I think Loghain exemplifies a pivotal moment between metagaming and Role Playing. The choice of his fate at the Landsmeet, almost more than any other choice in the game, reflects the player's attitude towards the game and its setting, and comes dangerously close to pulling the player into the character beyond the RolePlaying veil (particularly for those players who tend to 'play themselves'). The mere fact that he is so polarizing is more than the mark of a well-written character, it is the mark of a character that represents something which
matters to the player (for some people, that is the betrayal that needs to be avenged, for others it is their reluctance to kill a man outside of the heat of battle or to kill a parent in front of a child, for still others sparing him
or killing him represents a pure political decision.)
I've written the Landsmeet several times from the POV of several of my Wardens, and the breadth and depth I have managed to garner is astonishing - and that is just
one player. When you add in all the millions of people who play this game and make this decision each time...
As I said, the mark of a meaningful character. Whether or not you like him or hate him, kill him or spare him, he is a vital part of the game, and the decision at the Landsmeet represents a vital part of establishing who, exactly, the Warden is during the course of the game.
Modifié par tklivory, 27 novembre 2011 - 11:36 .