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Single Protagonist - Yes or No?


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49 réponses à ce sujet

#26
Urazz

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frostajulie wrote...

I think part of the problem with DA2 was calling it DA2 and making us think it was a sequal. It would have been better marketed as a new game set in the DA universe since that is what it was. On those merits it was a great game and with that marketing it would have done better. I stayed away until it was $20 because it was marketed as a sequel but I could not play my Warden and many of my Wardens choices were ignored or bugged on import. But after playing it I was very happy to realize it was a completely different story that simply took place in the same world. I grew to love it after that... except for the lack of romance flags importing correctly.

Since the story in DA is changing I like a new protagonist in every game, however if the next game is focusing on the mage templar conflict I would prefer to play as Hawke since it was her story started this conflict

Problem is that I don't think they are going to go back to having origins or having a silent protagonist so doing it now can prevent damage to future games since it will be expected for the PC to be voiced.

#27
MEMANIAsama

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I'd much prefer new protagonists each game. Why? Because it allows you more room for creativity. You don't have to be the same character ALL the damn time. Eventually I'd tire of being "the good guy" and instead of my character doing a personality 180 it's nice to make a NEW character with the OLD character's decisions effecting the world and go mucking it all up as this "evil guy" so to speak. The other benefits are getting to play different classes than previously selected, AND most importantly in my opinion, new love interests. I can't stress how annoying Mass Effect 2 was when I had all these potential love interests (ok, not really since I was a lesbian character) and instead of pursuing any relationships just stayed faithful to Liara, a character who barely interacted with me until a DLC that came out 6 months after release, and even then I never got the Paramour achievement!

Anyways, that derail aside, I think there are a LOT of perks to having a new protagonist, but I also see the benefit of maybe... DLC or expansions that revisit old characters you had too.

#28
Dave of Canada

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Prefer multiple protagonists, personally. Creating greatly varied personalities between games and having protagonists work against each other is wonderful.

#29
jlb524

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I prefer new protagonists in each game.

#30
alex90c

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No. I hate Hawke with the burning intensity of a thousand suns,

#31
dsl08002

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The thing is that i am all for new protaganist in the DA franchise but only if the old ones story are definantly over, and they aren´t, not yet.

The wardens case is that because of the very poor conclusion in witch hunt where you either are going through the portal or not, what happened next? Those that did the US had there complete ending but for the rest of us who didn´t die didn´t get it, the storyline is still open.

That is what i don´t want to see in DA2 that the storyline will still be open after future dlc that might come out.

I don´t want to see Bioware abandon the story of the previous characters for a new one when they aren´t proparly ended.

Edit I hoped that DA3 will have protaganist as either the warden or hawke where there´s continue and will end. sadly now it won´t happen. or could it?

Modifié par dsl08002, 01 décembre 2011 - 10:01 .


#32
GavrielKay

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I think it would be hard to keep the same protagonist across games because how would you handle leveling and opponents? I mean you end DA:O with a godlike Warden and DA2 with a godlike Hawke... where would you go from there? And taking the same character but starting at level 1 would also feel silly.

I don't mind a new character every game, but it is weird to have some companions carry over. I wanted to feel like I knew Anders in DA2 but of course that was someone else he knew. And he was quite different anyway. And Oghren was in Awakenings but for some reason I had to friend him all over again from 0 approval?

They could make timelines and relationships easier on themselves by just having a whole new cast of characters each time. At least companion characters. Seeing Cullen again was a bit interesting.

#33
Asch Lavigne

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Wouldn't make sense for them to all of a sudden have one protagonist after two games with different ones. Why does everyone have such a problem with a different main character in each game? I like that idea.

Modifié par Asch Lavigne, 03 décembre 2011 - 12:32 .


#34
Todd23

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Why not do what Saint's Row did? Instead of starting on the bottom AGAIN. Continue where you left off and become more powerful then you ever imagined.

#35
AlexXIV

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I honestly think Hawke could have been a companion, like Alistair. You could tell the same story just with the Warden comming to Kirkwall together with Anders. Why would that be so unlikely, they were friends after all. And other Wardens came there as well. Not to mention the companions of DA:O. The only one who didn't come was our Warden.

Modifié par AlexXIV, 03 décembre 2011 - 04:37 .


#36
Ponendus

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I like that they bring in a new protagonist in each installment. What I think is very important with that setup is to bring some more definite closure to that character though.

I think it makes the world and lore more 'epic' if we get to see it from many different perspectives.

Also, it is very difficult to include meaningful choices in an RPG when you have to cater for every single canon in each installment. It gets too big and out of control.

#37
MerinTB

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Especially at this point?

No.

#38
Brockololly

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It depends.

Ideally, what I'd love to see would be each game having a new protagonist that fits the story being told. And as the franchise grows, along with the import system, you could bring back old PCs as needed where it makes sense based on the import. That way you could avoid having BioWare hijack your PCs by turning them into NPCs like they did with Revan and the Exile in TOR.

I just don't want new PCs ending up doing plots best suited to old PCs. Cause as the franchise goes forward, you'll inevitably end up where the player is going to know much more than a new PC, especially if old companions or old characters are brought back.

I don't mind new PCs, but give some closure to old PCs and the plots/characters most relevant to them before moving on. Otherwise, if you're going to go new PC with every new game, just add in new companions and a totally new area as well, so that old companions/plots/choices aren't effectively marginalized or retconned in the attempt of creating some sense of continuity.

#39
Todd23

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Brockololly wrote...

It depends.

Ideally, what I'd love to see would be each game having a new protagonist that fits the story being told. And as the franchise grows, along with the import system, you could bring back old PCs as needed where it makes sense based on the import. That way you could avoid having BioWare hijack your PCs by turning them into NPCs like they did with Revan and the Exile in TOR.

I just don't want new PCs ending up doing plots best suited to old PCs. Cause as the franchise goes forward, you'll inevitably end up where the player is going to know much more than a new PC, especially if old companions or old characters are brought back.

I don't mind new PCs, but give some closure to old PCs and the plots/characters most relevant to them before moving on. Otherwise, if you're going to go new PC with every new game, just add in new companions and a totally new area as well, so that old companions/plots/choices aren't effectively marginalized or retconned in the attempt of creating some sense of continuity.

^This.  Finaly, a voice of reason.  David Gaider, are you reading this? :police:  Do it.

#40
dsl08002

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Like i said in a thread before: normaly I would greet a new protaganist with enthusiasim but not if the storyline with the previous protaganist is still open.

By simply bring another story of a protaganist it would only bring another story to that all players will fail to keep track on.

DAO:s character the warden was in my opinion the ultimate hero so far in the DA franchise, the impact you had in the storyline, how you had an impact on all characters lives. Besides the warden was a character of your own choosing, Hawke was already set and he was not a character of my choosing.

Then it is the conversation options that you can have by bring a previous character back. for example talk to a cameo such as Zevran and Nathaniel howe, it woul feel so familiar instead of this stranger feeling you get with a new protaganist.

Because all players had a different ending that either made the US, went through the eluvian or not, the storyline is complicated to solve.

#41
G00N3R7883

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It entirely depends on the story, in my opinion.

I love Shepard and ME3 would have felt wrong without him/her ... but that's largely because the main story from ME1&2 isn't finished yet.

From another point of view, I didn't agree with Ubisoft bringing back Ezio for the last 2 Assassin's Creed games. Nothing against him personally, but his story felt finished in AC2, and it was a clear case of "the fans like this character, how can we spin it out to include him?".

To bring it back around to Dragon Age, I don't really care whether we play as the Warden, Hawke, or a totally new character in DA3, as long as it makes sense within the context of the story.

Modifié par G00N3R7883, 05 décembre 2011 - 03:41 .


#42
MEMANIAsama

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Btdubs, I like that Hawke wasn't a Grey Warden. I thought that was a nice change of pace and a real way to be like "Hey, not every game is going to be about Grey Wardens." I'll be curious if Mass Effect takes that same stance with "Spectres" after Shepard's story is finished.

#43
Huntress

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MEMANIAsama wrote...

Btdubs, I like that Hawke wasn't a Grey Warden. I thought that was a nice change of pace and a real way to be like "Hey, not every game is going to be about Grey Wardens." I'll be curious if Mass Effect takes that same stance with "Spectres" after Shepard's story is finished.


I didn't think I was going to like Hawke at all, one because was coming with a voice, then i saw not only the main character got better with voice and more facial expressions and to my surprise i actually like it almost everything from DA2. If one character story should be tell some more thats Hawke's, nd not being part of an Organization is a plus!

Thats what i think, but bioware had said many times that is about Thedas and not about the Champion or the warden, thats why we are going to get a new hero in DA3.

#44
Thiefy

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Nah, I like new characters. Don't get me wrong, I love following old characters too and am utterly delighted when seeing them return but only having the same characters over and over and only following one view point is repetative in an rpg. Action or platformer games can follow the same character (like mario or kirby) for a long time because the focus isn't on story elements, it's about the fun/unique/bizarre gameplay. Even with games like Zelda, the main characters and storyline might be *similar* but they aren't the same. With a few exceptions, every Link and every Zelda in the LoZ games are different incarnations of each other.

When you follow one single character for a long time (IRL) either their story is moving REALLY slow to the point where is drags and may become boring, or things get added in and stuff gets so convoluted a lot of what's happening may seem like asspull even when it's really not.

#45
reqent

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I like the ideal of a new protagonist each game.  They can do different things when approaching the story where as bringing back the Warden or Hawke limits the directions they can take.  

Modifié par reqent, 13 décembre 2011 - 06:13 .


#46
brightblueink

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To me, it's right in the title of the series: Dragon AGE. It's not about any one particular character, it's about this crazy, tumultuous time period in this particular setting.

#47
SkittlesKat96

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I don't think it really needs to be set in stone, I'm fine with playing the same character two games in a row (though I think the character would need to be critically acclaimed)

Plus eventually they might run out of ideas for characters...could happen

#48
Knight of Dane

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The real difference between Dragon Age and Mass Effect is that ME is a continuing Story featuring Shepard and that Dragon Age is about events happening in, well, the Dragon Age, which are different stories set across the continent.

#49
Carmen_Willow

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It was difficult to give up the Warden at first, but now I am fine with a new protagonist for each game. It gives us possibilities for a new direction each time.

#50
Guest_FemaleMageFan_*

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New protagonist = Varying philosophies. I like.