alex90c wrote...
"destroy defences on virmire or don't"
"send enemy guards to kirrahe or deal with them yourself"
"let indoctrinated salarian out of cell or don't"
"ashley or kaidan"
yup, it's either "this way or that way" in ME1 as well.
how about just for one second you stop bashing ME2, take ME1 off of its 800ft pedestal in the sky and actually admit that ME2 actually did some things decent. ME2 didn't get a 90%+ average because it sucked now did it? i'm not denying that ME1 was a great game, but the ME2 bashing started to get old, I dunno, months ago.
Aside from the fact that the first two examples relate to the same mission directly and both determine the outcome that only goes to prove that there's more layers to it (as well as the fact that the Ashley or Kaidan choice has four elements to it: not only who you save, but which one you assign to where), of course ME1 also had some "this or that" binary decisions too, but my point was there were far more missions that had far more varied approaches.
Getting the garage pass has been mentioned already, which has about 6 options to it, and aren't just relegated to a dialogue choice that leads to an outcome, but also change the characters you interact with and even places you go and combat you take part in (or don't). Same with Peak 15, which you could simply shoot your way through the back instantly to get to Benezia, or discover her assassin and help Dr. Cohen, etc. As I said, the Samesh Bhatia choice has at least four options to it, with paragon and renegade ways to either free Nirali's body from the Alliance or not, and the Hanar preacher also has paragon and renegade ways to deal with both the preacher and the turian C-Sec officer, as well as another option to simply buy him the licence.
The point is, all these cases have at least four choices each, some of which change the make-up and experience of the mission entirely. Only Zaeed and Kasumi's missions really did that in ME2, and they're DLC. I'd be willing to toss Samara's loyalty mission a bone I guess, since it allowed you several interactions to get Morinth's attentions, but that's about as close as ME2 got. How many cases were there in ME2 where you could avoid a whole combat area entirely, or blast through an extra encounter to avoid a more laboured way there?
ME2 did do some things decently, I'll fully admit that. It was more cinematically satisfying and interrupts did add a dimension that wasn't there in ME1. But overall, mission design was far more linear and less varied, from the designs and layouts of the missions themselves, to the ways of approaching missions. Even the sidequests were generally reduced to fetch-quests where you tripped over objects on the beaten path (the trinket on Illium, the manifold on Tuchanka, etc.) during existing missions that you'd have to be blind to miss, as opposed to ME1's examples like Feros where you had to actually divert off the beaten path to other areas to help the colonists, get the computer data and get the Thorian gas (though admittedly that last one is impossible to miss, it's still a diversion in the end, and an optional one).




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