Doesn't sound too good but will still be playable. And what is up with the Aus PS3 release date? The **** ? Aussies aren't second class world citizens.
http://www.neogaf.co...1&postcount=996
Modifié par FunkBrotherDee, 02 novembre 2009 - 03:08 .
Modifié par FunkBrotherDee, 02 novembre 2009 - 03:08 .
jom55 wrote...
firstly the ps3 version is the same as the xbox version which is apparently very good. secondly the graphics of the ps3 version are just slightly behind the pc but still better than the xbox. t.
Guest_Rezylarap_*
jom55 wrote...
firstly the ps3 version is the same as the xbox version which is apparently very good. secondly the graphics of the ps3 version are just slightly behind the pc but still better than the xbox. the only thing messed up with the ps3 version is tthe release dates.
chill brother, no need to nitpick a war.krol146 wrote...
jom55 wrote...
firstly the ps3 version is the same as the xbox version which is apparently very good. secondly the graphics of the ps3 version are just slightly behind the pc but still better than the xbox. t.
And you base this on what?
BomimoDK wrote...
chill brother, no need to nitpick a war.krol146 wrote...
jom55 wrote...
firstly the ps3 version is the same as the xbox version which is apparently very good. secondly the graphics of the ps3 version are just slightly behind the pc but still better than the xbox. t.
And you base this on what?
Guest_Rezylarap_*
Rezylarap wrote...
I assume his basis is on other PS3 games that show similar problems that are release on xbox 360 and ps3. Poor consistency with frame rate, washed out graphics, and load times
Modifié par krol146, 01 novembre 2009 - 12:50 .
Rezylarap wrote...
jom55 wrote...
firstly the ps3 version is the same as the xbox version which is apparently very good. secondly the graphics of the ps3 version are just slightly behind the pc but still better than the xbox. the only thing messed up with the ps3 version is tthe release dates.
Thats what bioware has told us. However, the xbox 360 uses 1 cpu, the ps3 uses 6 (or something). Game code has to be optimized for use on the ps3 as the 6 cpu 'core' is much different than the single cpu. Going from xbox to ps3 is harder than going from pc to mac
Guest_Rezylarap_*
Modifié par wrexingcrew, 01 novembre 2009 - 01:01 .
Modifié par xecollons, 01 novembre 2009 - 01:19 .
Modifié par ironcreed2, 01 novembre 2009 - 01:36 .
wrexingcrew wrote...
Syrellaris (and jom55): the problem is that the PS3 isn't living up to that potential yet. Multiplat AAA titles in every side-by-side video I've seen = advantage 360. It doesn't make a lot of sense, but that's how it's been so far, and it's a little dangerous to just assume DA:O is going to be the turning point. The best explanations I've heard are 1) developers still don't have as much experience developing for the PS3 and 2) the memory architecture is disadvantageous. That's why I advise everyone I talk to about console vs console to wait and compare footage, particularly when dealing with a first-time PS3 developer (because it's either in-house or a port, and both options have risks). I have both systems, they both have some amazing exclusives, but I consistently opt for the 360 version when the game in question is multiplatform (and something I want for console in addition to or as opposed to PC).
EDIT: FlaminJesus has the technical side covered.
All that said, OP, I really doubt it'll be terrible. Bioware has pretty serious quality control.
Syrellaris wrote...
But im not going into a console to console talk
Syrellaris wrote...
But its a
standard cpu and just not as interesting a cell processor.
Flamin Jesus wrote...
The 360 has and uses 3 cores, none of which is used exclusively for the micro-OS, anyway, raw CPU (or core) processing power isn't and never was the limiting factor of either console, the problem is the deplorable RAM and the (by todays standards) outdated graphics chip, both of which are actually slightly more problematic on the PS3, you can have ten thousand 'supercomputer cores' in a machine, and you'll certainly be able to use them to calculate prime numbers or decrypt files at a very high speed, but that's not the kind (and sort) of power that helps you develop a game.