI
DL (GameFront): http://www.gamefront.../ME2 Bleach.zip
This mod changes some of the ME2 post process shaders to give the game a different "look and feel". To install it, just replace the files in the Mass Effect 2\\Engine\\Shaders folder with the files in the download (make backups first of course).






Please note that the tutorial level will look a little odd, and very dark, because it's rendered with different parameters than the rest of the game. I couldn't be bothered to "fix" this problem just for the tutorial level (there's no real fix anyway, though some compensatory stuff could have been done). The tutorial is the only time that things look weird, so for testing whether you like this mod I suggest you load up a few existing saves from anywhere after the tutorial, rather than starting a new game right off the bat.
Also, for best results I recommend disabling the HUD (and maybe even the crosshairs, if you can aim without them) by removing these lines from coalesced.ini:
[Engine.BioSFManager]
HandlerLibrary=(Tag=Reticle... <<< remove this line to get rif of the reticle (crosshair/sniper overlay)
HandlerLibrary=(Tag=PowerWheel...
HandlerLibrary=(Tag=HUD... <<< remove this line to get rid of the HUD (you'll still have the powers in the top-left)
List of changes
- Replaces the bloom effect with a greatly improved bloom shader.
- Disables the DOF effect. Note that this is not the same as setting DOF=False in Coalesced.ini; unlike that hack, this mod disables DOF without disabling any other PP effects.
- Disables scene-specific colour curves and applies a relatively gentle bleach bypass effect to the whole scene.
- PP is now consistent accross all scenes/levels in the game.
- Fixes some of the artifacts (like "snow") that can occur when MSAA is enabled. However, not all AA artifacts are fixed, so FSSSAA is recommended for the best results (no artifacts). The screens above were all taken at 960x540 with 2x2 fullscreen supersampling.
- Slightly improves the framerate compared to stock shaders.
Modifié par onelifecrisis, 23 novembre 2011 - 08:15 .





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