The Ethereal Writer Redux wrote...
I'd like to see a party Hawke throws being crashed myself.
Lol, me too....
The Ethereal Writer Redux wrote...
I'd like to see a party Hawke throws being crashed myself.
The Ethereal Writer Redux wrote...
I'd like to see a party Hawke throws being crashed myself.
Also, not all DLCs open with combat. Legacy, Warden's Keep, and The Stone Prisoner didn't open up with combat.
I agree that the Crows being the ones to be hired is just..... eh.
Why couldn't it have been an Orlesian group of assassins hired by Prosper (but this wouldn't be revealed to the player until much, much later)?
Shadow of Light Dragon wrote...
It's a bit cliche for the main character to throw a party only to have demons attack, or someone murdered, but hey, a party would be a change of pace, yes.
My point is, why can't a DLC have a different 'first challenge' than combat? Gameplay in RPGs is more than killing stuff. MotA I guess they just wanted to show off Tallis' skillz, but that's no excuse for the rest of them. We expect combat in DLCs. It's a given. It's even more inevitable than the uber-endboss. It's just a formula now, and I wish Bioware would try to do it different (some of the Origins in DA:O did, which I loved).
I strongly suspect Bioware didn't want a link between Tallis and the attack, so it couldn't be Prosper. It was supposed to be incidental, something that just happened to happen.
Plus if they were Orlesian assassins it wouldn't have worked from a story standpoint. Prosper was setting Tallis up and wanted her to come so she could be isolated while his deal went down; he had agreed with Salit not to kill her.
Shadow of Light Dragon wrote...
My point is, why can't a DLC have a different 'first challenge' than combat? Gameplay in RPGs is more than killing stuff. MotA I guess they just wanted to show off Tallis' skillz, but that's no excuse for the rest of them. We expect combat in DLCs. It's a given. It's even more inevitable than the uber-endboss. It's just a formula now, and I wish Bioware would try to do it different (some of the Origins in DA:O did, which I loved).
Modifié par thats1evildude, 01 décembre 2011 - 09:41 .
Shadow of Light Dragon wrote...
@thats1evildude - But all of the dialogue that opens those DLCs is little more than incidental scene-setting. It doesn't change anything or have any effect on the rest of the DLC. It's not *challenging*.
What's the alternative? Well, if dialogue and combat are the only options (I'm leery of forcing anyone to do a logic puzzle, especially if it's going to be the *same* logic puzzle every time), then what about dialogue that has the PC make a decision or take a stand that affects at least the beginning of the DLC? Why are the game-changing choices reserved for the middle/end of the game?
Instead of throwaway dialogue, it could be a moral conundrum (or more than one!). *Anything* that makes the player stop, think, and consider their answers, and these answers have an effect on the DLC.
Alternately, instead of giving the player a linear path to walk down, have a few branches. Start the DLC with a choice between chasing the villain across the plains, or attempting to outmanoeuvre him by taking the fast but dangerous shortcut. Bioware may deem branches like this inefficient if it renders a section of game inaccessible, but it's another option.
Modifié par thats1evildude, 02 décembre 2011 - 10:31 .
ThePhoenixKing wrote...
The whole Crow ambush thing really just comes out of nowhere, and it has a few negative consequences on the story of Mark of the Assassin as a result. First of all, it's more or less entirely without either context or motivation. Why are these people trying to kill Hawke? Why has someone gone through the trouble and expense to hire the Antivan Crows (who aren't cheap, after all) to kill Hawke (who is potentially the Champion at this point, or at least an important noble) for no adequately explained reason? If they had connected it to Salit's defection or Prosper's own power games, then that would have been more than acceptable, but without motivation, it just looks like another meaningless battle.
Which brings me to my next point. I understand why the DLC opens with this sequence; it's a dynamic way to get the ball rolling, it introduces us to the character of Tallis, and (on paper) it offers some motivation for Hawke to assist her in the heist.
Abispa wrote...
Seriously, everyone TALKS about how bad ass the Crows are, well, actually the Crows do, but when have we ever seen any indication of this? Sure, Zevran got to kick some ass, but that was AFTER he was beaten by the Warden. In the world of hired murder, the Crows strike me as being the equivalent of Star Wars' Imperial Stormtroopers.
As legendary as these so-called 'Crows' are, why is it you keep finding their stuff for sale? Is it that they need the money? Sure, that's a fine assassin–needing to palm off his belt for poisons and what-not. The only other possibility is if someone knicked it off one of the dead buggers. So who wants to hire these awe-inspiring assassins? Either their britches keep falling down or they've got dozens of dead mates that keep keeling over. I grant you, this is a magnificent belt–best I've seen. But I'd downplay this whole Crow malarkey.
Abispa wrote...
Seriously, everyone TALKS about how bad ass the Crows are, well, actually the Crows do, but when have we ever seen any indication of this? Sure, Zevran got to kick some ass, but that was AFTER he was beaten by the Warden. In the world of hired murder, the Crows strike me as being the equivalent of Star Wars' Imperial Stormtroopers.
caradoc2000 wrote...
But the note still refers to Cavril.thats1evildude wrote...
Then the family of Friedrich, the noble you killed to gain membership in the Red Iron, want revenge.