...create a coordinate-based travelling system ? The areas are named in ROWxCOLUMN, and thus a travel from 0x0 east would lead to 0x1, if it exists. The player is moved to a area which then moves them to the corresponding area.
If anyone has any ideas of how to do such a script, I'd like to hear.
Oh and yes, the travelling infact works a little bit like mirroring, you move east at 0x0 and arrive at the mirrored location at 0x1
How should I...
Débuté par
OffGraphic
, nov. 26 2011 08:51
#1
Posté 26 novembre 2011 - 08:51
#2
Posté 26 novembre 2011 - 09:05
<pointing...>
I strongly recommend looking at Jaga Te'lesin's Seamless Transitions.
It does exactly what I think you mean to do.
<...thataway>
I strongly recommend looking at Jaga Te'lesin's Seamless Transitions.
It does exactly what I think you mean to do.
<...thataway>
#3
Posté 26 novembre 2011 - 09:35
Testing, it sounds to be just what I'm looking for.
EDIT: Ah yes, it was just what I needed.
Now only to figure out how it works, it'd be much easier to have it self-scripted.
EDIT: Ah yes, it was just what I needed.
Now only to figure out how it works, it'd be much easier to have it self-scripted.
Modifié par OffGraphic, 26 novembre 2011 - 09:39 .





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