DA2 Made Yahoo.coms most over hyped games of 2011 list.
#26
Posté 27 novembre 2011 - 10:44
#27
Posté 27 novembre 2011 - 10:44
I have all the dlc for DA2, my game is not broken or crippled.mosdefinition wrote...
imnar wrote...
mosdefinition wrote...
i used to be in the solid effort camp that it was a good effort and fun to play but ultimately a swing and a miss
but this last dlc has pushed me into the this game sucks crowd. how you can in this day in age allow such buggy crap to get to the public is mind boggling to me. and for them to have still not fixed it. there are still bugs in the main story they havent fixed yet
if there is a dragon age 3 the chances of me buying it new a zero i dont care what game crippling add on the decide to package with it
every game is going to have bugs. da:o had bugs, but when you have a great game that is deep and compelling bugs are easier to overlook. da2 is an below average game, but this is bioware and expectations are high. that is why so many detractors are upset. personally, i think that is a compliment. i'm not going to just cut them off after years of awesome games i hope bioware blows me away with da3.
how many games have add ons that cripple the game not many that are high end ip.
the issue isnt the bugs its them not fixing them thats the issue have you seen what has to be done to fix the bugs in mark of the assasins you have to perform a high wire act in order to complete it without corrupting youir saves
i still cant beat it because they havent fixed the bug that happens with the game freezing at the end
forget fixing the issue i want my money back at this point
#28
Posté 27 novembre 2011 - 10:45
Zjarcal wrote...
Lol, an insult to the fans... I for one like this kind of insult.
Same.
I wouldn't mind more of these insults.
#29
Posté 27 novembre 2011 - 10:45
Master Shiori wrote...
Zjarcal wrote...
Lol, an insult to the fans... I for one like this kind of insult.
Same.
I wouldn't mind more of these insults.
#30
Posté 27 novembre 2011 - 11:21
But either i'm mixing up definitions or everyone else is (clearly everyone else)
#31
Posté 28 novembre 2011 - 12:54
Looking forward to the day the world stops going on and on and on about how DA2 wasn't that great, incidentally. It's been, what, almost nine months?
#32
Posté 28 novembre 2011 - 01:57
#33
Posté 28 novembre 2011 - 04:52
bleetman wrote...
Looking forward to the day the world stops going on and on and on about how DA2 wasn't that great, incidentally. It's been, what, almost nine months?
Yeah well apparently if people stop harping on about it Bioware will somehow forget the criticisms people have about it.
#34
Posté 28 novembre 2011 - 07:05
Morroian wrote...
bleetman wrote...
Looking forward to the day the world stops going on and on and on about how DA2 wasn't that great, incidentally. It's been, what, almost nine months?
Yeah well apparently if people stop harping on about it Bioware will somehow forget the criticisms people have about it.![]()
I suspect people will stop harping on about it as soon as Bioware says something encouraging about their future direction. I realize its unlikely that they'll come out and say DA2 was a mistake... maybe they'll do that after they've had a game or two that have been well received and DA2 is a dim memory, but so far, they haven't said anything to lead any of us to believe that they are going to re-focus on the things that much of "the core" values that were discarded in DA2. Until they do that, we will continue to see threads like this.
#35
Posté 28 novembre 2011 - 07:34
It's not an insult to the fans, if the studio wants to make something of a different style, nor is it crap. I suppose anything that isn't a pure rpg is an insult to the crazy fans on this site.
#36
Posté 28 novembre 2011 - 08:07
NovinhaShepard wrote...
Oh heaven forbid Bioware deviates from the classic gold-standard formula of BG2, KotOR and ME1 to make a different style of game.
It's not an insult to the fans, if the studio wants to make something of a different style, nor is it crap. I suppose anything that isn't a pure rpg is an insult to the crazy fans on this site.
I agree with this completely...still though DA 2 was pretty average regardless.
#37
Posté 28 novembre 2011 - 08:35
Modifié par HanErlik, 28 novembre 2011 - 08:49 .
#38
Posté 28 novembre 2011 - 10:21
It's the same old prejudice. 'Those who don't like DA2 are afraid of change.'SkittlesKat96 wrote...
I guess they didn't play Brink :'(NovinhaShepard wrote...
Oh heaven forbid Bioware deviates from the classic gold-standard formula of BG2, KotOR and ME1 to make a different style of game.
It's not an insult to the fans, if the studio wants to make something of a different style, nor is it crap. I suppose anything that isn't a pure rpg is an insult to the crazy fans on this site.
I agree with this completely...still though DA 2 was pretty average regardless.
They can change what they want if the result is a good game. If they change alot and the result sucks, then this change sucked, period. I don't care about ancient RPG guidelines. I care about great games though.
#39
Posté 28 novembre 2011 - 11:12
SkittlesKat96 wrote...
I guess they didn't play Brink :'(NovinhaShepard wrote...
Oh heaven forbid Bioware deviates from the classic gold-standard formula of BG2, KotOR and ME1 to make a different style of game.
It's not an insult to the fans, if the studio wants to make something of a different style, nor is it crap. I suppose anything that isn't a pure rpg is an insult to the crazy fans on this site.
I agree with this completely...still though DA 2 was pretty average regardless.
I think this is probably the issue. Now, I love DA2. I love the characters and Hawke, and a lot of the gameplay mechanics. But in part I love it for what it tried to do (and often failed to do). As a game, it has multiple serious design flaws that significantly detract from what I think the game actually did fairly well, and ended up being fairly mediocre. DAO was obviously the better game, as much as I might prefer DA2, because everything came together to form a coherent package.
#40
Posté 28 novembre 2011 - 05:21
Mr.House wrote...
I didn't feel insulted by Bioware with DA2.
Neither did I. If anything is insulting about the DA series, it's DAO's protagonist having no character growth whatsoever outside of headcanon. To me, anyway.
And then there's the fanbase....but that goes without saying. We are a nasty bunch.
#41
Posté 28 novembre 2011 - 05:29
Eudaemonium wrote...
SkittlesKat96 wrote...
I guess they didn't play Brink :'(NovinhaShepard wrote...
Oh heaven forbid Bioware deviates from the classic gold-standard formula of BG2, KotOR and ME1 to make a different style of game.
It's not an insult to the fans, if the studio wants to make something of a different style, nor is it crap. I suppose anything that isn't a pure rpg is an insult to the crazy fans on this site.
I agree with this completely...still though DA 2 was pretty average regardless.
I think this is probably the issue. Now, I love DA2. I love the characters and Hawke, and a lot of the gameplay mechanics. But in part I love it for what it tried to do (and often failed to do). As a game, it has multiple serious design flaws that significantly detract from what I think the game actually did fairly well, and ended up being fairly mediocre. DAO was obviously the better game, as much as I might prefer DA2, because everything came together to form a coherent package.
*Persephone approves 100*
To me, my preference for flawed DAII versus the so called perfection of DAO is like my preference for Maria Callas' flawed voice (Not as beautiful in sound as others, wobbly sometimes, sharp high notes) over the bland perfection of Renee Fleming or Anna Netrebko. Callas and DAII grip me, inspire me and move me. DAO impresses me, rarely inspires me and hardly ever moves me at all. (The very few scenes that do can be counted on one hand)
Modifié par Persephone, 28 novembre 2011 - 05:36 .
#42
Posté 28 novembre 2011 - 05:34
Persephone wrote...
Neither did I. If anything is insulting about the DA series, it's DAO's protagonist having no character growth whatsoever outside of headcanon. To me, anyway.
Haha, yeah.
I blame the Origin stories, though. While each one of these crafted an interesting character, that character was quickly lost when they all merged into a single, generic, 'Warden' person about an hour into the game.
I think I'll weep if they bring back multiple "Origin" stories that mean squat for the character in the long run. I'm all for multiple race choice but prefer it coming from one origin, like with DA2.
Persephone wrote...
To me, my preferenced for flawed DAII versus the so called perfection of DAO is like my preference for Maria Callas' flawed voice (Not as beautiful in sound as others, wobbly sometimes, sharp high notes) over the bland perfection of Renee Fleming or Anna Netrebko. Callas and DAII grip me, inspire me and move me. DAO impresses me, rarely inspires me and hardly ever moves me at all. (The very few scenes that do can be counted on one hand)
That's a good way to put it.
I feel the same way. It's also the reason I've always preferred SW: KOTOR 2 to SW: KOTOR 1. The sequel was an unpolished, unfinished mess at times but the things it did well really grabbed me.
Modifié par jlb524, 28 novembre 2011 - 05:38 .
#43
Posté 28 novembre 2011 - 05:40
jlb524 wrote...
Persephone wrote...
Neither did I. If anything is insulting about the DA series, it's DAO's protagonist having no character growth whatsoever outside of headcanon. To me, anyway.
Haha, yeah.
I blame the Origin stories, though. While each one of these crafted an interesting character, that character was quickly lost when they all merged into a single, generic, 'Warden' person about an hour into the game.
I think I'll weep if they bring back multiple "Origin" stories that mean squat for the character in the long run. I'm all for multiple race choice but prefer it coming from one origin, like with DA2.
Where were the multiple race choices in DA2?
I think there should be mulitple Origins, but they should be story based. Like if DA3 is set around the Mage/Templar War you either start as a Templar, Mage, Seeker, or neutral person, let people pick their race if mage or neutral person. I haven't seen non human seekers or Templars.
Then the Origin would carry more through the game.
#44
Posté 28 novembre 2011 - 05:49
NovinhaShepard wrote...
Oh heaven forbid Bioware deviates from the classic gold-standard formula of BG2, KotOR and ME1 to make a different style of game.
It's not an insult to the fans, if the studio wants to make something of a different style, nor is it crap. I suppose anything that isn't a pure rpg is an insult to the crazy fans on this site.
They can deviate all they like. In the mean-time I'll wait for them to produce something I like once more, wether it be the old style or a new style. DA2 was for me a huge dissapointment. It had a few qualities, VA in particular, but by and large I thought it was crap.
#45
Posté 28 novembre 2011 - 06:35
Aaleel wrote...
Where were the multiple race choices in DA2?
There weren't....but there was a single origin in DA2, which I like. I'm saying they can do something like that and add in race choice.
Aaleel wrote...
I think there should be mulitple Origins, but they should be story based. Like if DA3 is set around the Mage/Templar War you either start as a Templar, Mage, Seeker, or neutral person, let people pick their race if mage or neutral person. I haven't seen non human seekers or Templars.
Then the Origin would carry more through the game.
They'd have to create four different story paths, which they won't do (too many resources).
#46
Posté 28 novembre 2011 - 06:57
jlb524 wrote...
Aaleel wrote...
I think there should be mulitple Origins, but they should be story based. Like if DA3 is set around the Mage/Templar War you either start as a Templar, Mage, Seeker, or neutral person, let people pick their race if mage or neutral person. I haven't seen non human seekers or Templars.
Then the Origin would carry more through the game.
They'd have to create four different story paths, which they won't do (too many resources).
That's how I would do it. Play an opening to the game gather facts on all aspects of the war and then you spent the next part of the game somewhere on a mage front, somewhere all together different on a templar front, somewhere all together different as part of some neutral faction trying to garner peace.
Then have those paths conclude in different ways.
The one characeter one story thing only works for me if it's like Mass Effect when it's one ongoing story with one over arching plot over multiple games. But if Dragon age is about Thedus and not one character they should have games set in different parts of Thedus in completely different time periods.
This way you can make games with branching stories and good replay value because since you don't have to worry about multiple contengencies being imported to another game you can branch the story and have as many paths and endings as you want.
#47
Posté 28 novembre 2011 - 07:15
Aaleel wrote...
That's how I would do it. Play an opening to the game gather facts on all aspects of the war and then you spent the next part of the game somewhere on a mage front, somewhere all together different on a templar front, somewhere all together different as part of some neutral faction trying to garner peace.
It's good in theory...but it's going to take a lot of effort and $$. It might not be realistic with their budget and time constraints.
Aaleel wrote...
The one characeter one story thing only works for me if it's like Mass Effect when it's one ongoing story with one over arching plot over multiple games. But if Dragon age is about Thedus and not one character they should have games set in different parts of Thedus in completely different time periods.
Dragon Age already does this. This is why they have a different protagonist in each game and change the setting. That has nothing to do with multiple origin stories in a single game.
#48
Posté 28 novembre 2011 - 07:23
jlb524 wrote..
Dragon Age already does this. This is why they have a different protagonist in each game and change the setting. That has nothing to do with multiple origin stories in a single game.
But they tried to connect the games and carry over characters for no reason. If you're not going to contiune one story in full what's the point of carrying over small bits and retconning the hell out of them. They messed up continuity as far as when stuff happened in the timeline.
If they set new games with new characters in completely different areas and time, they have total freedom, and peoples' endings and characters in previous games are respected and not retconned.
#49
Posté 28 novembre 2011 - 07:29
Aaleel wrote...
But they tried to connect the games and carry over characters for no reason. If you're not going to contiune one story in full what's the point of carrying over small bits and retconning the hell out of them. They messed up continuity as far as when stuff happened in the timeline.
Why wouldn't they since the two games happen in the same time frame? I think they could do a better job with the import flags but it would be odd to ignore the Blight in DA2, for example, since it happened only a year prior to the events of DA2.
Aaleel wrote...
If they set new games with new characters in completely different areas and time, they have total freedom, and peoples' endings and characters in previous games are respected and not retconned.
So you'd prefer the events of previous games to go completely ignored in any games that follow?
That's fine, but I'm not sure what that has to do with adding in multiple origin stories vs. one story in a single game.
#50
Posté 28 novembre 2011 - 07:34
jlb524 wrote...
So you'd prefer the events of previous games to go completely ignored in any games that follow?
That's fine, but I'm not sure what that has to do with adding in multiple origin stories vs. one story in a single game.
Because if you don't have to worry about respecting the previous game or contengencies for following games you can make as many origins, branching storylines, and endings as you want. If you're trying to connect games you have to limit things like Origins, story paths and choices.
That's whay I say if it's not one specific character and story, there's no need to try and connect the games, especially if you're going to retcon everything to the new storyline anyway. Just make it a completely new game.





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