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Warrior Builds? 2 Hander or Sword and Shield?


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9 réponses à ce sujet

#1
Kajros

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I have been playing Sword and Shield as of lately with my warrior but I am beginning to notice I deal 0 damage and have only a few attacks that really hit multiple foes.  Curious if there is a way to turn 2hander into a half tank or if 2 hander was any good?  My main Party normally consists of 2 warriors, mage, and a rogue.  The other warrior normally being Aveline who is a tank type as well.

#2
Guest_Aotearas_*

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Why not first give us some information on your S/S warrior build, how you play it, what companions you normally take with you and how you spec'ed them.

Maybe we can help you optimize you current experience first before you ditch it for something else.

#3
Apathy1989

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You shouldn't be hitting for 0 unless they are resistant to the damage type and you are on nightmare.

2H warrior used to be the best, but now everyone prefers the SnS. Tougher, and oddly more damage if you stay clear of shield defense.

#4
Kajros

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Well Currently my Hawke is full SnS, Templar abilities and Reaver. I Have Aveline in my party who is tank as Well SnS abilities a few in Vanguard. I either carry Varric or Isabela for the rogue to disarm traps unlock chests. Varric of course archery and Isabela dual wield. Used to have Bethany but I keep Anders as mainly heals and support with some Elmental abilities. I like SnS but just curious wht I am doing wrong and where my stats should be.

#5
El Siguro

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@ Apathy1989

Can you please explain how Sns deals more damage than the 2H warrior? I just finished the game w/ my rogue (shadow assassin) who dealt ridiculous amounts of damage and I'm now starting my 2-hander warrior. As of now, I'm not impressed w/ his damage but hey, my warrior's still lvl 7.

#6
Lintanis

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Rogues have very high single dps and two handed has high aoe dps so it will look like your rogue is doing more damage

#7
Kajros

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Well I think I figured out my issue is mainly with my stats. Most SnS warriors go with Str around 60, Will around 30 and Con around 30 as well. Instead of that my Str is at 40 and I put points into Cunning thinking like this was Dragon Age Origins I need cunning to persuade people....yeah I can get rid of that on my warrior

#8
PsychicHammer

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El Siguro wrote...

@ Apathy1989

Can you please explain how Sns deals more damage than the 2H warrior? I just finished the game w/ my rogue (shadow assassin) who dealt ridiculous amounts of damage and I'm now starting my 2-hander warrior. As of now, I'm not impressed w/ his damage but hey, my warrior's still lvl 7.


For dmg S&S, check out Arelex's Berserker Vanguard Thread, ther are a couple of videos featuring S&S there:

Isabela edition 2.0
Show me your metal face (video not by Arelex, but the link is there)

Also, check mr_afk's Youtube channel for S&S vids of both Berserker and Templar. That should give you an impression. 

In general, S&S attack faster, which means that with the same rank weapon as 2h and same stats, it should deal more dmg. It's true that S&S doesn't become a real beast until act 2, but hey, what are respec pots for? Carrying a shield not only gives you extra survivability in terms of armor or been able to invest in Perception from S&S tree, but it literally means an additional piece of equipment in your inventory. Take an end game 2h weapon and take an end game 1h set. Like, 62 dps ah Celebrant (spirit dmg) and Courage/Shield of Knight Herself + Edge of Night combo on the level that it deals the same dps as Celebrant. 2 handers seem more powerful cause of their aoe attack, which lets them engage multiple targets at once. S&S warriors have their dmg more focused, making them ultimately more powerful against elites and bosses. When it comes to groups of enemies, well, let's just say that with Berserker it doesn't matter of you're 2h or 1h warrior. Things die fast in any case.

Modifié par Scott_Press, 07 décembre 2011 - 09:56 .


#9
mr_afk

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Yeah pretty much what he said. The base damage of the weapons is done in such a way that both S&S and 2H will have very similar/the same dps (due to attackspeed differences). This means that there's no innate damage difference besides the range of their attacks.
Although an S&S will perform pretty well in act 1 if you spec it right/not go too defensive


when you ignore the sunder bug (which is easily avoidable by switching to S&S when saving):

S&S:
- much higher spike damage (disorient CCCs are much easier and much more powerful - also, assault hits several times, reducing the effect of the damage cap)
- better elemental weapons early game (edge of night+desdemona's = facewipe everything)
- higher durability which allows a larger emphasis on damage (less con needed)
- reliable source of staggers
- less friendly fire issues on nightmare, although it can still be an issue with too many melee companions/running on AI

2H
- larger aoe for attacks (friendly fire issues)
- decent weapons end-game (really doesn't make too much difference when you have the PLR)
- lower durability means that benefits of blood frenzy can be reached faster (assuming you can maintain it there and not..die)
- can have a higher crit-chance from sunder
- looks..cool?


Basically, they both are pretty viable if you use a sunder work around and setup your party to synergise well.
2H used to be amazing due to the amount of staggers it setup (from cleave/sunder) - this made companions zapping the groups of staggered enemies with lightning a very effective approach.
the patch nerfed the stagger ability of cleave and sunder, such that staggers are a lot less common and there are only a few reliable methods of causing it (mostly single target).

S&S always had the advantage of disorient CCCs (main reason why S&S is superior). Groups of enemies clustered (generally due their ineffectual attempts to get at hawke) can be disoriented/slowed all at once by fatiguing fogs.
This then allows an aoe CCC to be let off, dealing the highest possible damage available to warriors (and generally killing everything).
Alternatively, with pinning shot now working, elites can be crowd controlled and disoriented at the same time, allowing hawke to S&S them appart.


This is pretty much the same for both berserkers and non-berserks. the only difference is perhaps that non-berserkers can afford to load up with more sustains (crit-damage etc) which can make sunder a tad more useful. but really, it doesn't really matter unless you're looking at speed runs etc as almost anything should deal sufficient damage post-patch

#10
Wissenschaft

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Check the nexus website, someone did make an unofficial fix for the sunder bug and it works like a charm.