Bioware's Opinion> Your OpinionSaphra Deden wrote...
Random Nobody wrote...
Your opinion of a better story.
My opinion > Your opinion.
And that's all that matters.
Bioware's Opinion> Your OpinionSaphra Deden wrote...
Random Nobody wrote...
Your opinion of a better story.
My opinion > Your opinion.
Il Divo wrote...
But I don't want to make dumb decisions. I want to role-play a smart, capable Shepard who's still forced to confront certain harsh realities about the world. I shouldn't have to do that at the expense of playing a less capable Shepard, which is what the suicide mission forces on us.
Selene Moonsong wrote...
In ME 2, squad deaths, such as the Suicide mission, are determined by a player's choices, not by playing badly. For a while, I was almost convinced that I could never complete that particular mission without a squad member death, even though I thought I played well.
However, I later realized that it was my choices in who I chose to join me that was making the difference in that run, not just whether or not I had gained not only loyalty and the respect and friendship of each of the squad members as well.
I don't like forced choices where the choice is a guaranteed death sentence for one team member and survival of another, such as the Kaiden/Ashley choice in ME; I don't believe in no-win situations, and that there should always be a chance, slim as it may be, to make an end run around such situations. I'm not saying no hard choices as hard choices add to the drama, but I also like options to solutions beyond the two extremes.
For example, I don't mind trying to decide the team mate best suited to achieve a goal as long as I can decide on which is best suited to achieve that goal and have the best chance to survive it, as long as there are possible means on improving those chances; I don't like to waste resources of any kind.
I can, however accept a squad-mate volunteering for something and being lost because of it, for example, whether it be by my choices, or intended by the writers for dramatic effect.
Guest_Catch This Fade_*
It'd be funny if it was other way around in your playthrough.CerberusWarrior wrote...
Oh I hope I have the choice to kill ash in 3
Guest_Catch This Fade_*
Not sure if you're serious or not.seirhart wrote...
No just No I want shepard to have complete control over everything from the get go to influence everything. I want everyone to live no squad deaths and if I could get away with it influence the game so that most of the races survive and very little race removals
CerberusWarrior wrote...
Oh I hope I have the choice to kill ash in 3
I had the same reaction on reading the post reezy, but I happen to agree, the poisbility should at least exist, even if it's a minute one.jreezy wrote...
Not sure if you're serious or not.seirhart wrote...
No just No I want shepard to have complete control over everything from the get go to influence everything. I want everyone to live no squad deaths and if I could get away with it influence the game so that most of the races survive and very little race removals
Guest_Saphra Deden_*
KingDan97 wrote...
Bioware's Opinion> Your Opinion
And that's all that matters.
Saphra Deden wrote...
KingDan97 wrote...
Bioware's Opinion> Your Opinion
And that's all that matters.
Their opinion may be the only one that matters but my opinion is still the better one.
Man, I just love circular logic.Saphra Deden wrote...
KingDan97 wrote...
Bioware's Opinion> Your Opinion
And that's all that matters.
Their opinion may be the only one that matters but my opinion is still the better one.
Modifié par KingDan97, 28 novembre 2011 - 01:14 .
Modifié par Spinotech, 28 novembre 2011 - 01:27 .
Guest_Catch This Fade_*
You have a very high opinion of your opinions.Saphra Deden wrote...
KingDan97 wrote...
Bioware's Opinion> Your Opinion
And that's all that matters.
Their opinion may be the only one that matters but my opinion is still the better one.
Guest_Saphra Deden_*
jreezy wrote...
You have a very high opinion of your opinions.
Guest_Catch This Fade_*
You've amused me, which means you get to live...for now.Saphra Deden wrote...
jreezy wrote...
You have a very high opinion of your opinions.
...but it's an objective fact!
Guest_Catch This Fade_*
You already know GMag. I'm hella dangerous with my mutant powers tbh.GMagnum wrote...
i wuldnt fuk w/ jreezy tbh cuz i hurd he went 2 give a dude a handshake den da other dude burst in2 flame n died dis dude is lyke da x-men irl tbh i hurd he can shoot fireball out his eyeball 2 dam i glad i got no beef w/ him tbh
I'm hella scared tbh. I really hope you don't come for me tbh.jreezy wrote...
You already know GMag. I'm hella dangerous with my mutant powers tbh.GMagnum wrote...
i wuldnt fuk w/ jreezy tbh cuz i hurd he went 2 give a dude a handshake den da other dude burst in2 flame n died dis dude is lyke da x-men irl tbh i hurd he can shoot fireball out his eyeball 2 dam i glad i got no beef w/ him tbh
Modifié par KingDan97, 28 novembre 2011 - 01:38 .
Guest_Catch This Fade_*
You my boi KingDan97 so you safe tbh.KingDan97 wrote...
I'm hella scared tbh. I really hope you don't come for me tbh.jreezy wrote...
You already know GMag. I'm hella dangerous with my mutant powers tbh.GMagnum wrote...
i wuldnt fuk w/ jreezy tbh cuz i hurd he went 2 give a dude a handshake den da other dude burst in2 flame n died dis dude is lyke da x-men irl tbh i hurd he can shoot fireball out his eyeball 2 dam i glad i got no beef w/ him tbh
I knew we was hella tight tbh so I wasn't too scared tbh sonn.jreezy wrote...
You my boi KingDan97 so you safe tbh.KingDan97 wrote...
I'm hella scared tbh. I really hope you don't come for me tbh.jreezy wrote...
You already know GMag. I'm hella dangerous with my mutant powers tbh.GMagnum wrote...
i wuldnt fuk w/ jreezy tbh cuz i hurd he went 2 give a dude a handshake den da other dude burst in2 flame n died dis dude is lyke da x-men irl tbh i hurd he can shoot fireball out his eyeball 2 dam i glad i got no beef w/ him tbh
Mr. MannlyMan wrote...
So, basically, the best solution would be:
Everybody can live, but it shouldn't result from the player's decision to do everything and, therefore, save everyone as much as it should be based on a moral and/or meaningful choice. Something that strengthens a common theme in the series, like sacrifice and the bonds of friendship. For example, leaving innocents to die so that the people close to you may live (that's an extreme, but you see what I'm getting at).
I, too, thought that saving everyone on the team in ME2 was more or less a cakewalk, and the SM was meaningless to me because there were very few meaningful decisions involved with keeping your squad alive. Once you had made all of the preparations (which the game itself kept reminding you to do beforehand), you were asked to make some very obvious leadership decisions to make your team as efficient as possible, and that was about it.
My hope is that there are forced crises, not deaths, which will FORCE the player to choose between his squadmates and his mission. Maybe Shepard stretches his crew thin by ordering them to find and evac all civilians in the near vicinity while he goes off to kick some ass? Maybe he chooses to rescue Garrus or Ashley from a husk swarm rather than go after an important diplomat? Stuff that reminds me of the "Distress Call" Trailer from the ME1 days; that's what I'd like to see more of. Of course, it'd only be fair if the number of crises you have to deal with in ME3 was reduced by making certain decisions in the past...
Modifié par GreenDragon37, 28 novembre 2011 - 03:42 .
Again I ask, why do i need to choose? Why does this need to be a kobiyashi maru? Why can't I have it all?GreenDragon37 wrote...
Mr. MannlyMan wrote...
So, basically, the best solution would be:
Everybody can live, but it shouldn't result from the player's decision to do everything and, therefore, save everyone as much as it should be based on a moral and/or meaningful choice. Something that strengthens a common theme in the series, like sacrifice and the bonds of friendship. For example, leaving innocents to die so that the people close to you may live (that's an extreme, but you see what I'm getting at).
I, too, thought that saving everyone on the team in ME2 was more or less a cakewalk, and the SM was meaningless to me because there were very few meaningful decisions involved with keeping your squad alive. Once you had made all of the preparations (which the game itself kept reminding you to do beforehand), you were asked to make some very obvious leadership decisions to make your team as efficient as possible, and that was about it.
My hope is that there are forced crises, not deaths, which will FORCE the player to choose between his squadmates and his mission. Maybe Shepard stretches his crew thin by ordering them to find and evac all civilians in the near vicinity while he goes off to kick some ass? Maybe he chooses to rescue Garrus or Ashley from a husk swarm rather than go after an important diplomat? Stuff that reminds me of the "Distress Call" Trailer from the ME1 days; that's what I'd like to see more of. Of course, it'd only be fair if the number of crises you have to deal with in ME3 was reduced by making certain decisions in the past...
I approve of this. I like the idea of choosing between your squad and your mission. "Sure, you can save your squadmate... if you want to be a selfish douche and leave 100 civilians to die at the hands of the Reapers." Those kinds of things. It's not the Reaper War if you don't sacrifice something in order to win.
Modifié par KingDan97, 28 novembre 2011 - 03:57 .
Guest_Saphra Deden_*
Why do I have to win? IT'S A VIDEO GAME. That's kind of the POINT.Saphra Deden wrote...
Why do you HAVE to always win? You always winning, always escaping unscathed, kills a lot of the tension. It hurts the villains' credibility if they can't ever hurt you.
Why do you have to be in control of everything? (oh, how ironic)
Sometimes things should happen that are beyond Shepard's control and all Shepard can do is mitigate the damage, but not eliminate it entirely.
Modifié par KingDan97, 28 novembre 2011 - 04:15 .