EDIT: Wall of text alert, each paragraph is intended as a separate argument, you don't need to read it all.
Somehow I doubt Bioware as an entity would try and "punish" it's "fans". Have any of you philistines ever heard the phrase cutting off your nose to spite your face. Bioware can't afford to be petty with it's consumer base, but what they also can't afford is to risk throwing out their top tier marketing only to be drowned out in the Falll Gaming flood or to risk drowning out it's own product with a product that is farther off on their timetables. Regardless of what they may think of these forums, and the people on them(and I'm sure they'd have some very choice words for you all if given the chance to be very frank with you, since you make your days tearing down things they put years of their lives into) you are not a majority of their consumer base, you may think you represent a sample size but you don't. Most gamers who play any game whatsoever only touch forums if they're having bugs, and even then Yahoo Answers is more likely to be their first stop instead.
In spite of that however, I do feel the need to address some of the concerns voiced. Please, regard each paragraph as if it were a separate post, because I am not trying to make some larger statement spanning all 3.
The first series to ever allow save imports to drastically change who lives and dies within your world and Bioware isn't being innovative enough. Seriously? The only game to my knowledge that even planned something in that vein at any point was Banjo Kazooie, and that was trashed because it would involve cartridge swaps. You may not be happy with the e-mails, hell I'm not either but that doesn't change the fact that what Bioware is doing is revolutionary for a game as nonlinear as the Mass Effect series, and regardless of what you thought about the storyline(note the last half of that word people, it's a pretty important thing to consider that it's a line, A to

the choices in ME2 can still easily have drastic impacts within ME3, regardless of what the leaked first draft said. Even if you felt that your choices in every single sidequest in ME1 weren't as good as you wanted them, they were still there, and that's still a huge thing for a game to pull off for all the content that might not have happened or might have had several different permutations.
There's not enough unique loot when you're going through an entire world made of weapons and armor that slide off an assembly line? I mean to that I am just baffled, there's literally no justification for having unique weapons in the Mass Effect universe, you can't upgrade to military level, everything is military level already because you're IN the Military. This isn't a fantasy RPG where there's an ancient broadsword with +5 stamina lying at the bottom of a crypt okay, the hardest thing you realistically need to do to pick up a new weapon is go onto Space Amazon and wait for shipping, It's.not even that complex in ME2 because they could send EDI the schematics and she could produce hundreds of them. Loot is useless, ME1 proved that because no matter how many chests you opened you were gonna get one of 8 brands, and one of 10 levels for anything you picked up, and the levels were based on your level so really unless you just hit a new tier, you were only getting the same tiered stuff as what you had.
I have something else to say, it's tangential, but I feel it's an opinion that needs to be voiced because otherwise the tunnel-visioned group who believe that they are the chosen RPG master race, sons of Zelda and TES: Arena are going to continue their tyrades. RPGs are no longer a standalone genre, all of the things that have been largely accepted as RPG staples are only now more visibly becoming things that happen on the side, since they've always just been draped over whatever the base gameplay systems were in the past anyway. If you were to only package RPG features into a box it would be a fundamentally incomplete game, because RPGs by definition are so vague that any core gameplay system(TPS, FPS, Hack N' Slash) needs to have RPG features built around it to be able to be actually played as anything more than dice rolls. You can claim that Bioware is making Hybrid games but RPGs in video game form have always been hybrids, I mean Arena was built to be in the same vein as Doom until they realized that people had more fun just walking around then mucking through the story. RPGs have been blurred even farther since Modern Warfare because now basic RPG features of levels, perks, customizing weaponry, are all standards in shooters as well. You may think that the RPG features in ME2 weren't enough, and to a degree I'd have to agree with you but it isn't the fault of Gears of War, or Call of Duty, it's an issue of implementation.
Modifié par KingDan97, 27 novembre 2011 - 04:32 .