Ashley's combat outfit in ME3 - poll
#101
Posté 25 novembre 2011 - 04:11
#102
Posté 25 novembre 2011 - 04:13
Sylvianus wrote...
True, that's funny. That's something that on other forums we were talking about. Outfits are in reality more effective with kinetics barriers ( movements ), and because of those kinetics barriers, armor are useless actually.PPF65 wrote...
It looks like a slightly more protective version of Miranda's clothing. Only slightly more protective though.
I think what people need to appreciate about the clothing worn in Mass Effect is the physics of the weapons. The guns fire tiny pieces of metal (smaller than a bullet) at a noteworthy percentage of the speed of light. Lets do the math.
The speed of light is 299,792,458 m/s. Let say that guns in Mass Effect fire their projectiles at 2,997,924.58 m/s, 1% of the speed of light.
Lets also assume that the piece of metal that functions as the bullet in a gun in Mass Effect weighs 0.000745 kg, roughly 10% the mass of a 9mm bullet.
The equation for kinetic energy is (1/2)(Mass)(Velocity)^2 = Ek
That means, to get the kinetic energy of a Mass Effect bullet, we simply:
(1/2)(0.000745)(2997924)^2 = 3,347,863,041 Joules of kinetic energy
To put that in perspective, a good antiarmor round might hit with ~700,000 Joules of kinetic energy. Basically, armor wouldn't help you if you were on the business end of a Mass Effect gun. Not at all. You can complain about the realism, or lack thereof, in the combat wear of the characters. But, take note of these numbers. That is over THREE BILLION, Joules of energy, all focussed onto a tiny point, which makes it even more effective. If that hit you in real life, it wouldn't matter what you were wearing, you'd die without ever knowing it. The bullet itself would sail through you, but the shockwave cause by the energy it displaced into your body would essentially destroy all of your vital systems instantly, as well as shatter your bones, rupture you blood vessels, and in all likely hood, physically rip you to pieces.
In this case, what clothes the characters wear really doesn't matter. If you want to talk realism, Mass Effect should be one hit kill, and that is assuming that the kick on the gun doesn't disintegrate every bone in your arm...
They weigh down more than anything. Against the speed of a bullet, they can not do anything.
It's just that visually, despite the lore, it seems more realistic, important for a video game. And besides, Mass effect 1 played a major role in our minds, characters outside of the normandy only wear armors unlike Mass effect 2.
They don't do anything if you forget to take into account something that we can't put into math. The nature and effects of superdense polymer's and reactive materials that can be done not only in armour but in clothing as well.
But do keep in mind that weight of battle gear/armour is always a concern for militaries and the better funded and better developed militaries that actually choose to use "armour" are lighter than those that do not or their combatants choose to go without said armour.
Keeping this in mind. Spectre armour while being superior in much if not all of what it can do would also be lighter and much more streamlined or fashionable for situations other than pure combat than the lowly armour of a typical allaince marine. An N7 operative would be somewhere in between the two of them considering they are a higher tech and skilled subset of the alliance military.
If we are wanting to take realism into account of course.
Taking all this into account and considering Ashley has gone from a lowly planetbound marine to rise above the point of being an N7 member (except perhaps on Alliance paperwork since she is still technically alliance military) to become a spectre herself? Her armour actually should be a lot sleeker than the bulky heavy armour of ME1.
And speaking of ME1... In reality with all those different kinds of armours in ME1 they should have had a lot more shapes and looks and designs to them than they did. Instead of you really look at the armours in ME1 you have a lot of colour skins over basically a few armour frameworks based on race and/or "category" of the armour.
take a character and look at them closely and switch them from say their base armour to say the Predator M armour some time and notice that the cuts and the character look the same except for the colour stylings. Now differences in materials like I mentioned before could account for some of this but not all of it. There are too many different lines of armour made by too many companies and meant to serve too many different styles of combat for them to all look identical except in colour pattern.
With that in mind. ME2 for some of it's rather extreme obsurdities in comparison is actually a little closer and more realistic in some respects to the armour situation. Granted I will give you that Jack running around half naked in acidic atmosphers and the vacuum of space pushes suspension of disbelief just about to the breaking point certainly.
#103
Posté 25 novembre 2011 - 04:14
#104
Guest_Mei Mei_*
Posté 25 novembre 2011 - 04:18
Guest_Mei Mei_*
The part that I do not agree with, along with the boob window, is the loose hair and makeup. It's just too much. I liked Ashley in ME and ME2.
#105
Posté 25 novembre 2011 - 04:18
Modifié par CannotCompute, 25 novembre 2011 - 04:19 .
#106
Posté 25 novembre 2011 - 04:19
I'm not sure what plane of existence you're occupying whereby female military personnel have cleavage in their uniforms and/or body armour, but it sounds like a fun place to be. Are there unicorns? I bet there are unicorns.CerberusWarrior wrote...
No its being more realistic and portraying women in the game the same as what many wear in real life.
There's a... something on her chestplate in the second and third pictures. It looks more than a little like a little peek-a-boo hole to see her cleavage, though could simply not be there ingame. But anyway, that.jlb524 wrote...
Boob window? Wha?
Modifié par bleetman, 25 novembre 2011 - 04:23 .
#107
Posté 25 novembre 2011 - 04:20
CerberusWarrior wrote...
Blahblah
Lol what even.
#108
Posté 25 novembre 2011 - 04:22
#109
Posté 25 novembre 2011 - 04:25
CannotCompute wrote...
Don't have an issue with sex appeal. I just don't see the use of a boob window on a combat suit. It's impractical - it leaves a weak spot when the shields go down.
Not to mention that the combat suit wouldn't have much use in vacuum or any other place that requires a sealed suit.
It's so pointless. I mean, they can be sex bombs all they want on the ship, but at least have some proper clothing according to the environment.
#110
Posté 25 novembre 2011 - 04:25
bleetman wrote...
Urgh, I hope not. I'm still clinging to the hope it's either a) a concept art detail, and not actually there, orDoNotIngest wrote...
Heavy has a big 'ol boob window for them to spill out of.a spectre symbol which is just in an unfortunate position.
Otherwise... I. I mean. I won't be able to so much as look at her until someone texmods the pain away.
The SPECTRE symbol is a shot of the inner curves of two voluptuous, human breasts?
Sheploo will be pleased.
#111
Posté 25 novembre 2011 - 04:27
Ssssh. Let me cling to blind hope in the face of obvious reality, damnit.DoNotIngest wrote...
The SPECTRE symbol is a shot of the inner curves of two voluptuous, human breasts?
#112
Posté 25 novembre 2011 - 04:29
bleetman wrote...
I'm not sure what plane of existence you're occupying whereby female military personnel have cleavage in their uniforms and/or body armour, but it sounds like a fun place to be. Are there unicorns? I bet there are unicorns.CerberusWarrior wrote...
No its being more realistic and portraying women in the game the same as what many wear in real life.
I come from a military family so I have seen what women in the military wear and really would you tell a woman in the navy or army that wearing a skirt as part of her uniform to work is wrong . No you wouldn't . This is not about anything else other than some hate sex appeal in games . No you just don't like the fact I have no issue with sex appeal in games and women wearing what they would wear in real life in games . but hey like I said in the other forum if she gets changed back to her butt ugly self from ME 1 in ME 3 then yeah she will rot on the SR 2 in my ME 3 playthroughs . because I would rather roll with a female soldier that can kick ass but also have no issue with being a little sexy and not so stuck up
#113
Posté 25 novembre 2011 - 04:32
#114
Posté 25 novembre 2011 - 04:32
#115
Posté 25 novembre 2011 - 04:37

I don't see any mini-skirts or "boob windows" there.
Oh, and by the way. Just because someone's opposing a sexy outfit doesn't mean that they're insecure when it comes to sex appeal.
It usually means that they're annoyed by it.
#116
Posté 25 novembre 2011 - 04:39
Well, in the case of Mass effect, and future in generall, beyond a certain speed done, I doubt that any armor alone could resist to any bullet. Only the kinetics barrier are useful. But it is debatable.Reptillius wrote...They don't do anything if you forget to take into account something that we can't put into math. .
It is already studied today. In this case, it would be smarter to work on clothes than bulky armor. Absolutely, I don't disagree. Since based on the same ultra-tough material.Reptillius wrote...The nature and effects of superdense polymer's and reactive materials that can be done not only in armour but in clothing as well.
Actually I agree, It's just think that it's cool to see armors for many people. I agree that when they say it's more realistic, it isn't. That's just their preference.Reptilius wrote... ME2 for some of it's rather extreme obsurdities in comparison is actually a little closer and more realistic in some respects to the armour situation
Modifié par Sylvianus, 25 novembre 2011 - 04:43 .
#117
Posté 25 novembre 2011 - 04:42
Sylvianus wrote...
Well, in the case of Mass effect, and future in generall, beyond a certain speed done. I doubt that any armor alone could resist to any bullet. Only the kinetics barrier are useful. But it is debatable.
Especially when there's an enemy in ME3 that's using an impenetrable metal shield.
#118
Posté 25 novembre 2011 - 04:45
The reapers aren't at all what I could take seriously to talk about that.Someone With Mass wrote...
Sylvianus wrote...
Well, in the case of Mass effect, and future in generall, beyond a certain speed done. I doubt that any armor alone could resist to any bullet. Only the kinetics barrier are useful. But it is debatable.
Especially when there's an enemy in ME3 that's using an impenetrable metal shield.
#119
Posté 25 novembre 2011 - 04:53
#120
Posté 25 novembre 2011 - 05:04
Modifié par Sylvianus, 25 novembre 2011 - 05:04 .
#121
Guest_Aotearas_*
Posté 25 novembre 2011 - 05:06
Guest_Aotearas_*
Sylvianus wrote...
Well, in the case of Mass effect, and future in generall, beyond a certain speed done. I doubt that any armor alone could resist to any bullet. Only the kinetics barrier are useful. But it is debatable.
It should be noted that armor does more than simply trying to stop bullets.
First off, at least in ME, they are enclosed hardsuits built to withstand those hazards that kinetic barriers can not block, like extreme heat, cold, radiation or imcompatible atmosphere or lack thereof as remarked in the Codex.
The overall protective performance vs projectiles is debatable to the one end or the other, but I don't see Miranda wearing some oxygen tanks on her missions or having an encompassing environment system shielding her from natural hazards ... unless she has some sort of super-shielded-skin and her ample breast are indeed her oxygen tanks ...
What is mostly overlooked however is that per Codex, kinetic barriers can only withstand very few shots before having drained the battery and having to wait for recharge. All that gear, the batteries, possible reactors, the kinetic barrier emitters have to be somewhere. I don't see any of those on Miranda's outfit for example.
And flexible materials are somewhat less effective vs bladed weapons to boot, so even if the plating may indeed have neglectable effects vs projectiles, they are most likely to be a surefire protection against the most common bladed weapons, because the more solid a material is, the more dense it is too, for example offering a lot more resistance against mono-molecular blades and if they are dense enough may even shield the wearer effectively.
Those are reasonable arguments going with the lore for armored hardsuits.
#122
Posté 25 novembre 2011 - 05:17
The Guardians carry large metal shields in front of them that are impenetrable by small arms fire. Ergo, they stop bullets.
#123
Posté 25 novembre 2011 - 05:20
#124
Guest_Nyoka_*
Posté 25 novembre 2011 - 05:26
Guest_Nyoka_*
#125
Posté 25 novembre 2011 - 05:38
They did some mistakes, but it isn't the subject of what I am talking overall. Like you I prefer armor and I did complain when Miranda didn't have something more appropriate.The overall protective performance vs projectiles is debatable to the one end or the other, but I don't see Miranda wearing some oxygen tanks on her missions or having an encompassing environment system shielding her from natural hazards ... unless she has some sort of super-shielded-skin and her ample breast are indeed her oxygen tanks ...
With or without this mistake anyways, people wouldn't change their opinion on the clothes. And elsewhere when they say that this is not realistic, they speak in general.
We can materialize these things otherwise, not the same with armor. I don't expect all the details. It does not change what I say in general.What is mostly overlooked however is that per Codex, kinetic barriers can only withstand very few shots before having drained the battery and having to wait for recharge. All that gear, the batteries, possible reactors, the kinetic barrier emitters have to be somewhere. I don't see any of those on Miranda's outfit for example.
Otherwise I note that in the game, when Miranda receives damage, kinetic barrier, appears. And I read all the Mass effect books, Kinetics barrier were the only ones useful, the armor was totally useless. No character gave a crap about those armors. And from wat I read from Anderson's lines, If he would have lost his kinectic barrier in the fight against the mercs, It would have been done for him. That what was his thougts, and yet he wore an armor.
That's relative. If the texture, whether light or heavy, has the same heavy-material. , it can be as almost effective, the difference can be small if adapted correctly, with the freedom of movement that the hard armored suit doesn't have. Therefore, it is studied today. It is not at all desirable for the mordern soldier, to be more and more slowled on the ground. They try to protect infantry more and more, while they want to alleviate it.Somewhat flexible materials and are less effective vs bladed weapons to boot, so the plating Even if May Indeed Have neglecta effects vs. projectiles, They Are Most Likely to Be a surefire protection against-the MOST common bladed weapons, Because the more solid material has IS, the more dense it is Too, for example Offering a lot more resistance Against mono-molecular and blades if They Are Enough dense shield the wearer May Events Effectively.
And I recall that in Mass Effect, assault rifles and others have terrific accuracy, the probability of hitting the target is almost certain. You count the number of bullets by seconds fired, and without kinetics barriers, goodbye sire. It won't help more if the soldier is slowed in the battle, as a free target. Hard armored suitt has its qualities, but its has also its weakness like the other system.
That's why I said it is debatable. No one has the universal thruth, but to each its opinion. Especially when nobody is a scientific, and knows the future.Those are reasonable arguments going with the lore for armored hardsuits
Modifié par Sylvianus, 25 novembre 2011 - 05:49 .




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