KingDan97 wrote...
It's about the poignancy of the moment, and if it matters to Jack to save someone, it's automatically not my choice if she goes to do it but if she gets hit by a random bullet on the way to the kid and the kid just so happens to run accross while the sniper is focusing on Jack, that is a waste because why does it matter that it was Jack? Why not someone else, they've all got early life issues with the exception of Legion.
Let's see...Kasumi doesn't, Zaeed doesn't (or course those are DLC), Jacob doesn't, Mordin doesn't, Tali doesn't, Thane doesn't really (he sees no problem with his childhood), Grunt doesn't (he was merely without a clan, not a big issue)...
And that actually sounds like a great way to implement what some of us want: a randomized squad member death based both on your choices and a teensy bit on chance.
If someone does die, I want it to be fore them, or for the advancement of another character either through dealing with the grief or to make it clear the baddie you were up against ain't just blowing steam, and if it's the latter than why not make it clear through something outside of killing someone who's trying to stop them, because that's very easily justifiable.
It's the difference between Saren turning on Nihlius and Saren trying to kill you the entire game, one is unexpected, one is a no duh moment.
Understandable.
KingDan97 wrote...
I sacrificed someone on Virmire not because Saren's facility was there and what it could do but because a BOMB was about to go off and the choices were kill everyone involved or save everyone but one person, they took the former out of my hands and instead made it a dualality of which charater it was. I didn't care one bit for Saren's base, or it's destruction, I cared that one of two people I cared about were in imminent danger and because Joker couldn't make a stop at both(for some ineffable reason, I mean he was flying a SPACESHIP, we couldn't have been more than a minute away from each other) I needed to choode who would live and who would die, there was no bigger thing at risk, the base was going down anyway but I had to choose between two people I cared about.
They can't pull that again though because it's a note they've already hit, it's that simple.
What? You sure about that? As I know it, the squadmate at the bomb was needed to protect it from the geth coming to deactivate it. I don't think you're really thinking about this; the whole reason you're there is because of Saren's facility. Everything you do there has to do with Saren's facility.
Modifié par EternalAmbiguity, 28 novembre 2011 - 06:53 .