Yes. It is a difference though whether you serve a cause or just people because the game gives you no choice. In DA:O I understand your duty as a Warden. They tried to kind of do that with the 'Champion' which is supposed to mean that the Champion has no way to chicken out of the last battle mages vs templars. But tbh it doesn't work well. If you want a blank sheet character, a protagonist who finds his or her own reasons to do things, as for example pick sides, then you can't suddenly force the player to make a decision they don't want to make. At least not just out of the blue. I mean if you are in a tunnel and you only have the choice to go on or go back it is one thing. But if you are standing on an open field and the game tells you, you can only go north or south then logically people will start to wonder why they can't go east or west.jlb524 wrote...
That makes every BW PC a servant.
Either Bioware have to drop the idea of a blank sheet character that does not fulfill a higher duty, or they have to give more choices and explainations why something is necessary or not possible. In DA2 you get a dialogue choice to pick one of two options and that's all the explaination you get. You have to accept that your choice is limited because the devs only give you two, not because the situation only gives you two. That's the difference and that's why you feel like a servant. Because it feels like you are following orders without getting an explaination. It is the same when you tell a kid to do this and that without explaining why. It will likely rebel because it does not understand the why. And this is important.
Modifié par AlexXIV, 29 novembre 2011 - 05:42 .





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