Ashley's combat outfit in ME3 - poll
#76
Posté 25 novembre 2011 - 11:01
#77
Posté 25 novembre 2011 - 11:03
#78
Posté 25 novembre 2011 - 11:20
Shad Croly wrote...
At least her new outfit isn't horribly white and pink.
This.
Lose the 'bewb window' and it is a vast improvement over the Phoenix armor.
I actually have to question the artistic vision of BioWare lately then. They seem to have gone from cool, yet practical style to this almost immature oversexualisation and over bombastic approach, which we saw in ME2 already. Kind of a "screw practicality, let's just appeal to horny teenagers who love boobs and explosions!" mentality seems to have invaded Mass Effect lately.
Ashley's default armor in ME1 wasn't practical either. It was white and pink.
Besides being impractical (and silly, considering she's a Marine and should be wearing either camo or black) the white and pink color scheme of the Phoenix armor was obviously intended to make Ashley look 'girly,' thus sexualizing her as well.
#79
Guest_Aotearas_*
Posté 25 novembre 2011 - 11:24
Guest_Aotearas_*
Han Shot First wrote...
[...]
Ashley's default armor in ME1 wasn't practical either. It was white and pink.
Besides being impractical (and silly, considering she's a Marine and should be wearing either camo or black) the white and pink color scheme of the Phoenix armor was obviously intended to make Ashley look 'girly,' thus sexualizing her as well.
At the very least it was armor. And besides, you could always give her another armor if you wanted her to be equipped practically. That isn't a choice now.
#80
Posté 25 novembre 2011 - 01:49
I thought there was two versions available for Ashley, with one light and one heavy?Neofelis Nebulosa wrote...
At the very least it was armor. And besides, you could always give her another armor if you wanted her to be equipped practically. That isn't a choice now.
#81
Posté 25 novembre 2011 - 02:12
It just shows the weakness of their position. They need to lie to themselves to prove they are right. They are taking only what they want to see, and the rest, let's forget it.bleetman wrote...
I thought there was two versions available for Ashley, with one light and one heavy?Neofelis Nebulosa wrote...
At the very least it was armor. And besides, you could always give her another armor if you wanted her to be equipped practically. That isn't a choice now.
Yes, they are saying Ashley will have only one outfit, no matter what they were told.
Yes, Ashley won't have any armor, no matter what they were told.
If they were forced to be all the time with this outfit, like with Isabela in DA2, I could at least understand. But there, I fail to see what's the problem.
Modifié par Sylvianus, 25 novembre 2011 - 02:13 .
#82
Posté 25 novembre 2011 - 02:13
Kail Ashton wrote...
Nuuuuuuuu they made her attractive instead of a large hipped, cross eyed troll! DAMN YOU BIOWARE!!! lol i can't help but feel alotta ugly people were upset their hero got a make over >__>; there's definetly some Fraudian logic going on here
Boooo! ...fat-bottom girls you make the rockin' world go round...
#83
Posté 25 novembre 2011 - 02:24
PPF65 wrote...
Lets also assume that the piece of metal that functions as the bullet in a gun in Mass Effect weighs 0.000745 kg, roughly 10% the mass of a 9mm bullet.
I think you WAY overestimate the accelerated mass - but if I recall correctly, the mass is more on the order of a grain or smaller - which would drastically reduce kinetic energy - and the mass would have to be small - ME weapons have a for all practical purposes an unlimited supply - tiny bits shaved from an internal bloc - all that is changed are thermal clips - so a single hit would be no where near as devastating as you calculate - but thanks for the math anyway.
Modifié par someone else, 25 novembre 2011 - 02:31 .
#84
Guest_Aotearas_*
Posté 25 novembre 2011 - 02:25
Guest_Aotearas_*
Sylvianus wrote...
It just shows the weakness of their position. They need to lie to themselves to prove they are right. They are taking only what they want to see, and the rest, let's forget it.bleetman wrote...
I thought there was two versions available for Ashley, with one light and one heavy?Neofelis Nebulosa wrote...
At the very least it was armor. And besides, you could always give her another armor if you wanted her to be equipped practically. That isn't a choice now.
Yes, they are saying Ashley will have only one outfit, no matter what they were told.
Yes, Ashley won't have any armor, no matter what they were told.
If they were forced to be all the time with this outfit, like with Isabela in DA2, I could at least understand. But there, I fail to see what's the problem.
Way to go picking an isolated discussion and putting it into a whole new context. Next time you want to stick people into your precious categories, check what their position towards the subject is. Shouldn't be too hard.
We were, or at least I was, talking within the object of sexualisation by outfits and ME1's ability to simply change said outfits if we don't like them.
Nowhere did I say that I believe that the concepts we have been shown as for now will be the only thing Ashley will be wearing, unless of course you'd try to read as such into my statement (which is quite contrary to what my usual stance is on the subject as should be evident by a number of statements I have issued throughout the various threads on this in these forums!).
Now, I hope I could teach you something today and the next time you'd like to comment something, you'd better check the topic for other comments of said person, so you won't be jumping to false conclusion again.
#85
Posté 25 novembre 2011 - 02:30
#86
Posté 25 novembre 2011 - 02:33
#87
Posté 25 novembre 2011 - 02:33
Modifié par CannotCompute, 25 novembre 2011 - 04:21 .
#88
Posté 25 novembre 2011 - 02:43
CannotCompute wrote...
About the 2nd and 3rd designs: Why the boob window, BioWare? Close the windows and I'll love the outfits.
There's something about certain design choices BioWare just love, apparently.
That half circle line that goes at every person's midsection either on the front or on the back of their outfits? Almost everyone has them.
Same with that boob window. Even Tali has one of those. And the half-circle.
For example:
There's the half circle.
http://t1.gstatic.co...uowvr6IrIlOaKu2
The boob window. Even if there's no skin, it's there. It's a little weird.
#89
Posté 25 novembre 2011 - 02:53
I don't really mind the window as long as there isn't really, well, a window.Someone With Mass wrote...
That half circle line that goes at every person's midsection either on the front or on the back of their outfits? Almost everyone has them.
Same with that boob window. Even Tali has one of those. And the half-circle.
Better than a hole in their armor.
#90
Posté 25 novembre 2011 - 03:06
bleetman wrote...
I thought there was two versions available for Ashley, with one light and one heavy?Neofelis Nebulosa wrote...
At the very least it was armor. And besides, you could always give her another armor if you wanted her to be equipped practically. That isn't a choice now.
Light involves a continuous "V" slit that runs low between her breasts.
Heavy has a big 'ol boob window for them to spill out of.
Go figure?
#91
Posté 25 novembre 2011 - 03:09
#92
Posté 25 novembre 2011 - 03:11
Sorry, My bad, I read too quickly, I am too accustomed by crap I read too often, especially about Ashley. But that doesn't change at all what I said and what I read since a long time. This is not an exception that will change thousands of posts in what I read, besides yesterday. The same statements, and for real.Neofelis Nebulosa wrote...
snip
Also I'd take Ashley's outfits, that any random and basic outfit like those we see with cerberus. She's a spectre, not anymore a random soldier.
Also, this poll, so far is revelating. 34 % against 48 %, 16 % the rest don't care. Outside, it isn't a matter of life or death. Burn the outfit ? Not gonna happen.
#93
Posté 25 novembre 2011 - 03:16
#94
Posté 25 novembre 2011 - 03:21
And you know what polarized means ? That bioware can't choose to remove something liked by many folks, simply because some ask them to do that, even if they scream.
#95
Posté 25 novembre 2011 - 03:23
#96
Posté 25 novembre 2011 - 03:37
Good post.Terror_K wrote...
GodWood wrote...
To avoid this whole 'realism' debate just say verisimilitude.
Well, the thing is, every IP has its own rules and guidelines that help define its style and boundaries. A common rule of realism that's broken in sci-fi is sound in space for instance, and each sci-fi usually has its own pseudo-science to get around the otherwise impossible. The important thing that it remains consistent to itself and overall that the fans can take it seriously and not just see it as a silly farce.
Unfortunately, speaking personally, some factors of ME2 erred more on the side of the farcical due to contradiction, inconsistency and just being plain silly. IMO of course, but the series started out as something I considered a mature and fairly tight new sci-fi universe, and certain more recent aspects seemed to have leaned more to the riduculous for the sake of being cool than sticking to established rules.
Also, it would've made more sense if they used the 2 year window between the first two games to reinvent certain characters, rather than the 5/6 month one between ME2 and ME3. Doesn't seem to make any sense that Ash keeps wearing the same armor for years, and then gets transformed into a girly-girl for the series' finale.
Modifié par Kaiser Shepard, 25 novembre 2011 - 03:58 .
#97
Posté 25 novembre 2011 - 03:49
#98
Posté 25 novembre 2011 - 03:50
True, that's funny. That's something that on other forums we were talking about. Outfits are in reality more effective with kinetics barriers ( movements ), and because of those kinetics barriers, armor are useless actually.PPF65 wrote...
It looks like a slightly more protective version of Miranda's clothing. Only slightly more protective though.
I think what people need to appreciate about the clothing worn in Mass Effect is the physics of the weapons. The guns fire tiny pieces of metal (smaller than a bullet) at a noteworthy percentage of the speed of light. Lets do the math.
The speed of light is 299,792,458 m/s. Let say that guns in Mass Effect fire their projectiles at 2,997,924.58 m/s, 1% of the speed of light.
Lets also assume that the piece of metal that functions as the bullet in a gun in Mass Effect weighs 0.000745 kg, roughly 10% the mass of a 9mm bullet.
The equation for kinetic energy is (1/2)(Mass)(Velocity)^2 = Ek
That means, to get the kinetic energy of a Mass Effect bullet, we simply:
(1/2)(0.000745)(2997924)^2 = 3,347,863,041 Joules of kinetic energy
To put that in perspective, a good antiarmor round might hit with ~700,000 Joules of kinetic energy. Basically, armor wouldn't help you if you were on the business end of a Mass Effect gun. Not at all. You can complain about the realism, or lack thereof, in the combat wear of the characters. But, take note of these numbers. That is over THREE BILLION, Joules of energy, all focussed onto a tiny point, which makes it even more effective. If that hit you in real life, it wouldn't matter what you were wearing, you'd die without ever knowing it. The bullet itself would sail through you, but the shockwave cause by the energy it displaced into your body would essentially destroy all of your vital systems instantly, as well as shatter your bones, rupture you blood vessels, and in all likely hood, physically rip you to pieces.
In this case, what clothes the characters wear really doesn't matter. If you want to talk realism, Mass Effect should be one hit kill, and that is assuming that the kick on the gun doesn't disintegrate every bone in your arm...
They weigh down more than anything. Against the speed of a bullet, they can not do anything.
It's just that visually, despite the lore, it seems more realistic, important for a video game. And besides, Mass effect 1 played a major role in our minds, characters outside of the normandy only wear armors unlike Mass effect 2.
Modifié par Sylvianus, 25 novembre 2011 - 03:53 .
#99
Posté 25 novembre 2011 - 03:59
#100
Posté 25 novembre 2011 - 04:02
I don't know how much of that was addressed my way, but regardless I was genuinely asking, in the event I'd missed something or was otherwise mistaken. It wasn't a 'I'm asking a question as part of my point making' thing.
And since I had assumed 'practical' to mean 'light', I just misunderstood anyway.
Urgh, I hope not. I'm still clinging to the hope it's either a) a concept art detail, and not actually there, orDoNotIngest wrote...
Heavy has a big 'ol boob window for them to spill out of.
Otherwise... I. I mean. I won't be able to so much as look at her until someone texmods the pain away.
Because it's absurd and unecessary.jlmaclachlan wrote...
Why is the boob window getting so much hate? I dont think we should interfere with creative process here !!!
In any situation described outside of the actual game, kinetic barriers only last under fire for an extremely brief duration. They can't withstand assault rifle fire for anything more prolonged than a couple of seconds at most. Armour is still important.Sylvianus wrote...
True, that's funny. That's something that on other forums we were talking about. Outfits are in reality more effective with kinetics barriers ( movements ), and because of those kinetics barriers, armor are useless actually.
They weigh down more than anything. Against the speed of a bullet, they can not do anything.
I would've also mentioned that kinetic barriers only protect against high speed movement, making them useless against debris/melee/explosives/anything particularly slower than a bullet, but ME2 seemed to conveniently forget all about that detail <_<
Modifié par bleetman, 25 novembre 2011 - 04:25 .




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