Someone With Mass wrote...
ZLurps wrote...
We can tell what we feel ridiculous level of realism, but going beyond that... of course if we start demaning things that would take lot of resources from developers, well those just won't fly, but outside of that who am I to tell someone how to play the game?
Say this squad mate death... I would like to have an option to save everyone, well Thane is bit difficult because his sickness but scene where he sees his effort fighting against the Reapers haven't been worthless before dying would be good.
Anyway, what if there were squad mates deaths but in New Game+ mode you could save this squad mate. If it would be handled like squad mate would be wounded and out of duty instead of dying in New Game+ there wouldn't be necessarily much additional writing and voice work to do in comparison to path where character dies.
I guess everyone wouldn't be happy because of this and that and whatever, but I think it might balance the things out and give reward for players who care about NPC's and crowd that are completionists. Players who feel whole squad surviving would get what they want and keep that as their canon run.
I don't see how there would be way to play game "wrong" anymore than it's right or wrong to play paragon or renegade character.
I don't know. Seems a little too demanding for people with different Shepards to force them to play through the game twice to be able to save some characters. This would definitely be a problem for those who don't know how to save those characters/that the option even exists or if those characters' moments appear late in the game.
That can be a problem, though there might be a hint about that when game ends, or in NG+ dialog window or something.
This has been done at least once BTW. in Max Payne 2 you could save major character when you played on higher difficulty levels. I wonder how many players ever get to know about that.
This could be turned around though... completing the game on certain difficulty level would unlock difficulty level where some NPC's wont make it.
Things like these are compromises, must say I'm glad I'm not writing this game and making decisions if some character dies and so, just speculating.
Modifié par ZLurps, 28 novembre 2011 - 04:15 .





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