onelifecrisis wrote...
PPF65 wrote...
I don't see how its besides the point. If you want realism, then you accept ALL of the realism...
And all the contradictions that come with it? That doesn't make any sense. You've said yourself that if we have "full realism" (by your definiton) then we have to have insta-deaths. I'm guessing you don't actually want insta-deaths, which means you've chosen to accept that particular lack of realism rather than reject the codex. What makes your choice more valid than the inverse?
PPF65 wrote...
And the reason the bullets don't actually move at the speed of light in actual game play is because we wouldn't see them move, like you said, we see the tracers.
Nope, we see the bullets. Don't believe me? Get heightened adrenaline rush and dodge enemy fire.
Now
you're missing the point. If the bullets in the game actually moved at 1% of the speed of light during gameplay, we wouldn't see them. I know that Adrenaline Rush lets you dodge bullets in ME2, again, not the point. If players didn't see where the bullets were when fired, they wouldn't know where they were coming from, and so the game would have to include some lame ass HUD thing that flashes in the direction from which you're being shot, like back in goldeneye on N64. No thank you.
And I accept the codex because I'm playing a sci-fi game. The "fi" part stands for "FICTION" just FYI. And the realism isn't my definition. Realism is what is real. What is real, is taht if the guns did what they actually described, it would kill you to shoot them, and kill whoever got hit in one shot. That would be boring, and not remotely a fun game to play.
Seriously, let Bioware dress their characters up like they are. Is it perfect? No. But nothing is perfect.
Why not complain about real problems, like how most of the missions in ME2 were basically either recruitment or loyalty, and didn't add anything to the actual Collectors plot that was central to teh main storyline.
Or complain about how there was no inventory at all, nor will there be in ME3, despite the inventory system being part of all the great RPGs of the past. There's an inventory in Skyrim, and I don't have any problem with it, and its still a great game. Why can't I have an inventory full of awesome weapons and armor in ME3 as well?
But no, I respect freedom of speech. If you want to complain about something an inconsequential about how a character dresses in a game when you can be shot in the face and shrug it off, that's your business.