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Announcing: Shadows of Tilverton


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#1
_Invictus_

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Shadows of Tilverton is a relatively new Neverwinter Nights roleplaying world set in the Forgotten Realms, currently focused on the region of Cormyr and its immediate environs.

The tone of our world is defined by a sensible adherence to canon lore for the purposes of providing a rich, well-grounded basis for the creation of characters and the development of stories. However, Shadows of Tilverton is not merely a persistent world - it is a dynamic world which has been and will be influenced by character actions and roleplay.

Our extensive staff of dungeon masters is friendly and keen on facilitating player-lead initiatives in the game world, and ensuring that characters are able to affect their surrounds and carve out their own spheres of influence. Many of our dungeon masters have years of experience in the Neverwinter Nights medium, hailing from servers such as Myth Drannor, Gatecrashers, Cormyr and the Dalelands, and Cormanthor.

We employ a wide variety of custom content from the community, a script base which has been written exclusively for the Shadows of Tilverton module, and make extensive use of NWNX technologies to provide the best technical platform to support the roleplay occurring in-character. The module is under continuous development, with new features being added on a regular basis. Our two administrators are professional programmers, ensuring a focus on both quality and innovation.

Mechanically, Shadows of Tilverton has deviated in many ways from the roleplay server norm, as we believe that mechanics should account for the differences between the NWN and PnP media to provide the most enjoyable gaming experience possible.

Come check us out at:

http://shadowsoftilverton.com

#2
Solus1290

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I've had fun there so far. Good roleplay and a friendly, active community.

#3
Hardcore UFO

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The place has grown a lot since I joined, and there's constantly new content. Fun place to play and laid back enough to accomodate many playstyles, within the bounds of immersion. Wew!

#4
hexy

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So is the server available?

#5
Solus1290

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Yes! You can find the server under the roleplay tab in gamespy (Cormyr - Shadows of Tilverton), or direct connect to shadowsoftilverton.dyndns.org:5121.

The server requires custom hak downloads, which can be obtained from the website,

http://shadowsoftilverton.com

#6
NorthWolf

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I've played here for some time and occasionally help with development. A lot of the newer content is nice and it's generally got a solid base. Plus stuff is still getting added and will be for a long time, I imagine.

#7
Solus1290

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We've added an absolutely massive amount of content and features in the last two months, including but not limited too...
-Three new custom prestige classes
-Dozens of new spells
-Rage Powers for Barbarians
-New fighter feats
-Dozens of exciting new options for rogue bonus feats
-A rework and expansion of the Red Dragon Disciple class - you can now choose from among 20 draconic and nondraconic bloodlines!
-New challenging dungeons
-Many rebalances to previously underpowered feats and classes
-A versatile custom player crafting system
-And numerous other improvements

This is in addition to our prior custom content, and we have a dedicated development team that will keep content coming at a swift pace. We also have an active DM staff for stories, and an active base of roleplayers for you to join with! So come check out our forums and see the content we have!

Modifié par Solus1290, 19 mai 2012 - 10:25 .


#8
Solus1290

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We've recently done a reboot of this server with a fresh take on the setting and some great new features. This is one of the most advanced servers you can find, with features such as allowing players to instantly upload areas they design into the toolset and have them ingame without the need for any staff intervention, and Ave's NWN boating system, which you can see a demo of at:



So check out our forums at

edit: forums no longer active


Modifié par Solus1290, 02 mars 2014 - 01:58 .


#9
DM_Vecna

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 Glad to see you providing upgrades and redesign.

#10
Solus1290

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Thanks! There's a lot of new stuff on the module changelog that I've been busy with over the last couple weeks.

http://shadowsoftilv...odule-changelog

I've also fixed almost everything on the bug reports forums, so there's very few known bugs left.

Modifié par Solus1290, 16 juillet 2013 - 12:23 .


#11
_Invictus_

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Evidently the thread in which we announced the release of our source code and module has been removed for erroneous reasons. While that's being cleared up, I've decided to just append a post to this old thread.

Here's the link to the repository.

I'll be checking this thread occasionally to answer any questions.

Modifié par _Invictus_, 17 septembre 2013 - 07:59 .


#12
Nob

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Is there any chance of some documentation on the tweaks to combat?

Would be nice to know what's been changed to merge it back into the nwnx mainstream.

#13
Solus1290

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The most useful section of the combat code modifies the number of offhand attacks, based on feats the character possesses (eg featid 1301, 1132, 20) - it's hardcoded to those featID's. Check lines 49-55 of h_CalculateOffHandAttacks.c. Also check out the hook at line 48 of nwnx_combat.cpp.

Modifié par Solus1290, 18 septembre 2013 - 01:21 .


#14
_Invictus_

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Yeah, it's a very small plugin I wrote to support the Tempest class.

Originally the intent was to modify more of the combat round, but that sort of fell by the wayside. So "combat" is a bit of a misnomer.

If it's going to be merged back into mainline the hardcoding of feats should likely be dropped in favor of something more configurable.

Modifié par _Invictus_, 18 septembre 2013 - 05:18 .


#15
Solus1290

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The server itself is for all practical purposes defunct at this point, and likely to stay that way, especially now that the forums that contained links to the haks have been taken down. Nevertheless, I'm still hosting SoT, and if anyone cares to poke around long enough to experiment with any of the features in action on SoT build 143d (the live module), they can feel free to contact me for haks and connection information. Avesenchai on Skype is the fastest way to contact me.

Modifié par Solus1290, 19 septembre 2013 - 12:16 .


#16
_Invictus_

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It would likely be easier on any interested parties if you committed your last changes to the repository, Ave. ;)

Although I should probably add hak links to the Readme.

Modifié par _Invictus_, 19 septembre 2013 - 02:18 .


#17
L0BSTER

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I would like to see what "Shadows of Tilverton" sever is like.
It looks intresting to me but I seem to have the problem searching for the .haks

If you could gave me some assistants we I can find them it would be appreciated..

img23.imageshack.us/img23/8070/6nig.jpg

Thank you

L0BSTER  :lol:

#18
Fester Pot

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L0BSTER wrote...

I would like to see what "Shadows of Tilverton" sever is like.
It looks intresting to me but I seem to have the problem searching for the .haks

If you could gave me some assistants we I can find them it would be appreciated..

img23.imageshack.us/img23/8070/6nig.jpg

Thank you

L0BSTER  :lol:


Yikes! No one has responded to you for over a week?

I can post everything for you, but I'm certainly not familiar where I can post the files for free. Say the word and I can put them there.

No need to have someone unable to use what's being offered.

FP!

Modifié par Fester Pot, 29 septembre 2013 - 11:38 .


#19
henesua

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exactly, FP.

#20
L0BSTER

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You could upload them to either, 4shared, Google_Drive if you have one, hmm NWN vault not sure if that safe anymore, if i can think of anymore or anyone else that can give ideas were you could uploaded them :D

L0BSTER

#21
henesua

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Festerpot is aware of this, but for others in the dark: A replacement was already built for IGN's NWVault. While NWVault is more or less limping along just fine, should it go down we are gonna be just fine.

The replacement is The Neverwinter Vault: http://neverwintervault.org/

Modifié par henesua, 03 octobre 2013 - 05:09 .


#22
Athain

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The problem with neverwintervault.org is that the site is, with all due respect to the hard work of Rolo and the rest of the team, not very well-designed.

The search functions are poor- to functionally-broken, you can't search according to game (so you get NWN2 results when you're searching for NWN1, and vice versa), there's no rating mechanism by which to sort content, and the site, just visually, looks like something out of the 90s.

I've tried to use it to find content that I know exists, sometimes very high-profile, well-downloaded content, and I haven't been able to get it to show up on searches. I've no doubt that content is backed-up, but until the site's functionality is at least as good as the site it was intended to replace, it's not much of a substitute.

Modifié par Athain, 14 octobre 2013 - 11:27 .


#23
L0BSTER

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I'm wondering.. did the hacks ever get uploaded and i have not been told? just wondering if someone would upload the SOT haks so i could try Shadows of Tilverton?
Thank you..

#24
YeoldeFog

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I don't think SoT is maintained anymore. No DMs, no admin and no forum and no players. But, it is a very good module.

#25
Fester Pot

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I'm uploading them for you now, LOBSTER, and will send you a PM once all the files are online and shared.

Below is for personal reference only, they are not meant to be linked.

sot_bprints*.7z
sot_builder*.7z
sot_items*.7z
sot_models*.7z
sot_plc*.7z
sot_tile1*.7z
sot_tile2*.7z
sot_tile3*.7z
sot_top*.7z
sot_vfxgui*.7z
sot_buildmod*.7z
sot_###-Hub.mod
shadowsoftilverton_v26.tlk

FP!

Modifié par Fester Pot, 02 janvier 2014 - 12:24 .