wildannie wrote...
bleetman wrote...
Scripted or otherwise unavoidable squad deaths only work - and I define 'work' as 'invoking some kind of emotional impact' - the first time.
Well, that's not entirely fair, they do that on any followup playthroughs, too. It's just the emotion in question is 'annoyance', eventually replaced with 'resigned indifference'. Leaving Kaidan behind in ME1 certainly only bothered me the first time: any time after that, I already knew it was coming a couple of dozen hours in advance. Dozens of hours I spent, for the record, not interacting with Kaidan at all, because he just dies later anyway.
So no. Not a fan of them.
This ^ scripted squad deaths only limit the replay value.
I define 'squadmate' as any character that has been recruitable squad member in any of the games... once a squaddie, always a squaddie.
I think that's one of the main problems with Virmire. You replay the mission and then it's "Oh, this is the part where I pick Ash or Kaidan". Here's how they could avoid this in ME3:
1. Not have a binary choice. "Oh, this is a part where one of the 16 people I've met throughout the entire series has to stay behind to blow up the base" *obviously better written than this
2.Vary the time and place of decision. So if you attempt missions in a different order or with different squadmates, you may have to make a hard decision but it won't always be on the same planet at the same time.
3.Modified Suicide Mission. Imagine the suicide mission, with one extra mechanic - after a certain number of loyalty missions, you MUST go through the Omega-4 relay. So you COULD NOT get every crew member's loyalty. Imagine the choices with this! You have to prioritise which LMs you do and then balance that with your choices in the SM. So something similar to this could be great for ME3 if you're into this whole death thing.
Personally, I really want my sunshine and unicorns ending. But if there are going to be unavoidable squad deaths, I want them so damn well written I'm crying great manly tears of manliness.