InvincibleHero wrote...
It would be the same death but just a different victim. The story would not be as tailored because you'd have a death that could happen to anyone so it would be a more generic experience. They are not going to make an excellent death story for all 12+ characters it could happen to.Lotion Soronnar wrote...
InvincibleHero wrote...
It would still be scripted so would be kind of pointless. Russian roulette is not appealing. As I stated, the story would be stronger and have more cohesion if they built specific deaths into the story. Yeah BW may play favorites but every character is someone's favorite. If they were going for impact the character that is the most popular should be axed.Lotion Soronnar wrote...
InvincibleHero wrote...
The problem with random is people will just reload to make it pick someone else they do not like.
That would only work if hte death variable is generated right before the mission (or during it).
But what if it's generated at game start?
Why exactly would it be pointless?
I still fail to see how that makes it pointless. Why exactly should every squad member die in a completely different and unique way?
I also fail to see why it would only be 1 death scenario?
Maybe 1 of them gets crushed by a collapsing building. Or 3 of them die in the collapse. Or maybe a rocket to the face? A sniper buller? Reaper beam cannon?
I really dont' see any difference...





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