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I think we should have squad deaths even if we play well...


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#151
GreenDragon37

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KingDan97 wrote...

GreenDragon37 wrote...

Mr. MannlyMan wrote...

So, basically, the best solution would be:

Everybody can live, but it shouldn't result from the player's decision to do everything and, therefore, save everyone as much as it should be based on a moral and/or meaningful choice. Something that strengthens a common theme in the series, like sacrifice and the bonds of friendship. For example, leaving innocents to die so that the people close to you may live (that's an extreme, but you see what I'm getting at).

I, too, thought that saving everyone on the team in ME2 was more or less a cakewalk, and the SM was meaningless to me because there were very few meaningful decisions involved with keeping your squad alive. Once you had made all of the preparations (which the game itself kept reminding you to do beforehand), you were asked to make some very obvious leadership decisions to make your team as efficient as possible, and that was about it.

My hope is that there are forced crises, not deaths, which will FORCE the player to choose between his squadmates and his mission. Maybe Shepard stretches his crew thin by ordering them to find and evac all civilians in the near vicinity while he goes off to kick some ass? Maybe he chooses to rescue Garrus or Ashley from a husk swarm rather than go after an important diplomat? Stuff that reminds me of the "Distress Call" Trailer from the ME1 days; that's what I'd like to see more of. Of course, it'd only be fair if the number of crises you have to deal with in ME3 was reduced by making certain decisions in the past...


I approve of this. I like the idea of choosing between your squad and your mission. "Sure, you can save your squadmate... if you want to be a selfish douche and leave 100 civilians to die at the hands of the Reapers." Those kinds of things.  It's not the Reaper War if you don't sacrifice something in order to win.

Again I ask, why do i need to choose? Why does this need to be a kobiyashi maru? Why can't I have it all?

I even agree, that the SM was too easy, but why does that mean that there HAS to be losses? Does it need to even out, because the fact that some needed to survive then means that some need to die now? What if I like everyone in my squad, but also like the cultural diversity that comes with having such a rich diversity of races in the galaxy, am I just SoL?

Don't give me the line of "Oh well sometimes bad things just happen." because in a game nothing JUST happens, it's all coded and predetermined there's no random element, it's Chaos Theory at it's fundament, patterns within seeming randomness. We're not talking about pulling a Johnson here, a meaningful scripted death, we're saying that someone dies just to have death. I'm okay with a character dying for his or her uniquely established principles, but what's being suggested here is just "Oh sorry lol I'm the grim reaper, pick someone to die now k thnx bye. You need to tbh."

Let me work for it, double my game length, make me use the stupid scanning mechanic to find every stupid obnoxious N7 mission in the game, make me play through every single multiplayer scenario and reach 100% galactic readiness, but don't make it so that I have to suffer losses just because you feel unfulfilled by a happy ending.


So, you're saying in the entire Reaper conflict, no losses should be sustained what-so-ever, and we should have complete control of everything? You couldn't save all of the colonists on Horizon, you couldn't kill Vito and save those factory workers, you couldn't save the entie colony in the N7: Javelin(sp?) missions, and you couldn't save the Batarian Colony from the Reapers because Shep is not god. He can't do everything at once, he's still human. It wouldn't make sense to split your team up to save colonists in the midst of a Reaper invasion, and when something goes awry everything turns out perfect.

You people want choice, but you don't want consequences. That should be what an RPG is about. Making decisisons and living with the consquences. You can't save everyone and everything, especially not now. You can only mitigate the losses. That should be the best possible scenario, not "super-sunshine and rainbows". You should have the possibility for allowing all of your squad to live, but it should come at a price. Loss of a Prothean Artifact that can help out in the Reaper invasion, loss of tactical advantage, loss of civilian lives, etc.

And this shouldn't be limited to squads. It should be like the ME1 trailer when Noveria was under attack, and Shep had to make a difficult decision and decided that the planet was already lost and set a new course. That's what needs to be in the Reaper War. Hard choices.

Modifié par GreenDragon37, 28 novembre 2011 - 04:25 .


#152
GreenDragon37

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KingDan97 wrote...

Saphra Deden wrote...

Why do you HAVE to always win? You always winning, always escaping unscathed, kills a lot of the tension. It hurts the villains' credibility if they can't ever hurt you.

Why do you have to be in control of everything? (oh, how ironic)

Sometimes things should happen that are beyond Shepard's control and all Shepard can do is mitigate the damage, but not eliminate it entirely.

Why do I have to win? IT'S A VIDEO GAME. That's kind of the POINT.


*Chuckles* Tell that to many of Skyrim's side-missions and the civil war missions. You can't make Ulfric and General Tullias sit at the table and agree to live in harmony. If you want the war to end, you have to pick a side, and you have to fight. Or you don't pick a side and you let the civil war go on and on. Ah, the true power of choice.

Modifié par GreenDragon37, 28 novembre 2011 - 04:27 .


#153
Harmless Citizen

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The ME1 trailer was balls because false advertising.

Also, the person sending the distress call sounded like a 12-year-old boy.

#154
GreenDragon37

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Random Nobody wrote...

The ME1 trailer was balls because false advertising.

Also, the person sending the distress call sounded like a 12-year-old boy.


To your first point: That has nothing to do with my argument.

Second point: completely irrelevant.

Troll more, please?

#155
KingDan97

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GreenDragon37 wrote...

KingDan97 wrote...

Saphra Deden wrote...

Why do you HAVE to always win? You always winning, always escaping unscathed, kills a lot of the tension. It hurts the villains' credibility if they can't ever hurt you.

Why do you have to be in control of everything? (oh, how ironic)

Sometimes things should happen that are beyond Shepard's control and all Shepard can do is mitigate the damage, but not eliminate it entirely.

Why do I have to win? IT'S A VIDEO GAME. That's kind of the POINT.


*Chuckles* Tell that to Skyrim's side-missions and the civil war missions. You can't make Ulfric and General Tullias sit at the table and agree to live in harmony. If you want the war to end, you have to pick a side, and you have to fight. Or you don't pick a side and you let the civil war go on and on. Ah, the true power of choice.

You're clearly misinterpretting me, because I'm not fighting to get it, I'm fighting to get the OPTION. Give me one good reason it should just not exist, not a reason it would be easy or a reason it should take under an extra 20 hours of mulling through sidequests, facebook games and horde mode to pull off but a reason it should fundamentally not exist. I'm not saying I will mull through it I'm just saying that if they're using this galactic readiness scale, let me game the system, let me abuse the way it works to get not just the optimal ending but the optimal universe if I so choose.

#156
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Shepard's response on Garrus' ME1 mission is rather appropriate. I don't know it exactly, but it's after Shepard arrests Dr. Saleon and he kills himself.

Garrus: So he dies anyway. What's the point of that?
Shepard: It isn't always about what happens, Garrus, it's about how you respond to what happens.

You can't choose everything. Tell that to the Cerberus fans, or the people who picked Anderson for Counselor. But you can choose how you respond, and that's important, because it's what defines you ( or your character).

Modifié par EternalAmbiguity, 28 novembre 2011 - 04:34 .


#157
GreenDragon37

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KingDan97 wrote...

GreenDragon37 wrote...

KingDan97 wrote...

Saphra Deden wrote...

Why do you HAVE to always win? You always winning, always escaping unscathed, kills a lot of the tension. It hurts the villains' credibility if they can't ever hurt you.

Why do you have to be in control of everything? (oh, how ironic)

Sometimes things should happen that are beyond Shepard's control and all Shepard can do is mitigate the damage, but not eliminate it entirely.

Why do I have to win? IT'S A VIDEO GAME. That's kind of the POINT.


*Chuckles* Tell that to Skyrim's side-missions and the civil war missions. You can't make Ulfric and General Tullias sit at the table and agree to live in harmony. If you want the war to end, you have to pick a side, and you have to fight. Or you don't pick a side and you let the civil war go on and on. Ah, the true power of choice.

You're clearly misinterpretting me, because I'm not fighting to get it, I'm fighting to get the OPTION. Give me one good reason it should just not exist, not a reason it would be easy or a reason it should take under an extra 20 hours of mulling through sidequests, facebook games and horde mode to pull off but a reason it should fundamentally not exist. I'm not saying I will mull through it I'm just saying that if they're using this galactic readiness scale, let me game the system, let me abuse the way it works to get not just the optimal ending but the optimal universe if I so choose.


Not really, you are basically saying "Why can't I always have my cake and eat it, too?" What makes you think the most "optimal" ending is "Sunshine and rainbows" and not "the least amount of deaths that we could manage in the War against genocidal machines that have raped the galaxy hundreds (maybe even thousands) of times over"? In the Reaper War, that's all anyone should ask. If you have a sunshine and rainbows ending, then the Reaper threat is cheapened. All of that build-up would be for nothing. The best possible outcome should be limiting the Reaper's damage as much as possible, not "no-Causalities, because Shep is amazing, lolz."

Modifié par GreenDragon37, 28 novembre 2011 - 04:40 .


#158
KingDan97

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EternalAmbiguity wrote...

Shepard's response on Garrus' ME1 mission is rather appropriate. I don't know it exactly, but it's after Shepard arrests Dr. Saleon and he kills himself.

Garrus: So he dies anyway. What's the point of that?
Shepard: It isn't always about what happens, Garrus, it's about how you respond to what happens.

You can't choose everything. Tell that to the Cerberus fans, or the people who picked Anderson for Counselor. But you can choose how you respond, and that's important, because it's what defines you ( or your character).

But that's my point, all that's being suggested is choices on who to kill, civilians or squadmates, impersonal cold unfeeling and generic choices. I don't care what happens, I care about how and why it happens, if(completely hypothetical I didn't read the spoilers) Jack dies in a selfless act for the sake of one person, not just to save them but to save someone who's on the brink of turning into what she became because of Cerberus(at least on world outlook) that's fine, but if she dies because what? I spread myself too thin, that's garbage.

#159
GreenDragon37

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EternalAmbiguity wrote...

Shepard's response on Garrus' ME1 mission is rather appropriate. I don't know it exactly, but it's after Shepard arrests Dr. Saleon and he kills himself.

Garrus: So he dies anyway. What's the point of that?
Shepard: It isn't always about what happens, Garrus, it's about how you respond to what happens.

You can't choose everything. Tell that to the Cerberus fans, or the people who picked Anderson for Counselor. But you can choose how you respond, and that's important, because it's what defines you ( or your character).


Thank you, sir. That's another point I should have brought up in my "you can't always have your cake and eat it too" belief.

#160
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KingDan97 wrote...
But that's my point, all that's being suggested is choices on who to kill, civilians or squadmates, impersonal cold unfeeling and generic choices. I don't care what happens, I care about how and why it happens, if(completely hypothetical I didn't read the spoilers) Jack dies in a selfless act for the sake of one person, not just to save them but to save someone who's on the brink of turning into what she became because of Cerberus(at least on world outlook) that's fine, but if she dies because what? I spread myself too thin, that's garbage.


I'm not sure what you mean with the bolded part, but it's a valid point. I'm not sure Bioware can do a convincing character death, considering how abysmal their record is with emotion.

#161
GreenDragon37

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KingDan97 wrote...
...but if she dies because what? I spread myself too thin, that's garbage.


Not really, that's common sense. Spread yourself out too thin or overextend your reach far beyond what you can muster, and that's bound to happen. Then again, that's just one scenario and not a really serious one, either.

Modifié par GreenDragon37, 28 novembre 2011 - 04:44 .


#162
KingDan97

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GreenDragon37 wrote...

KingDan97 wrote...

GreenDragon37 wrote...

KingDan97 wrote...

Saphra Deden wrote...

Why do you HAVE to always win? You always winning, always escaping unscathed, kills a lot of the tension. It hurts the villains' credibility if they can't ever hurt you.

Why do you have to be in control of everything? (oh, how ironic)

Sometimes things should happen that are beyond Shepard's control and all Shepard can do is mitigate the damage, but not eliminate it entirely.

Why do I have to win? IT'S A VIDEO GAME. That's kind of the POINT.


*Chuckles* Tell that to Skyrim's side-missions and the civil war missions. You can't make Ulfric and General Tullias sit at the table and agree to live in harmony. If you want the war to end, you have to pick a side, and you have to fight. Or you don't pick a side and you let the civil war go on and on. Ah, the true power of choice.

You're clearly misinterpretting me, because I'm not fighting to get it, I'm fighting to get the OPTION. Give me one good reason it should just not exist, not a reason it would be easy or a reason it should take under an extra 20 hours of mulling through sidequests, facebook games and horde mode to pull off but a reason it should fundamentally not exist. I'm not saying I will mull through it I'm just saying that if they're using this galactic readiness scale, let me game the system, let me abuse the way it works to get not just the optimal ending but the optimal universe if I so choose.


Not really, you are basically saying "Why can't I have my cake and eat it, too?" What makes you think the most "optimal" ending is "Sunshine and rainbows" and not "the least amount of deaths that we could manage in the War against genocidal machines that have raped the galaxy hundreds (maybe even thousands) of times over"? In the Reaper War, that's all anyone should ask. If you have a sunshine and rainbows ending, then the Reaper threat is cheapened. All of that build-up would be for nothing. The best possible outcome should be limiting the Reaper's damage as much as possible, not "no-Causalities, because Shep is amazing, lolz."

Not no casualties, no pointless casualties. Big difference. One is naive, one asks only for each death that we see to have a point, not for no deaths to happen behind the scenes, or to random Salarians on a mission(Sur'Kesh demo I'm looking at you) but if one of my characters friends dies, they should either choose it for a better purpose than a bunch of random civvies I have no reason to care about. There's the difference between what I want to exist and you, I want poignant scripted deaths to be because of the characters, not bs choices based around faceless generic civilians that just happen to have a group of husks baring down on them. Make it reliant on previous games, I've done everything in them.

#163
Han Shot First

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GodWood wrote...

Ahhh, one of the few things I really liked about the ME3 script.


I've avoided reading script spoilers but if GodWood (or any other George RR Martin fan) liked them, I'm psyched.

I think that just about guarantees that there won't be rainbows & butterlies. Image IPB

Modifié par Han Shot First, 28 novembre 2011 - 04:48 .


#164
KingDan97

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EternalAmbiguity wrote...

KingDan97 wrote...
But that's my point, all that's being suggested is choices on who to kill, civilians or squadmates, impersonal cold unfeeling and generic choices. I don't care what happens, I care about how and why it happens, if(completely hypothetical I didn't read the spoilers) Jack dies in a selfless act for the sake of one person, not just to save them but to save someone who's on the brink of turning into what she became because of Cerberus(at least on world outlook) that's fine, but if she dies because what? I spread myself too thin, that's garbage.


I'm not sure what you mean with the bolded part, but it's a valid point. I'm not sure Bioware can do a convincing character death, considering how abysmal their record is with emotion.

What the last part is is making spread self too thin an either or choice, as opposed to an either or or choice. If I have a galactic readiness level of 100% at the second main story mission(let's say I just LOOOVE the multiplayer) then how on god's green earth can I possibly spread myself too thin?

#165
GreenDragon37

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KingDan97 wrote...

EternalAmbiguity wrote...

KingDan97 wrote...
But that's my point, all that's being suggested is choices on who to kill, civilians or squadmates, impersonal cold unfeeling and generic choices. I don't care what happens, I care about how and why it happens, if(completely hypothetical I didn't read the spoilers) Jack dies in a selfless act for the sake of one person, not just to save them but to save someone who's on the brink of turning into what she became because of Cerberus(at least on world outlook) that's fine, but if she dies because what? I spread myself too thin, that's garbage.


I'm not sure what you mean with the bolded part, but it's a valid point. I'm not sure Bioware can do a convincing character death, considering how abysmal their record is with emotion.

What the last part is is making spread self too thin an either or choice, as opposed to an either or or choice. If I have a galactic readiness level of 100% at the second main story mission(let's say I just LOOOVE the multiplayer) then how on god's green earth can I possibly spread myself too thin?


Not everyone will have MP, so I take that out of the equation.

#166
KingDan97

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GreenDragon37 wrote...

KingDan97 wrote...
...but if she dies because what? I spread myself too thin, that's garbage.


Not really, that's common sense. Spread yourself out to thin or overextend your reach far beyond what you can muster, and that's bound to happen.

But what's stopping me from gathering the resources to cover the same area without it being "too thin". Tell me that? If you can't come up with a satisfying answer it's garbage. It's different than just the shuttles on the end of Earth, those had purpose, they sparked the fire because they killed off the kid you tried to save, the kid you thought had been saved died because that's what the reapers do. I might even come to care about that kid when he doesn't clip through trees while playing but choosing between my squadmates and random people I have no reason to care about aside from being people is  a half-choice. It basically just allows you to kill of those squaddies you don't like(again, Tali haters may pull her through the suicide mission just to have her die for an even stupider reason than a missile to the face.

#167
GreenDragon37

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KingDan97 wrote...

GreenDragon37 wrote...

KingDan97 wrote...

GreenDragon37 wrote...

KingDan97 wrote...

Saphra Deden wrote...

Why do you HAVE to always win? You always winning, always escaping unscathed, kills a lot of the tension. It hurts the villains' credibility if they can't ever hurt you.

Why do you have to be in control of everything? (oh, how ironic)

Sometimes things should happen that are beyond Shepard's control and all Shepard can do is mitigate the damage, but not eliminate it entirely.

Why do I have to win? IT'S A VIDEO GAME. That's kind of the POINT.


*Chuckles* Tell that to Skyrim's side-missions and the civil war missions. You can't make Ulfric and General Tullias sit at the table and agree to live in harmony. If you want the war to end, you have to pick a side, and you have to fight. Or you don't pick a side and you let the civil war go on and on. Ah, the true power of choice.

You're clearly misinterpretting me, because I'm not fighting to get it, I'm fighting to get the OPTION. Give me one good reason it should just not exist, not a reason it would be easy or a reason it should take under an extra 20 hours of mulling through sidequests, facebook games and horde mode to pull off but a reason it should fundamentally not exist. I'm not saying I will mull through it I'm just saying that if they're using this galactic readiness scale, let me game the system, let me abuse the way it works to get not just the optimal ending but the optimal universe if I so choose.


Not really, you are basically saying "Why can't I have my cake and eat it, too?" What makes you think the most "optimal" ending is "Sunshine and rainbows" and not "the least amount of deaths that we could manage in the War against genocidal machines that have raped the galaxy hundreds (maybe even thousands) of times over"? In the Reaper War, that's all anyone should ask. If you have a sunshine and rainbows ending, then the Reaper threat is cheapened. All of that build-up would be for nothing. The best possible outcome should be limiting the Reaper's damage as much as possible, not "no-Causalities, because Shep is amazing, lolz."

Not no casualties, no pointless casualties. Big difference. One is naive, one asks only for each death that we see to have a point, not for no deaths to happen behind the scenes, or to random Salarians on a mission(Sur'Kesh demo I'm looking at you) but if one of my characters friends dies, they should either choose it for a better purpose than a bunch of random civvies I have no reason to care about. There's the difference between what I want to exist and you, I want poignant scripted deaths to be because of the characters, not bs choices based around faceless generic civilians that just happen to have a group of husks baring down on them. Make it reliant on previous games, I've done everything in them.


You failed to look at my other options, like choosing between an artifact that can help end the war faster, and your squadmates, or holding onto a key position that you don't want to fall to the Reapers. Nothing making the game unwinable, of course. Just making it a little more difficult to achieve victory and prevent more deaths from happening.

#168
KingDan97

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GreenDragon37 wrote...

KingDan97 wrote...

EternalAmbiguity wrote...

KingDan97 wrote...
But that's my point, all that's being suggested is choices on who to kill, civilians or squadmates, impersonal cold unfeeling and generic choices. I don't care what happens, I care about how and why it happens, if(completely hypothetical I didn't read the spoilers) Jack dies in a selfless act for the sake of one person, not just to save them but to save someone who's on the brink of turning into what she became because of Cerberus(at least on world outlook) that's fine, but if she dies because what? I spread myself too thin, that's garbage.


I'm not sure what you mean with the bolded part, but it's a valid point. I'm not sure Bioware can do a convincing character death, considering how abysmal their record is with emotion.

What the last part is is making spread self too thin an either or choice, as opposed to an either or or choice. If I have a galactic readiness level of 100% at the second main story mission(let's say I just LOOOVE the multiplayer) then how on god's green earth can I possibly spread myself too thin?


Not everyone will have MP, so I take that out of the equation.

But let's not. because you are discounting work that people put their hard work into because you don't want to play with others. What is stopping me, with max galactic readiness from calling in some backup?

#169
GreenDragon37

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KingDan97 wrote...

GreenDragon37 wrote...

KingDan97 wrote...
...but if she dies because what? I spread myself too thin, that's garbage.


Not really, that's common sense. Spread yourself out to thin or overextend your reach far beyond what you can muster, and that's bound to happen.

But what's stopping me from gathering the resources to cover the same area without it being "too thin". Tell me that? If you can't come up with a satisfying answer it's garbage. It's different than just the shuttles on the end of Earth, those had purpose, they sparked the fire because they killed off the kid you tried to save, the kid you thought had been saved died because that's what the reapers do. I might even come to care about that kid when he doesn't clip through trees while playing but choosing between my squadmates and random people I have no reason to care about aside from being people is  a half-choice. It basically just allows you to kill of those squaddies you don't like(again, Tali haters may pull her through the suicide mission just to have her die for an even stupider reason than a missile to the face.


Again, you are only factoring civilians into the equation. Not key strong-holds or artifacts that can help you win the war. Which many of your squad would probably be happy to die for if it made a dent in the Reapers' plans.

Modifié par GreenDragon37, 28 novembre 2011 - 04:56 .


#170
KingDan97

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GreenDragon37 wrote...

You failed to look at my other options, like choosing between an artifact that can help end the war faster, and your squadmates, or holding onto a key position that you don't want to fall to the Reapers. Nothing making the game unwinable, of course. Just making it a little more difficult to achieve victory and prevent more deaths from happening.

What though, makes those deaths any more worthwhile. What makes those special, aside from the prothy, who wold it make sense to die for a prothean artifact? You aren't giving them any more significance in dying, you're giving me other shallow things that because of a lack of history with said things I have no reason to care about and therefore have no significance for the individual.

#171
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KingDan97 wrote...

GreenDragon37 wrote...

KingDan97 wrote...

EternalAmbiguity wrote...

KingDan97 wrote...
But that's my point, all that's being suggested is choices on who to kill, civilians or squadmates, impersonal cold unfeeling and generic choices. I don't care what happens, I care about how and why it happens, if(completely hypothetical I didn't read the spoilers) Jack dies in a selfless act for the sake of one person, not just to save them but to save someone who's on the brink of turning into what she became because of Cerberus(at least on world outlook) that's fine, but if she dies because what? I spread myself too thin, that's garbage.


I'm not sure what you mean with the bolded part, but it's a valid point. I'm not sure Bioware can do a convincing character death, considering how abysmal their record is with emotion.

What the last part is is making spread self too thin an either or choice, as opposed to an either or or choice. If I have a galactic readiness level of 100% at the second main story mission(let's say I just LOOOVE the multiplayer) then how on god's green earth can I possibly spread myself too thin?


Not everyone will have MP, so I take that out of the equation.

But let's not. because you are discounting work that people put their hard work into because you don't want to play with others. What is stopping me, with max galactic readiness from calling in some backup?


Well I personally despise MP and would rather be dropped into boiling oil than play it, so I find it difficult to consider it. Also, one of the huge complaints about potential MP was that it would not affect SP...and Bioware supposedly said that it hasn't. You're saying it should?

Modifié par EternalAmbiguity, 28 novembre 2011 - 05:00 .


#172
GreenDragon37

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KingDan97 wrote...

GreenDragon37 wrote...

KingDan97 wrote...

EternalAmbiguity wrote...

KingDan97 wrote...
But that's my point, all that's being suggested is choices on who to kill, civilians or squadmates, impersonal cold unfeeling and generic choices. I don't care what happens, I care about how and why it happens, if(completely hypothetical I didn't read the spoilers) Jack dies in a selfless act for the sake of one person, not just to save them but to save someone who's on the brink of turning into what she became because of Cerberus(at least on world outlook) that's fine, but if she dies because what? I spread myself too thin, that's garbage.


I'm not sure what you mean with the bolded part, but it's a valid point. I'm not sure Bioware can do a convincing character death, considering how abysmal their record is with emotion.

What the last part is is making spread self too thin an either or choice, as opposed to an either or or choice. If I have a galactic readiness level of 100% at the second main story mission(let's say I just LOOOVE the multiplayer) then how on god's green earth can I possibly spread myself too thin?


Not everyone will have MP, so I take that out of the equation.

But let's not. because you are discounting work that people put their hard work into because you don't want to play with others. What is stopping me, with max galactic readiness from calling in some backup?


Ah, another case of wanting your cake and eating it too. So, then multiplayer becomes easy mode and if you play you get sunshine and rainbow ending, while others who didn't (because maybe they just don't have live so they can't play with their friends you jerk) get the shaft? Based on Bioware's decisions, they will not go down that path. Make the missions a little easier, yes. But sunshine and rainbows? Nope.

#173
Harmless Citizen

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It does if you want it to. Hudson was quite ambiguous, but supposedly playing MP is another alternative to bolster galactic readiness.

#174
KingDan97

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GreenDragon37 wrote...

KingDan97 wrote...

GreenDragon37 wrote...

KingDan97 wrote...
...but if she dies because what? I spread myself too thin, that's garbage.


Not really, that's common sense. Spread yourself out to thin or overextend your reach far beyond what you can muster, and that's bound to happen.

But what's stopping me from gathering the resources to cover the same area without it being "too thin". Tell me that? If you can't come up with a satisfying answer it's garbage. It's different than just the shuttles on the end of Earth, those had purpose, they sparked the fire because they killed off the kid you tried to save, the kid you thought had been saved died because that's what the reapers do. I might even come to care about that kid when he doesn't clip through trees while playing but choosing between my squadmates and random people I have no reason to care about aside from being people is  a half-choice. It basically just allows you to kill of those squaddies you don't like(again, Tali haters may pull her through the suicide mission just to have her die for an even stupider reason than a missile to the face.


Again, you are only factoring civilians into the equation. Not key strong-holds or artifacts that can help you win the war. Which many of your squad would probably be happy to die for if it made a dent in the Reapers' plans.

Give me one GOOD reason jack would die for an artifact, or a planet. She doesn't care about her homeworld or the galaxy, she cares about Shepard if they romanced, otherwise she's in it for herself. Grunt just wants to kill, Morinth just wants to have sex, Zaeed is in it for the money and Kasumi only cared about Keiji. None of them have a reason to just up and kill themselves for a planet or an artifact because if they die how will they kill, or hump or spend their money or reminice over Keiji?

How many times can they pull a planet being destroyed? Virmire was well enough written because they weren't walking to their deaths. Let's assume I spread myself too thin though, what stops whatever killed them from just plowing through whatever I was protecting?

#175
GreenDragon37

GreenDragon37
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KingDan97 wrote...

GreenDragon37 wrote...

You failed to look at my other options, like choosing between an artifact that can help end the war faster, and your squadmates, or holding onto a key position that you don't want to fall to the Reapers. Nothing making the game unwinable, of course. Just making it a little more difficult to achieve victory and prevent more deaths from happening.

What though, makes those deaths any more worthwhile. What makes those special, aside from the prothy, who wold it make sense to die for a prothean artifact? You aren't giving them any more significance in dying, you're giving me other shallow things that because of a lack of history with said things I have no reason to care about and therefore have no significance for the individual.


Maybe because unlike you, it shows the characters are willing to make sacrifices for the greater good. Not everyone is as selfish as you make them out to be. It'd be perfectly in character for Garrus to throw his life on the line as long as it meant the galaxy would do a lot better. That sure does seem to be something Garrus would do... However, their would probably be an option around this (ME2 SM survivor taking his place, many other variables, etc.).