Mass Effect 2: Shockwave Adept
#26
Posté 10 décembre 2011 - 08:11
#27
Posté 11 décembre 2011 - 10:37
Lair of the Shadow Broker part 1 - Illium
Lair of the Shadow Broker part 2 - Shadow Boker Ship Exterior
Lair of the Shadow Broker part 3 - Defending the Hatch
Lair of the Shadow Broker part 4 - Ship Interior and Shadow Broker fight
I tried to be as aggressive and in-your-face as possible with the Shadow Broker, but the Adept just does not have the tools for close quarters combat. After repeated deaths I eventually just hung a lot back more than I wanted to.
#28
Posté 12 décembre 2011 - 12:54
#29
Posté 13 décembre 2011 - 01:52
#30
Posté 13 décembre 2011 - 02:27
Nice videos man, doing a good job.
#31
Posté 13 décembre 2011 - 02:37
word.I wish it was more like tech armor explosion
#32
Posté 13 décembre 2011 - 04:39
I agree, Shockwave should be more focused in an arc in front of you, or at least guarantee to knock enemies away from you.mcsupersport wrote...
I love the way shockwave goes through cover, hate how unpredictable the path enemies fly once hit, as in Miranda's video you almost died from enemies behind you after a wave. I wish it was more like tech armor explosion honestly maybe more focused in a arc in front of you.
#33
Posté 13 décembre 2011 - 12:04
#34
Posté 14 décembre 2011 - 11:56
#35
Posté 14 décembre 2011 - 09:41
My Overlord videos might be end up being too boring compared to stuff like this, well if people don't like just watching Rambo in the future.
#36
Posté 15 décembre 2011 - 02:00
#37
Posté 15 décembre 2011 - 05:23
Thanks for the "work" so far
#38
Posté 15 décembre 2011 - 09:24
Thank you. If you prefer, skip to Thane's recruitment mission, since that is where Shockwave really starts to come into its own: level 3 shockwave (2.50m radius) + max passive + Biotic Cooldown upgrade.CaolIla wrote...
I'm trying to catch up on this thread and I have to say that what I've seen so far is awesome. the last video I watched was Horizon and the use of Shockwave is brilliant.
Thanks for the "work" so far
#39
Posté 17 décembre 2011 - 02:17
Derelict Reaper part 2
I took Mordin (Incineration Blast) and Jack (Shockwave). Samara (Area Reave) would hace been better, but I purposely failed her loyalty mission so her bonus power did not unlock. Same with Zaeed's Inferno ammo, even if it is not all that great.
Miranda or Thane (Warp) may have been okay but Warp targets only one enemy at a time. Oh well.
Also, I use Shockwave way more often than I should, especially since Pull Field would have been better on almost the entire mission, but this is a Shockwave Adept.
Modifié par RedCaesar97, 17 décembre 2011 - 02:20 .
#40
Posté 17 décembre 2011 - 04:52
After watching your videos, I wish you didn't have to give up Area/Heavy Throw to get Shockwave at a decent level. It does have it's uses, but generally speaking not enough to lose another power.
Fun Videos, keep up the good work and have fun.
#41
Posté 17 décembre 2011 - 09:03
I agree. Shockwave does have its uses, but generally Throw or another power is better in most situations.mcsupersport wrote...
After watching your videos, I wish you didn't have to give up Area/Heavy Throw to get Shockwave at a decent level. It does have it's uses, but generally speaking not enough to lose another power.
Also, just finished uploaing Legion's Loyalty Mission.
#42
Posté 18 décembre 2011 - 05:11
That said, I didn't use shockwave all that much on my adept. But since I didn't use throw all that much either I don't know how useful my two cents are.
#43
Posté 18 décembre 2011 - 05:54
capn233 wrote...
I'm not an adept expert, but why do you need heavy or area throw anyway? I always figured area pull or singularity would be more important since both ragdoll and or can be used for warp bombs. It's nice to keep throw since the cooldown is so fast and it can be used with other things, but I don't suppose I consider losing the fully evolved form much of a loss.
That said, I didn't use shockwave all that much on my adept. But since I didn't use throw all that much either I don't know how useful my two cents are.
If you only pull a single enemy, heavy throw will finish him off. This might not sound good because warp does the same thing, however - the cooldown of throw is three seconds and even less with upgrades. You can basically kill faster and move on faster without waiting for a cooldown, all while getting a hilarious effect.
#44
Posté 18 décembre 2011 - 12:26
Mi-Chan explained it perfectly. For myself, I dislike using my own Warp as I would much rather use Pull and Throw. Warp bombs are good if enemies are clustered together or if you are cramped quarters. Having a squadmate warp-bomb is prefereable since they can bomb quicker, usually stunning enough enemies allowing you to finish stripping their protections and using Pull again.Mi-Chan wrote...
capn233 wrote...
I'm not an adept expert, but why do you need heavy or area throw anyway? I always figured area pull or singularity would be more important since both ragdoll and or can be used for warp bombs. It's nice to keep throw since the cooldown is so fast and it can be used with other things, but I don't suppose I consider losing the fully evolved form much of a loss.
That said, I didn't use shockwave all that much on my adept. But since I didn't use throw all that much either I don't know how useful my two cents are.
If you only pull a single enemy, heavy throw will finish him off. This might not sound good because warp does the same thing, however - the cooldown of throw is three seconds and even less with upgrades. You can basically kill faster and move on faster without waiting for a cooldown, all while getting a hilarious effect.
Throw can also knock enemies off the map, especially in outdoor environments. Pull + Throw is my favorite biotic combo, as you can really send enemies flying off the map.
Also, Suicide Mission is posted:
Suicide Mission part 1
Suicide Mission part 2
Arrival is next. I have some assignments left, but I doubt I will post them. I may not even play them until just before ME3 comes out.
#45
Posté 18 décembre 2011 - 03:51
At any rate, I guess I didn't try pull/throw with high enough versions of throw... but a lot of the time if I used pull on someone I might not even necessarily do anything to them, and just let them float around while we targeted other guys. This would not of course apply to husks since they die when ragdolled... so pull and they are dead.
#46
Posté 19 décembre 2011 - 12:21
Arrival part 1 - Rescuing Doctor Kenson
Arrival part 2 - Battle for Object Rho
The Object Rho video is kind of bland. I just hide behind a pillar the whole time.
Arrival part 3 - Activating the Project
Arrival part 4 - Stabilizing the Reactor Core and Escaping the Asteroid
#47
Posté 24 décembre 2011 - 03:56
Miranda's Loyalty Mission - Feats and Failures
I have one more for Arrival coming, it will just a long time to edit first.
#48
Posté 26 décembre 2011 - 02:15
Mostly failures this time, unfortunately. I had to cut a lot of stuff out to keep it relatively short, but it is still rather long. I could have probably edited some more stuff out, but I had already spent about 4 hours editing it down. My display driver crashed about 3-4 times during the process.
This is probably my last Shockwave Adept video. I do not really feel like editing 6-7 hours worth of video footage into a tribute compilation.
Modifié par RedCaesar97, 26 décembre 2011 - 02:16 .
#49
Posté 27 décembre 2011 - 05:41





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