Is BioWare mad with the fanbase?
#301
Posté 27 novembre 2011 - 05:51
#302
Posté 27 novembre 2011 - 05:58
Someone With Mass wrote...
CerberusWarrior wrote...
Did it hurt Skyrim and they released tons of vids and info hell no it sold 5 Million + already . Bioware is bowing down to a certain fan group who do not want to know anything about the game . The rest of us and I am sure possible new comers would like to know more about this game .
That "certain fan group" would be the majority of this forum that got royaly pissed off after the ME2 trailers had spoilers in them that include the identity of Archangel and clips from the last mission.
And no, I can't possible care less about what Skyrim did.
Oh no that isn't even the tip of the iceburg for spoilers. Don't forget the legion spoilers, shep dying spoilers.
#303
Posté 27 novembre 2011 - 06:02
#304
Posté 27 novembre 2011 - 06:04
Terror_K wrote...
Aside from the fact that the first two examples relate to the same mission directly and both determine the outcome that only goes to prove that there's more layers to it (as well as the fact that the Ashley or Kaidan choice has four elements to it: not only who you save, but which one you assign to where), of course ME1 also had some "this or that" binary decisions too, but my point was there were far more missions that had far more varied approaches.
Where you send Ashley and Kaidan makes no difference. That is the illusion of choice.
Terror_K wrote...
Getting the garage pass has been mentioned already, which has about 6 options to it, and aren't just relegated to a dialogue choice that leads to an outcome, but also change the characters you interact with and even places you go and combat you take part in (or don't). Same with Peak 15, which you could simply shoot your way through the back instantly to get to Benezia, or discover her assassin and help Dr. Cohen, etc.
Agreed, the whole Noveria section was great. If every mission in Mass Effect was like it that would be great, but Noveria really is the sole example of this.
Terror_K wrote...
As I said, the Samesh Bhatia choice has at least four options to it, with paragon and renegade ways to either free Nirali's body from the Alliance or not, and the Hanar preacher also has paragon and renegade ways to deal with both the preacher and the turian C-Sec officer, as well as another option to simply buy him the licence.
ME2 also has instances of 4 options, such as the slave broker on Illium one. And most of the sidequests in ME2 has 3 options, Paragon Renegade and neutral (and occasionally there is a Renegade-neutral and a Paragon-neutral choice). Also, I should point out that in the cases you mentioned, such as the Hanar and Samesh, there really are only two choices. You can use paragon or renegade dialogue, but the outcome is the same. It is the same in ME2.
Terror_K wrote...
The point is, all these cases have at least four choices each, some of which change the make-up and experience of the mission entirely. Only Zaeed and Kasumi's missions really did that in ME2, and they're DLC. I'd be willing to toss Samara's loyalty mission a bone I guess, since it allowed you several interactions to get Morinth's attentions, but that's about as close as ME2 got. How many cases were there in ME2 where you could avoid a whole combat area entirely, or blast through an extra encounter to avoid a more laboured way there?
Well, two, Zaeed and Kasumi's mission. And Arrival, but if you don't want to count DLC's, none. But ME1 only had Noveria where you could do that. You could somewhat avoid enemies in Virmire but it didn't significantly change the level.
Terror_K wrote...
ME2 did do some things decently, I'll fully admit that. It was more cinematically satisfying and interrupts did add a dimension that wasn't there in ME1. But overall, mission design was far more linear and less varied, from the designs and layouts of the missions themselves, to the ways of approaching missions. Even the sidequests were generally reduced to fetch-quests where you tripped over objects on the beaten path (the trinket on Illium, the manifold on Tuchanka, etc.) during existing missions that you'd have to be blind to miss, as opposed to ME1's examples like Feros where you had to actually divert off the beaten path to other areas to help the colonists, get the computer data and get the Thorian gas (though admittedly that last one is impossible to miss, it's still a diversion in the end, and an optional one).
Responding to the bolded; yes those were optional, but I actually found that chain of sidequests pretty poorly executed. You could complete like all 5 sidequests just by walking down the same tunnel.
And at least in ME2's N7 sidequests, the environments were all unique as opposted to battling in the same three environments the whole game in ME1.
#305
Posté 27 novembre 2011 - 06:16
It was more or less the same story in ME2, but the worlds were cosmetically different, and didn't inevitably end with HUSKRUSH.
#306
Posté 27 novembre 2011 - 06:37
111987 wrote...
Well, two, Zaeed and Kasumi's mission. And Arrival, but if you don't want to count DLC's, none. But ME1 only had Noveria where you could do that. You could somewhat avoid enemies in Virmire but it didn't significantly change the level.
Actually, there's a moment on Mordin's recruitment mission where you can avoid a confrontation with a bunch of batarians.
#307
Posté 27 novembre 2011 - 06:40
#308
Posté 27 novembre 2011 - 06:46
All the time people forget that fact, they also forget that they aren't indicative of the issues that the average gamer would find with the game. You know, those who have bought something other than this within the last 2 years.Eyerock wrote...
Sometimres one forgets that the majority of the fanbase have never even been to these forums.
#309
Posté 27 novembre 2011 - 06:54
-Polite
#310
Posté 27 novembre 2011 - 06:58
PoliteAssasin wrote...
Wow I go to bed, wake up and now the bioware defense force has come in ready to defend their "flawless" developer. I never saw that coming.
-Polite
Who says that they're flawless?
I'm just sick of people whining over such petty details.
It's better than listening to someone defend ME1 and it's hilariously broken and redundant economy system.
Modifié par Someone With Mass, 27 novembre 2011 - 06:59 .
#311
Posté 27 novembre 2011 - 07:00
PoliteAssasin wrote...
Wow I go to bed, wake up and now the bioware defense force has come in ready to defend their "flawless" developer. I never saw that coming.
-Polite
I defended ME2 by showing how ME1 has the same flaws. Last I checked, ME1 was developed by BioWare.
Silly silly.
#312
Posté 27 novembre 2011 - 07:43
Someone With Mass wrote...
PoliteAssasin wrote...
Wow I go to bed, wake up and now the bioware defense force has come in ready to defend their "flawless" developer. I never saw that coming.
-Polite
Who says that they're flawless?
I'm just sick of people whining over such petty details.
It's better than listening to someone defend ME1 and it's hilariously broken and redundant economy system.
Whining about whining about whining about whining about... just don't post if you cant make any good counter points and just do it to whine.
Modifié par Brohammed, 27 novembre 2011 - 07:44 .
#313
Posté 27 novembre 2011 - 07:44
Random Nobody wrote...
Let's be honest - both ME1 and ME2's side quests were repetitive. In ME1, it was going to some abandoned mine/ship/facility on some desolate planet somewhere to find some scientists/colonists/mercenaries who were already dead, or soon would be because you killed them.
It was more or less the same story in ME2, but the worlds were cosmetically different, and didn't inevitably end with HUSKRUSH.
I like this guy makes a damm good point.But seriously some people take Mass Effect far to seriously up to the point were you can't even call them fans anymore just fanatics and when you get up to that point is time to step back maybe go out get some air maybe do something else for a while cause damm.As for Mass Effect is just a GAME even if some people can't seem to graps that little concept and if you can't keep going cause when ever i'm feeling down i come to BSN read some of the stupid and disturbing stuff the fanatics spout get a laugh from it makes my day.
#314
Posté 27 novembre 2011 - 07:47
Random Nobody wrote...
Let's be honest - both ME1 and ME2's side quests were repetitive. In ME1, it was going to some abandoned mine/ship/facility on some desolate planet somewhere to find some scientists/colonists/mercenaries who were already dead, or soon would be because you killed them.
It was more or less the same story in ME2, but the worlds were cosmetically different, and didn't inevitably end with HUSKRUSH.
They may have all been desolate, but they were pretty scienic and made me feel like a space explorer. ME2 just never really got explored because it was so gamey and hard to find with the aweful normandy navigation lol.
I liked both games though.
#315
Guest_Mr.X.Pen_*
Posté 27 novembre 2011 - 07:51
Guest_Mr.X.Pen_*
#316
Posté 27 novembre 2011 - 07:53
Brohammed wrote...
Whining about whining about whining about whining about... just don't post if you cant make any good counter points and just do it to whine.
Right back at you.
#317
Posté 27 novembre 2011 - 08:08
In ME2, this saminess was improved...by making side quests almost impossible to find. I only ran across them by systematically scouring each cluster, whereby I was given a mission where I would spend 5 - 10 minutes shooting up a building, or, if lucky, kicking a varren in the head.
All that being said, yes. I did love both games.
#318
Posté 27 novembre 2011 - 08:34
Someone With Mass wrote...
Brohammed wrote...
Whining about whining about whining about whining about... just don't post if you cant make any good counter points and just do it to whine.
Right back at you.
Maaaass! Your post counts as whining tooooo! Stop making a vicious circle of infinity! Stop iiiiiit!
#319
Posté 27 novembre 2011 - 08:45
DoNotIngest wrote...
I like it when Bioware bows down to fangroups. Then we can whip them and whisper suggestions in their ear while we fondle them idly.
Go on.
#320
Posté 27 novembre 2011 - 08:47
Ravensword wrote...
DoNotIngest wrote...
I like it when Bioware bows down to fangroups. Then we can whip them and whisper suggestions in their ear while we fondle them idly.
Go on.
I would, but I daresay Selene would find my post, blush, and ban my sorry ass.
theymad at me fo sho. dint meen ta troll that hard tbh
#321
Posté 27 novembre 2011 - 08:49
DoNotIngest wrote...
Ravensword wrote...
DoNotIngest wrote...
I like it when Bioware bows down to fangroups. Then we can whip them and whisper suggestions in their ear while we fondle them idly.
Go on.
I would, but I daresay Selene would find my post, blush, and ban my sorry ass.
theymad at me fo sho. dint meen ta troll that hard tbh
aye she wuldnt cuz we bout 2 date n i tell her u my boi n she let u slide tbh
#322
Guest_Cthulhu42_*
Posté 27 novembre 2011 - 08:51
Guest_Cthulhu42_*
You finally got that date? Congrats.GMagnum wrote...
DoNotIngest wrote...
Ravensword wrote...
DoNotIngest wrote...
I like it when Bioware bows down to fangroups. Then we can whip them and whisper suggestions in their ear while we fondle them idly.
Go on.
I would, but I daresay Selene would find my post, blush, and ban my sorry ass.
theymad at me fo sho. dint meen ta troll that hard tbh
aye she wuldnt cuz we bout 2 date n i tell her u my boi n she let u slide tbh
#323
Posté 27 novembre 2011 - 08:53
only a few day now till she accept n we go out tbh
#324
Posté 27 novembre 2011 - 08:56
but i no how happy dat Selene gets u n its understndable homie she hella perty but if u get all antzy n shyt dun go hella hard on da milk speshully not b4 da date cuz dat cant end well tbh
but ye i wish u luck homie u dun neeed it tho u 2 were ment for e/o tbh
#325
Posté 27 novembre 2011 - 08:57
GMagnum wrote...
wellllllllllllll it aint 'official' so to spek tho she givin hint lyke 1 tyme i post up a link dat i didn kno wus bad 2 post here n she jus remove it n didnt do nuttin 2 me cuz she dun wan ban me <333333 tbh
only a few day now till she accept n we go out tbh
That post is... shockingly cute tbh




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