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So why is Hawke attacked in the beginning of MotA?


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#1
dan107

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Did I miss something or is this left unanswered? There is a note on one of the assassins referring to the Cavril family sending their best regards. Anyone know who the Cavril family is and what they want from Hawke?

#2
whykikyouwhy

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Cavril is the merchant from the Gallows (in the Prologue). Unless this is meant to be a different Cavril, I would imagine that his "family" isn't too happy with Hawke (who can intimidate the merchant or best his guards).

#3
primero holodon

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Honestly, Is there anyone in Kirkwall who doesn't want Hawke dead for some reason or another?

#4
caradoc2000

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They want back the Torn Trousers that Hawke nicked off the corpse of Cavril's father's brother's sister's cousin's former roommate.

#5
TEWR

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whykikyouwhy wrote...

Cavril is the merchant from the Gallows (in the Prologue). Unless this is meant to be a different Cavril, I would imagine that his "family" isn't too happy with Hawke (who can intimidate the merchant or best his guards).



That makes sense if you sided with Athenril, but what about if you sided with Meeran?

#6
thats1evildude

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The Ethereal Writer Redux wrote...

That makes sense if you sided with Athenril, but what about if you sided with Meeran?


Then the family of Friedrich, the noble you killed to gain membership in the Red Iron, want revenge.

#7
caradoc2000

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thats1evildude wrote...

Then the family of Friedrich, the noble you killed to gain membership in the Red Iron, want revenge.

But the note still refers to Cavril.

#8
TEWR

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thats1evildude wrote...

The Ethereal Writer Redux wrote...

That makes sense if you sided with Athenril, but what about if you sided with Meeran?


Then the family of Friedrich, the noble you killed to gain membership in the Red Iron, want revenge.


hm okay.

Don't know why Cavril's family would get all pissy about him holding up his end of a bargain. Or why he/they would spend a ****load of gold hiring Antivan Crows over.... 2 gold.

so.... it actually doesn't make as much sense as I thought it did. For Cavril anyway. Friedrich actually makes sense.

#9
thats1evildude

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Maybe that setback was just the first of many that eventually drove him out of business. Maybe it galled him that a "dog-lord" robbed him of his cash and (depending on the act) went on to become one of the most influential people in the city.

caradoc2000 wrote...

But the note still refers to Cavril.


Not my note. Maybe you hit a bug ...? :huh:

Modifié par thats1evildude, 28 novembre 2011 - 06:08 .


#10
dan107

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thats1evildude wrote...

Maybe that setback was just the first of many that eventually drove him out of business. Maybe it galled him that a "dog-lord" robbed him of his cash and (depending on the act) went on to become one of the most influential people in the city.

caradoc2000 wrote...

But the note still refers to Cavril.


Not my note. Maybe you hit a bug ...? :huh:


Really? What does your note say?

#11
Aggie Punbot

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dan107 wrote...

Really? What does your note say?


"The queasy crow flies at midnight."

Modifié par TS2Aggie, 28 novembre 2011 - 02:33 .


#12
bleetman

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The Ethereal Writer Redux wrote...

Don't know why Cavril's family would get all pissy about him holding up his end of a bargain. Or why he/they would spend a ****load of gold hiring Antivan Crows over.... 2 gold.

Two for one tuesday at the Assassin Hut.

Order now for special discount prices on all Dark Brotherhood contracts.

#13
whykikyouwhy

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Is it really a matter of 2 gold or of a tarnished reputation? That meddling Fereldan refugee is just trouble you know (and old man Sassy Britches would have gotten away with it too, had it not been for...).

Or, what bleetman said. Shady types like bargains.

#14
bleetman

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Incidentally, Aveline is the one that threatens the money out of him in all my playthroughs. His anger seems misdirected.

Modifié par bleetman, 28 novembre 2011 - 04:02 .


#15
jlb524

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bleetman wrote...
Incidentally, Aveline is the one that threatens the money out of him in all my playthroughs. His anger seems misdirected.


Ms. "Care to step in here?" Hawke makes Aveline do it, though.  I guess it's the thought that counts.

#16
Arthur Cousland

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I usually take Cavril's money and kill Friedrich. I'm surprised that they both didn't try to take out my Hawke. It would have been more fun that way.

#17
thats1evildude

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dan107 wrote...

Really? What does your note say?


Off the top of my head, it was something to the effect of "send him the regards of  Lord Friedrich's  family".

Arthur Cousland wrote...

I usually take Cavril's money and kill Friedrich. I'm surprised that they both didn't try to take out my Hawke. It would have been more fun that way.


Well, technically speaking, taking Cavrill's bribe allows him to stay in business.

Modifié par thats1evildude, 28 novembre 2011 - 11:46 .


#18
Sith Grey Warden

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Given the bands of mercenaries, slavers, assassins, etc. that regularly attack Hawke, does it matter?

Modifié par Sith Grey Warden, 28 novembre 2011 - 11:43 .


#19
dan107

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thats1evildude wrote...

dan107 wrote...

Really? What does your note say?


Off the top of my head, it was something to the effect of "send him the regards of  Lord Friedrich's  family".


Interesting. I guess it does depend on who you sided with to get into the city.

#20
Ghidorah14

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This is one of my biggest gripes with DA2.

Ambushes without context.

Why does EVERY cave I travel through (all two of them) have reanimated Corpses that attack me? Is the entire veil surrounding Kirkwall completely sundered or something?!

And speaking of that, WHY ARE THERE GIANT SPIDERS IN THIS GAME?

Ignoring the fact that its so completely stereotypical of "dungeon crawling and level grinding" its insulting (which makes me think they did it on purpose), THE BLIGHT IS OVER. These spiders shouldnt be giant sized anymore because the Taint (I refuse to call it the Corruption) from the Darkspawn is no longer an issue, especially since the Blight occured in Ferelden, not the Free Marches. Other than the Deep Roads, there are never spiders and darkspawn in the same areas.

And thats another thing; I'm glad to see my decision to spare the Architect was rendered virtually pointless.

Architect: "Since you spared me, I can help keep my brethren in check"

Nathaniel: "We were told there would be no darkspawn here, but looks like they were wrong. Oh well."

Me: RAGEQUIT.

#21
TEWR

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Ghidorah14 wrote...

This is one of my biggest gripes with DA2.

Ambushes without context.

Why does EVERY cave I travel through (all two of them) have reanimated Corpses that attack me? Is the entire veil surrounding Kirkwall completely sundered or something?!

And speaking of that, WHY ARE THERE GIANT SPIDERS IN THIS GAME?

Ignoring the fact that its so completely stereotypical of "dungeon crawling and level grinding" its insulting (which makes me think they did it on purpose), THE BLIGHT IS OVER. These spiders shouldnt be giant sized anymore because the Taint (I refuse to call it the Corruption) from the Darkspawn is no longer an issue, especially since the Blight occured in Ferelden, not the Free Marches. Other than the Deep Roads, there are never spiders and darkspawn in the same areas.


The taint isn't what makes the spiders gigantic. It just makes them corrupted Spiders, in that they become ghouls.

It certainly adds to their size, but it doesn't change a normal spider into a gigantic one on its own.


Giant spiders tend to appear in old ruins and other places where the Veil has become thin because of magical disturbances or a great number of deaths. In such places, spirits and demons pass into the world of the living and attempt to take control over living beings, spiders among them. Not all scholars accept this explanation for the presence of these beasts, however. Some claim that the thinning Veil allows magic to "leak" from the Fade, tainting such creatures as these spiders to transform into larger and more potent creatures then they ever would become naturally. While such spiders are known to possess powerful poisons and the ability to fling their webs at opponents in combat, studies of them have been few and the full range of their abilities are unknown.

Corrupted Spiders are giant arachnids which grow in the depths of the Deep Roads, and feed on numerous species of large bats. When the Deep Roads were lost to the darkspawn, they started feeding on genlocks, and their numbers began to grow exponentially. Some moved up to make their lairs in surface forests, but most remain underground, close to their blight-tainted meals which make them larger and fiercer than they have ever been.


And thats another thing; I'm glad to see my decision to spare the Architect was rendered virtually pointless.

Architect: "Since you spared me, I can help keep my brethren in check"

Nathaniel: "We were told there would be no darkspawn here, but looks like they were wrong. Oh well."

Me: RAGEQUIT.



Give the Architect some credit man. He's probably working on all of Ferelden first to awaken the Darkspawn, and that involves tunneling around collapsed caverns.

Scouting reports aren't always 100% accurate. Things change. When did they receive that report? It's at least a week's travel to get into the Deep Roads area Hawke was in. Perhaps the Darkspawn advanced to that area in that week.

Modifié par The Ethereal Writer Redux, 30 novembre 2011 - 04:58 .


#22
Sifr

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My theory, such as it is, is that Hawke remembered the price-gouging of Cavril on the refugees in the prologue, off-screen kicked his teeth in, then donated the cash to Lirene's refugee fund... or introduced him to Aveline (even if you went with the Red Iron, is the any reason to think Aveline wouldn't beat ten shades of stuffing out of him?).

And likewise, Hawke annoys everyone... who wouldn't attack them?

#23
thats1evildude

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Ghidorah14 wrote...

Why does EVERY cave I travel through (all two of them) have reanimated Corpses that attack me? Is the entire veil surrounding Kirkwall completely sundered or something?!


Umm, yeah. Yeah, that's the dark secret of the city as revealed in the Enigma of Kirkwall codexes: the Veil has been permanently rendered razor-thin all around Kirkwall.

Ghidorah14 wrote...

And thats another thing; I'm glad to see my decision to spare the Architect was rendered virtually pointless.

Architect: "Since you spared me, I can help keep my brethren in check"

Nathaniel: "We were told there would be no darkspawn here, but looks like they were wrong. Oh well."

Me: RAGEQUIT.


There are plenty of possibilities why that section of the Deep Roads was infested with darkspawn. Perhaps they mysterious allies who provided the Wardens with information were mistaken, or maybe they outright lied. Maybe the Architect set up that ambush hoping to capture more Wardens.  Or maybe that particular band were among the last pockets of "unawakened" darkspawn.

Modifié par thats1evildude, 30 novembre 2011 - 06:33 .


#24
Shadow of Light Dragon

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Yeah...sorry, Sifr1449. There's context for just about every ambush in the game, if you read the codices. Including the one at the start of MotA.

My gripe isn't that Hawke gets ambushed (Bioware seem to like opening their DLCs with combat. Just once I'd like to start up one of these modules and discover a lively dance, or a drinking festival. Or an orgy. But alas, no). What I dislike is that Hawke is ambushed by Crows. Considering how awesome they're meant to be, not to mention how expensive, and What A Big Deal It Is to have a contract on your head because they just keep coming until they manage to kill you, it feels like a stupid move that wasn't motivated by much thought. There have to be more assassin guilds in Thedas than just the House of Crows. Cheaper ones that have an excuse to try yet another stupid frontal assault.

If our invincible PCs started mowing down Grey Wardens by the dozen, they'd come across as pretty pathetic too.

#25
TEWR

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Shadow of Light Dragon wrote...

Yeah...sorry, Sifr1449. There's context for just about every ambush in the game, if you read the codices. Including the one at the start of MotA.

My gripe isn't that Hawke gets ambushed (Bioware seem to like opening their DLCs with combat. Just once I'd like to start up one of these modules and discover a lively dance, or a drinking festival. Or an orgy. But alas, no)


I'd like to see a party Hawke throws being crashed myself.

Also, not all DLCs open with combat. Legacy, Warden's Keep, and The Stone Prisoner didn't open up with combat.

. What I dislike is that Hawke is ambushed by Crows. Considering how awesome they're meant to be, not to mention how expensive, and What A Big Deal It Is to have a contract on your head because they just keep coming until they manage to kill you, it feels like a stupid move that wasn't motivated by much thought. There have to be more assassin guilds in Thedas than just the House of Crows. Cheaper ones that have an excuse to try yet another stupid frontal assault.


I agree that the Crows being the ones to be hired is just..... eh.

Why couldn't it have been an Orlesian group of assassins hired by Prosper (but this wouldn't be revealed to the player until much, much later)?