AlexXIV wrote...
I don't think about the protagonist being me either. But I want to define who he/she is. That makes it especially annoying if I lose control. At times I can accept it, but at times it is much harder to accept. I don't know how they could have done it. They could maybe have put more templars in there and really forced Hawke. But cowing to Petrice and her bodyguard stretches it too far for me. Or the could threaten to harm friends, etc. Or they could make it a trap to begin with. What bothers me is that the story implies that it is Hawke's decission to help Petrice. But it is not mine. And it's not the one of my Hawke if I had a say in regard of his/her personality.
Yeah, you have to figure out why Hawke would help Petrice.
I know that I, the player, must go talk to Petrice if I ever want to finish the game. And I know that the game isn't forcing my Hawke to do it for reason X. So I have to come up with that reason on the fly...I have to think about her character as I envisioned it in the past...I might have to tweak some things (which is why I said part of playing is discovering the character). I just feel as I'm always active in defining the character...like it's an ongoing process instead of one I stopped doing after the CC phase.
When the motivation for everything my PC is doing comes down to 'duty' in pretty much every situation, I stop thinking about things like this and I get bored with the PC really quick. That's my experience, at least.





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