KingDan97 wrote...
Then why should my enjoyment of the game suffer when I want capability and smart thinking to be enough, you want to use the excuse that **** just happens sometimes but that's the entire point of video games, movies and books. Save the girl, save the world, save the day and then kick some back on the Citadel. That's what I want and my mood shouldn't need to be ruined because you're unwilling to falter on something that quite frankly flies in the face of the no casualty optimism of the Paragon choices I've made for the last two games. If you want death play a renegade, I'll be over here with all 15 past squaddies alive.
Well, to be blunt: I really don't care what you want. Sorry, but that's the brutal truth. I'm not paying for a $60 game for your entertainment, but for mine. You don't have to want it for me, since you're also paying for this game, but I'm not going to stop arguing for my desired product.
The entire point of games, movies, and books is to tell a story, not to satisfy an extremely narrow conception of escapsim. Some mediums allow for happy stories, and many others don't, which itself contradicts your "entire point" of games, movies, and books.
Your position on what Renegade constitutes is a perfect demonstration of how Bioware screwed up Mass Effect's morality system. Renegade was not supposed to be the "bad ending" vs. Paragon's "the good ending". It was meant to demonstrate two separate systems of morality, each with flaws and advantages. The existence of a perfect world scenario via Paragon actions is itself a negation of Renegade philosophy.
Modifié par Il Divo, 28 novembre 2011 - 06:22 .