New Warrior build
#1
Posté 23 novembre 2011 - 09:50
I was wondering, because I am not too familiar with warriors (mainly play rogue and mage Hawkes) if I could get some help in building a pure Reaver. Any help would be greatly appreciated, thanks.
#2
Guest_Aotearas_*
Posté 23 novembre 2011 - 10:06
Guest_Aotearas_*
Get three "100% of basic attack damage vs enemies attacking in melee" items on your gear, spec your warrior for survival first.
That way, everytime someone hits you with a melee attack, you deal three times your standard attack damage garuanteed (no glancing blows with that), plus the damage you do with your own attacks.
Add a lot of aggro and then watch how you basically fight all the enemies attacking you simultanously by utilizing that gear.
If you then add in Auro of Pain and Sacrificial Frenzy, your dps will go through the roof.
So much for the raw outlet, more specific hints are better served by those that play more than me.
#3
Posté 24 novembre 2011 - 11:05
i generally prefer using templar as a secondary (stamina regen is unnecessary if you kill things fast enough) and the +10% damage from templar is pretty handy.
Here's the general setup I use for non-berserker S&S warriors:
http://biowarefans.c...talent-builder/
- The general idea is that hawke should be specced to be the highest damage dealer in the party.
- This (and bravado) draws threat such that all the enemies try to attack hawke, clustering them.
- Simply by using might, cleave, sacrificial frenzy and bravery you should get up to +200% damage, depending on how injured you are and how many enemies surround you. Crit gear works well here because paired with bravery you can get pretty high crit chance and damage.
- Simply using spike damage talents (assault/scatter) will completely destroy most of the cluster around you. However, the main advantage about the S&S tree is its CCCs. So have Varric/Rogue set to fatiguing fog clustered enemies.
- This disorients and slows the group of enemies as well as obscuring hawke (+50% defence). This means that hawke won't be receiving as much damage and is in the ideal spot to deal damage.
- Using assault or scatter against disoriented enemies is basically an instant kill. Just for fun it is possible to work in an walking bomb setup.
- On hard you won't even need to get spirit warding runes. In any case, just get one of your mages to walking bomb one of the disoriented (elite) enemies such that when you scatter the group you also deal walking bomb damage to any enemies you missed.
- Your companions should be mostly chosen and set to provide ranged CCCs and dps. This prevents them drawing as much threat which allows you to focus solely on their damage (no constitution etc) and reduces the need for hawke to babysit them.
Your mages should be focusing on
+ dropping aoes on groups of enemies (firestorm and tempest)
+ crowd controlling and brittling enemies via winter's grasp and petrify
+ performing disorient CCCs (stone fist and spirit bolt (and maybe walking bomb))
+ performing stagger CCCs (chain lightning and crushing prison)
+ buffing party (heroic aura=must, elemental weapons, arcane shield=less necessary, and haste if it's not bugged/hawke doesn't have too much magic resistance)
+ have a high dps increased by using staves corresponding to elemental weaknesses
Your rogues should
+ provide brand against elites for hawke and the mages to beat on (+25% crit chance)
+ provide disorient against elites via pinning shot
+ provide disorient against clusters via fatiguing fog and confusion
+ provide brittle CCCs (against elites) via archer's lance
+ provide threat management if necessary (armistice and goad)
+ have a high dps via abilities such as Bianca's song&Well oiled (Varric's marksman spec), speed (specialist), and blindside (scoundrel)
The end goal is for your companions providing the crowd control and damage that allows your party to receive not very much damage but deal heaps. Hawkes role is to simply draw threat and kill things.
Together this setup allows a 'glassy' no-con Hawke to 'tank' enemies- if by tank you mean drawing threat then killing them.
ideally hawke should be full strength with no points into willpower or constitution because that reduces damage output. once you hit 100 strength you should move to dexterity, especially if you follow a crit-build equipment-wise.
And yeah, you won't have a whole lot of stamina so getting the right positioning when using your scatter/assaults is a must. Generally speaking you can fit in a cleave+sacrificial frenzy before an assault - the group of enemies you kill will completely recharge your stamina allowing you to run around and scatter another group or just use cleave again.
Basically you should focus on getting your S&S tree and vanguard tree firstly. If you use elemental weapons (desdemona's and edge of night) that should be all you need to completely wipe everything.
Get your reaver tree filled once you hit level 7. While the patch has nerfed blood frenzy considerably you still can get a reasonable damage boost from it- and there's nothing more satisfying than taking their damage and beating them with it.
Potentially you could get bravery earlier but I would usually get it only after you get the reaver speed boost on kill passive.
Once you fill out all the recommended abilities in that builder I linked you can probably move to templar or whatever take your fancy. Berserker is a little tougher to use due to the amount of sustains you will have on.
In terms of equipment, you'll want the etched ring of the twins (or graven ring if you have legacy), the puzzle ring of the black fox, four fingered eddies lucky amulet, and the seven deadly cinch. As most of this gear is act 2 or 3 for the first two acts you'll probably stick with the silverite belt and the poisonwood locket (if you use nature).
#4
Posté 24 novembre 2011 - 05:10
#5
Guest_Aotearas_*
Posté 24 novembre 2011 - 07:12
Guest_Aotearas_*
Linkforlife wrote...
Thanks guys, I appreciate it. I am not as familiar with warriors as I am with mages and rogues.
The first and foremost thing you have to get out of your strategical and tactical thinking when playing a warrior as opposed to a mage or rogue is that you fight multiple enemies at once. Even though the rogue is dealing out more damage to any given foe, a warrior (especially a two-hander) will batter up multiple foes with any given attack, which inevitably draws more enemies against him.
Positioning is a key to survival and lethalty simultanously. Find choke points to channel enemies into your attacks and to shield yourself from them attacking you. Didhing out damage to four enemies whilst only recieving attacks by two of them can quickly turn any battle into a vicious n00b-battering, not doing it will result in an exchange of roles.
That's as far as I can help you, since I haven't played the game since a long time now (am doing a couple of DAO playthroughs to import throughout the whole saga).
#6
Posté 24 novembre 2011 - 09:10
Anyway, the tip you gave about chokepoints I kind of knew about, the problem is, not every area benefits from this. I can think of a couple instances where falling back to a chokepoint can really hurt your party more than help (e.g. the last fight of the Wayward Son quest).
But I suppose if you are slaughtering your enemies fast enough, that really does not matter if melee enemies are blocking the door since they won't be there for long.
#7
Guest_Aotearas_*
Posté 24 novembre 2011 - 09:35
Guest_Aotearas_*
If you see you get more enemies coming for you, you can always just fall back a little, so they follow you and regroup in front of your warrior. It isn't as effective as a physical chokepoint, but a tactical option people should tend to to maximize their efficiency and effectivity,
Mostly, it's the small, obvious things that are hiding right under our noses that sneak by our attention and when tended to, can have remarkable impact on the overall performance for the little actual effort they pose to maximize.





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