I think we should have squad deaths even if we play well...
#251
Posté 28 novembre 2011 - 07:19
Could have saved us a lot of pierced eardrums if she spoke a few pitches lower, too.
#252
Guest_Catch This Fade_*
Posté 28 novembre 2011 - 07:21
Guest_Catch This Fade_*
So you want to play The Sims?EternalAmbiguity wrote...
Well, then I guess it's escapism, but not the same kind as yours. It can't be!
I want it to be as real to life as possible within the defined medium.
#253
Guest_EternalAmbiguity_*
Posté 28 novembre 2011 - 07:22
Guest_EternalAmbiguity_*
KingDan97 wrote...
But why that kid, that's my point. If it's a kid she sees a lot of herself in than introduce them earlier, make us see that she does care about the kid, make me care about her caring about the kid, and make it clear the kid wouldn't have survived if she hadn't died. Have her need to produce a biotic field so strong it fries her brain, a biotic field that only she could make because only she was willing to put enough of herself into it for that kid. Have her give last words, have me shed a tear because she finally learned to be so selfless from what she was when I picked her up in ME2.
Don't make it a bullet, or a distraction, make it something that only they can do, or only they care enough to do. That's what I'm saying, because at the end of the day it is the presentation, and spreading my team too thin(as originally suggested which is the idea I was really rejecting) is stupid, lazy and a cheap cop out just so that they don't have to say that they did kill off Jack, but that you chose it.
So you don't have a problem with the death itself, just the setting for the death? I can see that. But, you know, Jack could change enough that even if the child is nothng like her, she's grown compassionite (sp?) enough to try to save even someone she doesn't know about.
KingDan97 wrote...
The non bomb spot.
Um...you're leaving them becauseyou're going back with the bomb team to protect the bomb...that means that they'll be left on the island when the bomb goes off.
And interestingly enough, I don't think they die there; they rush for the geth and that kills them. I think.
jreezy wrote...
The only one I can't stand is Vanille. Her voice is just...bad.
The constant orgasming does get old, yes.
#254
Guest_EternalAmbiguity_*
Posté 28 novembre 2011 - 07:23
Guest_EternalAmbiguity_*
jreezy wrote...
So you want to play The Sims?
The medium is space marine, gallivanting across the galaxy to save everyone. Kinda different from The Sims
#255
Posté 28 novembre 2011 - 07:23
THIS EIDOLON PLEASES ME.
#256
Posté 28 novembre 2011 - 07:26
Random Nobody wrote...
Actually the thing that confused me about Virmire was...how is it that Kirarrhe and his squad made it to the Normandy...but Ash/Kaidan didn't? There must be a reasonable explanation for this.
I assume you are referring to if Ashley or Kaidan is left behind while with Kirrahe's team, and not at the bomb site?
I would guess that Ashley or Kaidan gets mortally wounded while trying to fight their way out with Kirrahe's team, and what is left of Kirrahe's team then leaves behind someone who was either already dead, or so badly wounded that the Salarians had no choice but to not risk anyone else to get Ashley or Kaidan out of there.
#257
Posté 28 novembre 2011 - 07:31
In order(merely because I don't like cutting up quotes)EternalAmbiguity wrote...
KingDan97 wrote...
But why that kid, that's my point. If it's a kid she sees a lot of herself in than introduce them earlier, make us see that she does care about the kid, make me care about her caring about the kid, and make it clear the kid wouldn't have survived if she hadn't died. Have her need to produce a biotic field so strong it fries her brain, a biotic field that only she could make because only she was willing to put enough of herself into it for that kid. Have her give last words, have me shed a tear because she finally learned to be so selfless from what she was when I picked her up in ME2.
Don't make it a bullet, or a distraction, make it something that only they can do, or only they care enough to do. That's what I'm saying, because at the end of the day it is the presentation, and spreading my team too thin(as originally suggested which is the idea I was really rejecting) is stupid, lazy and a cheap cop out just so that they don't have to say that they did kill off Jack, but that you chose it.
So you don't have a problem with the death itself, just the setting for the death? I can see that. But, you know, Jack could change enough that even if the child is nothng like her, she's grown compassionite (sp?) enough to try to save even someone she doesn't know about.KingDan97 wrote...
The non bomb spot.
Um...you're leaving them becauseyou're going back with the bomb team to protect the bomb...that means that they'll be left on the island when the bomb goes off.
And interestingly enough, I don't think they die there; they rush for the geth and that kills them. I think.
6 months changed her enough? Sorry, I don't buy that. If they choose to do it make it because they care about the thing, or else it might as well be anyone else, if it displays that she's compassionate then make me care about the person she's saving so I don't feel like she died for "Random Colonist 3" but instead of Tish or Jess.
I'm leaving them to protect the bomb, Joker isn't. It takes a good two minutes to get to Ash, and another minute or two to walk midway from the bomb then to whoever you save, if you pick the person with the bomb there's no reason Joker couldn't make a pickup run. As for the Geth theory, I've never seen that when I did it, but I'll check it out on YouTube.
EDIT: Their radio cuts out but only after you've made it back to the bomb and right before your fight with Saren, more than enough time to span the minute it takes you to span for a SPACE SHIP. These things can move at millions of miles per hour, it would take literal seconds to reach him and then he could, I dunno jump on the hull or something? Seriously though, no reason Joker couldn't have done it.
Modifié par KingDan97, 28 novembre 2011 - 07:38 .
#258
Guest_Catch This Fade_*
Posté 28 novembre 2011 - 07:32
Guest_Catch This Fade_*
By medium I thought you meant video games in general. So..."Sims In Space"?EternalAmbiguity wrote...
jreezy wrote...
So you want to play The Sims?
The medium is space marine, gallivanting across the galaxy to save everyone. Kinda different from The Sims
#259
Guest_EternalAmbiguity_*
Posté 28 novembre 2011 - 07:37
Guest_EternalAmbiguity_*
KingDan97 wrote...
6 months changed her enough? Sorry, I don't buy that. If they choose to do it make it because they care about the thing, or else it might as well be anyone else, if it displays that she's compassionate then make me care about the person she's saving so I don't feel like she died for "Random Colonist 3" but instead of Tish or Jess.
I'm leaving them to protect the bomb, Joker isn't. It takes a good two minutes to get to Ash, and another minute or two to walk midway from the bomb then to whoever you save, if you pick the person with the bomb there's no reason Joker couldn't make a pickup run. As for the Geth theory, I've never seen that when I did it, but I'll check it out on YouTube.
You may not feel six months changed her, that's fine. It's more personal preference, but it's valid.
I think that's a place where you attribute it to a gameplay mechanic. Another similar place is Bring Down The Sky; the Normandy could have popped Balak's shuttle, but they want you to make a choice so that's not an option. Really, the ME games tend to play out almost as if the Normandy isn't there at all except for traveling.
jreezy wrote...
By medium I thought you meant video games in general. So..."Sims In Space"?[smilie]http://social.bioware.com/images/forum/emoticons/joyful.png[/smilie]
*rolls eyes* of course not, when was the last time a Sim "gallivant"-ed?
Modifié par EternalAmbiguity, 28 novembre 2011 - 07:38 .
#260
Posté 28 novembre 2011 - 07:37
Stop being thick.jreezy wrote...
By medium I thought you meant video games in general. So..."Sims In Space"?
#261
Posté 28 novembre 2011 - 07:41
I'm not saying there aren't similar fumbles, but a small shuttle in the blackness of space is different than one man on the highest point in the facility.EternalAmbiguity wrote...
KingDan97 wrote...
6 months changed her enough? Sorry, I don't buy that. If they choose to do it make it because they care about the thing, or else it might as well be anyone else, if it displays that she's compassionate then make me care about the person she's saving so I don't feel like she died for "Random Colonist 3" but instead of Tish or Jess.
I'm leaving them to protect the bomb, Joker isn't. It takes a good two minutes to get to Ash, and another minute or two to walk midway from the bomb then to whoever you save, if you pick the person with the bomb there's no reason Joker couldn't make a pickup run. As for the Geth theory, I've never seen that when I did it, but I'll check it out on YouTube.
You may not feel six months changed her, that's fine. It's more personal preference, but it's valid.
I think that's a place where you attribute it to a gameplay mechanic. Another similar place is Bring Down The Sky; the Normandy could have popped Balak's shuttle, but they want you to make a choice so that's not an option. Really, the ME games tend to play out almost as if the Normandy isn't there at all except for traveling.
#262
Posté 28 novembre 2011 - 07:41
Then again, they have pretty much made complaining their religion, so I guess it shouldn't be.
Modifié par Hah Yes Reapers, 28 novembre 2011 - 07:42 .
#263
Guest_Catch This Fade_*
Posté 28 novembre 2011 - 07:43
Guest_Catch This Fade_*
I'm kidding.GodWood wrote...
Stop being thick.jreezy wrote...
By medium I thought you meant video games in general. So..."Sims In Space"?
#264
Posté 28 novembre 2011 - 07:46
#265
Guest_EternalAmbiguity_*
Posté 28 novembre 2011 - 07:48
Guest_EternalAmbiguity_*
KingDan97 wrote...
I'm not saying there aren't similar fumbles, but a small shuttle in the blackness of space is different than one man on the highest point in the facility.
Yeah, Balak has no defenses and is giving off heat signatures like there's no tomorrow, while there are still tons of geth at Virmire, all of whom would love the chance to down the Normandy.
In other words, there really isn't much difference. But it's a gameplay mechanic anyway.
Hah Yes Reapers wrote...
It's truly baffling how the one side that feels eternally cheated for not getting a pat-on-the-back for everything they do is the same one that gets right in these topics and rails on the game for lacking realism, tragedy, and loss.
Then again, they have pretty much made complaining their religion, so I guess it shouldn't be.
*sigh* please keep PvR out of this.
#266
Posté 28 novembre 2011 - 07:49
#267
Posté 28 novembre 2011 - 07:49
I'll accept no other possibilities.
#268
Posté 28 novembre 2011 - 07:50
I apologize.jreezy wrote...
I'm kidding.
It's baffling you still won't even attempt to understand the complaints and still continue to misrepresent what they're actually complaining about.Hah Yes Reapers wrote...
It's truly baffling how the one side that feels eternally cheated for not getting a pat-on-the-back for everything they do is the same one that gets right in these topics and rails on the game for lacking realism, tragedy, and loss..
#269
Posté 28 novembre 2011 - 07:52
It was just the extention of an earlier hypothetical. Anyway, I think I've said all I have to say, but just to summarize(nearly wrote cummarize lol 3 AM ftw) squaddie deaths are fine if they're not overused, if they're not random and if they're scripted so that I see it's something the character wants to do, as opposed to me telling them they are/aren't.mybudgee wrote...
By the way, Killing off Jack too early/first would be a bit of a cop out IMHO
#270
Posté 28 novembre 2011 - 07:54
#271
Guest_EternalAmbiguity_*
Posté 28 novembre 2011 - 07:55
Guest_EternalAmbiguity_*
KingDan97 wrote...
It was just the extention of an earlier hypothetical. Anyway, I think I've said all I have to say, but just to summarize(nearly wrote cummarize lol 3 AM ftw) squaddie deaths are fine if they're not overused, if they're not random and if they're scripted so that I see it's something the character wants to do, as opposed to me telling them they are/aren't.mybudgee wrote...
By the way, Killing off Jack too early/first would be a bit of a cop out IMHO
That seems valid. I would be "satisfied" with perhaps only one, or maybe two of them myself (1 or 2 out of the like 17 total).
#272
Posté 28 novembre 2011 - 07:57
#273
Posté 28 novembre 2011 - 07:59
GodWood wrote...
It's baffling you still won't even attempt to understand the complaints and still continue to misrepresent what they're actually complaining about.Hah Yes Reapers wrote...
It's truly baffling how the one side that feels eternally cheated for not getting a pat-on-the-back for everything they do is the same one that gets right in these topics and rails on the game for lacking realism, tragedy, and loss..
I understand them fine - they're stupid. Pretty convenient how no one can tell me what I do not understand about the complaints (as I procede to tear gaping holes into them), instead just continually repeat "you don't get it" like a broken record.
And here is that refutement again, 5th-to-last post here: http://social.biowar...ndex/7800578/56
Modifié par Hah Yes Reapers, 28 novembre 2011 - 08:05 .
#274
Guest_EternalAmbiguity_*
Posté 28 novembre 2011 - 08:06
Guest_EternalAmbiguity_*
I'm a Paragon, Hah Yes Reapers. Why exactly are you bringing up PvR?
#275
Posté 28 novembre 2011 - 08:07
Lol.Hah Yes Reapers wrote...
I understand them fine - they're stupid. Pretty convenient how no one can tell me what I do not understand about the complaints (as I procede to tear gaping holes into them), instead just continually repeat "you don't get it" like a broken record.GodWood wrote...
It's baffling you still won't even attempt to understand the complaints and still continue to misrepresent what they're actually complaining about.Hah Yes Reapers wrote...
It's truly baffling how the one side that feels eternally cheated for not getting a pat-on-the-back for everything they do is the same one that gets right in these topics and rails on the game for lacking realism, tragedy, and loss..
But like Eternal said let's leave the PVR out of this thread.
If you can't fathom the want for 'some' paragon choices backfiring and some renegade choices come out as the better option (and vice versa) then that's your own stupid problem.
Wanting equal treatment with varying degrees of consequences and no clear cut winner between the two? MADNESS!





Retour en haut





