Is BioWare mad with the fanbase?
#551
Posté 28 novembre 2011 - 08:25
That being said, I hate me some shooters.
#552
Posté 28 novembre 2011 - 08:26
lucidfox wrote...
This is no justification for turning an existing franchise into one of these.CrazyRah wrote...
Oh chessus! There's a lot of very mad people :/
Last time i looked Bioware still did RPGs.
To be honest aswell, a mindless game is fun every now and then. Sometimes people just want to play something with no need to think. Just have some fun <.<
When your parnet company is EA and its been losing money for the last few years dam right EA will do what ever the share holders and investors say to make money . some on here need to understand the business of a publicly traded company
#553
Posté 28 novembre 2011 - 08:37
Random Nobody wrote...
Why does everyone assumes that the shooter audience is "durr"? Wanting something else in a video game does not automatically make one idiotic.
That being said, I hate me some shooters.
I think because the young male legions that have played Halo, CoD, Medal of Honor and GoW are really only interested in simple action. I am a teacher, and the teenagers I see playing FPS are not the kind I want to play ME.
By having ME3 appeal to this crowd (we shall go with their scientific designation of "Bros"), the simple and shallow action sequences are emphasized over dialogue, story and quest choice.
Action mode is highly indicative of this because clicking through conversations is apparantly too complex for some people.
Modifié par Swampthing500, 28 novembre 2011 - 08:40 .
#554
Guest_greengoron89_*
Posté 28 novembre 2011 - 08:50
Guest_greengoron89_*
Swampthing500 wrote...
I think because the young male legions that have played Halo, CoD, Medal of Honor and GoW are really only interested in simple action. I am a teacher, and the teenagers I see playing FPS are not the kind I want to play ME.
By having ME3 appeal to this crowd (we shall go with their scientific designation of "Bros"), the simple and shallow action sequences are emphasized over dialogue, story and quest choice.
Action mode is highly indicative of this because clikcing through conversations is apparantly to complex for some people.
Sorry, but I have to step in and just say... wow, way to be an elitist, presumptuous ass. You just painted an entire section of the general populace ("young male legions" as you put it) with a broad brush based on your limited experiences with them as a teacher, and even went on to declare who you think should and shouldn't play ME games.
You also implied that people who use "Action mode" (despite not knowing everything there is to know about it, or if it will even be included in the final game or not) are lazy and/or stupid.
Try to be more pompous in your future posts - Maker knows this forum could do with more of this sort of attitude polluting it.
#555
Posté 28 novembre 2011 - 08:53
Swampthing500 wrote...
Random Nobody wrote...
Why does everyone assumes that the shooter audience is "durr"? Wanting something else in a video game does not automatically make one idiotic.
That being said, I hate me some shooters.
I think because the young male legions that have played Halo, CoD, Medal of Honor and GoW are really only interested in simple action. I am a teacher, and the teenagers I see playing FPS are not the kind I want to play ME.
By having ME3 appeal to this crowd (we shall go with their scientific designation of "Bros"), the simple and shallow action sequences are emphasized over dialogue, story and quest choice.
Action mode is highly indicative of this because clicking through conversations is apparantly too complex for some people.
You sound like a great teacher. You know, judging them and everything. Instead of actually trying to teach them. That's why I won't take your word for it. I appreciate the RPG a hell of a lot more then an Action game, but you made it sound pretty horrible.
Modifié par Eustacia, 28 novembre 2011 - 08:53 .
#556
Posté 28 novembre 2011 - 08:54
greengoron89 wrote...
Swampthing500 wrote...
I think because the young male legions that have played Halo, CoD, Medal of Honor and GoW are really only interested in simple action. I am a teacher, and the teenagers I see playing FPS are not the kind I want to play ME.
By having ME3 appeal to this crowd (we shall go with their scientific designation of "Bros"), the simple and shallow action sequences are emphasized over dialogue, story and quest choice.
Action mode is highly indicative of this because clikcing through conversations is apparantly to complex for some people.
Sorry, but I have to step in and just say... wow, way to be an elitist, presumptuous ass. You just painted an entire section of the general populace ("young male legions" as you put it) with a broad brush based on your limited experiences with them as a teacher, and even went on to declare who you think should and shouldn't play ME games.
You also implied that people who use "Action mode" (despite not knowing everything there is to know about it, or if it will even be included in the final game or not) are lazy and/or stupid.
Try to be more pompous in your future posts - Maker knows this forum could do with more of this sort of attitude polluting it.
Those who primarily play games such as CoD and Halo are basically shallow. They are more interested in shooting people rather than moral choices, dialogue, and potential quest outcomes.
And when you removed the key aspects of ME (dialogue, choice) then what is left? Just a continual string of shooting sequences. Those who would buy ME just for that feature are lazy or stupid.
#557
Posté 28 novembre 2011 - 08:55
#558
Posté 28 novembre 2011 - 08:56
Eustacia wrote...
Swampthing500 wrote...
Random Nobody wrote...
Why does everyone assumes that the shooter audience is "durr"? Wanting something else in a video game does not automatically make one idiotic.
That being said, I hate me some shooters.
I think because the young male legions that have played Halo, CoD, Medal of Honor and GoW are really only interested in simple action. I am a teacher, and the teenagers I see playing FPS are not the kind I want to play ME.
By having ME3 appeal to this crowd (we shall go with their scientific designation of "Bros"), the simple and shallow action sequences are emphasized over dialogue, story and quest choice.
Action mode is highly indicative of this because clicking through conversations is apparantly too complex for some people.
You sound like a great teacher. You know, judging them and everything. Instead of actually trying to teach them. That's why I won't take your word for it. I appreciate the RPG a hell of a lot more then an Action game, but you made it sound pretty horrible.
Most students are easy to evaluate based on their intelligence and ability. That's what teachers do when determining areas of improvement or marking. That's why classes are organized into subjects of differing complexity. There are many meat-heads without the inclination, maturity or capacity to learn advanced history or math in the same way there are meat-heads who do not play RPGs.
Modifié par Swampthing500, 28 novembre 2011 - 08:57 .
#559
Posté 28 novembre 2011 - 09:19
#560
Posté 28 novembre 2011 - 12:06
Well said.greengoron89 wrote...
Swampthing500 wrote...
I think because the young male legions that have played Halo, CoD, Medal of Honor and GoW are really only interested in simple action. I am a teacher, and the teenagers I see playing FPS are not the kind I want to play ME.
By having ME3 appeal to this crowd (we shall go with their scientific designation of "Bros"), the simple and shallow action sequences are emphasized over dialogue, story and quest choice.
Action mode is highly indicative of this because clikcing through conversations is apparantly to complex for some people.
Sorry, but I have to step in and just say... wow, way to be an elitist, presumptuous ass. You just painted an entire section of the general populace ("young male legions" as you put it) with a broad brush based on your limited experiences with them as a teacher, and even went on to declare who you think should and shouldn't play ME games.
You also implied that people who use "Action mode" (despite not knowing everything there is to know about it, or if it will even be included in the final game or not) are lazy and/or stupid.
Try to be more pompous in your future posts - Maker knows this forum could do with more of this sort of attitude polluting it.
#561
Posté 28 novembre 2011 - 12:32
Swampthing500 wrote...
Most students are easy to evaluate based on their intelligence and ability. That's what teachers do when determining areas of improvement or marking. That's why classes are organized into subjects of differing complexity. There are many meat-heads without the inclination, maturity or capacity to learn advanced history or math in the same way there are meat-heads who do not play RPGs.
This is sort of interesting. Can you see social trends being a factor there. People playing whatever hot titles, would that be something like Call of Duty:Majestic Warfare, not because those games really appeal to them, but because everybody plays them and owning and having played the game have social meaning for them?
#562
Posté 28 novembre 2011 - 12:32
I concur with your summation. Some people, (kids and adults) prefer the 'twitch' shooters and aren't interested in anything that will slow the game down -- little to no patience. It's why some people never complete games like Dragon Age and Mass Effect.Swampthing500 wrote...
Those who primarily play games such as CoD and Halo are basically shallow. They are more interested in shooting people rather than moral choices, dialogue, and potential quest outcomes.
And when you removed the key aspects of ME (dialogue, choice) then what is left? Just a continual string of shooting sequences. Those who would buy ME just for that feature are lazy or stupid.
Other people (kids and adults) prefer a more in-depth game. More patience.
Done both; like them both for different reasons. Can understand why EA/BioWare is attempting to gain a wider audience, but they may lose their persistant fans if the games become too shallow. ME and ME2 are single player games. EA seems to be trying to 'stuff' a lot into ME 3 with co-op play, the RPG elements dumbed down, Origin, etc. However, I've never been a fan of one size fits all. I hope they succeed in at least keeping the old RPG fans who played ME and ME 2 happy first.
#563
Posté 28 novembre 2011 - 12:36
#564
Guest_Catch This Fade_*
Posté 28 novembre 2011 - 12:36
Guest_Catch This Fade_*
I'd probably have an easier time agreeing with some of your points if they weren't typed so...stupid I guess? Can't really think of a better word right now. Schoolwork + Tired = Brain fried.Swampthing500 wrote...
jreezy wrote...
They're still making RPGs as far as I can tell, I'm not seeing the problem here.Swampthing500 wrote...
jreezy wrote...
You're taking your dislike of BioWare a little too far.Swampthing500 wrote...
This is why I am so cynical about ME3. EA wants those millions, and is perfectly willing to turn any future RPG into a COD-clone in order to get those sales.
I shall be perfectly happy is ME3 flops, all the employees of Bioware are fired and the company is disbanded.
Not really. Anyone who has seen what happened to studios such as Origin and Black Isle can see what will eventually happen. It's better to get it over with as soon as possible rather than having to endure a declining series of hollowed out, brainless games that are supposed to be RPGs.
Save us all of that and just disband Bioware. The studio is lost us.
Everything, everything I have seen about ME3 is making me nervous.
EA CEO saying how he wants to change gameplay mechanics to "widen" the audience base: nervous, because they are trying to get the durr-shooter audience.
Multiplayer: nervous, because it is a pointless accessory that will take time away from game development and and is nothing but an attempt to make the title more "mainstream"
The new NPC who is a refugee from GoW and whose neck is mightier than his mental capacity: nervous, because the bulked-up noodle-head seems created only to appeal to bros. At least Miranda and Jacob appeared in ME Galaxy and were related to the wider setting/lore.
Action mode: nervous, taking away the important parts of ME (the story/dialogue) so the durr-shooter crowd won't hurt themselves by overthinking.
Hooker!Ashley: I don't need to say anything else about this.
The ending from the script/reapers: an example of incredibly poor writing.
Dialogue from the script: again, very poor writing
The DA2 example: nervous, because Bioware changed a popular game style/forumla to get the bro-crowd, resulting in a dumbed down version compared to the previous game.
#565
Posté 28 novembre 2011 - 12:39
#566
Posté 28 novembre 2011 - 12:39
#567
Posté 28 novembre 2011 - 12:40
By that equation you're a durr shooter fan by Swampthing's logic...jreezy wrote...
I'd probably have an easier time agreeing with some of your points if they weren't typed so...stupid I guess? Can't really think of a better word right now. Schoolwork + Tired = Brain fried.Swampthing500 wrote...
jreezy wrote...
They're still making RPGs as far as I can tell, I'm not seeing the problem here.Swampthing500 wrote...
jreezy wrote...
You're taking your dislike of BioWare a little too far.Swampthing500 wrote...
This is why I am so cynical about ME3. EA wants those millions, and is perfectly willing to turn any future RPG into a COD-clone in order to get those sales.
I shall be perfectly happy is ME3 flops, all the employees of Bioware are fired and the company is disbanded.
Not really. Anyone who has seen what happened to studios such as Origin and Black Isle can see what will eventually happen. It's better to get it over with as soon as possible rather than having to endure a declining series of hollowed out, brainless games that are supposed to be RPGs.
Save us all of that and just disband Bioware. The studio is lost us.
Everything, everything I have seen about ME3 is making me nervous.
EA CEO saying how he wants to change gameplay mechanics to "widen" the audience base: nervous, because they are trying to get the durr-shooter audience.
Multiplayer: nervous, because it is a pointless accessory that will take time away from game development and and is nothing but an attempt to make the title more "mainstream"
The new NPC who is a refugee from GoW and whose neck is mightier than his mental capacity: nervous, because the bulked-up noodle-head seems created only to appeal to bros. At least Miranda and Jacob appeared in ME Galaxy and were related to the wider setting/lore.
Action mode: nervous, taking away the important parts of ME (the story/dialogue) so the durr-shooter crowd won't hurt themselves by overthinking.
Hooker!Ashley: I don't need to say anything else about this.
The ending from the script/reapers: an example of incredibly poor writing.
Dialogue from the script: again, very poor writing
The DA2 example: nervous, because Bioware changed a popular game style/forumla to get the bro-crowd, resulting in a dumbed down version compared to the previous game.
#568
Posté 28 novembre 2011 - 12:40
Random Nobody wrote...
Obviously you're a evolutionarily stunted meathead, SWM. Only explanation.
Yay, and I don't even like meat!
#569
Posté 28 novembre 2011 - 12:51
*yawn*Terror_K wrote...
Well, I was referring more to import choices than anything. The whole "import across three games and write your own story" aspect was Mass Effect's big claim to fame, banner waving feature originally, but ME2 reduced most outcomes to diddily and squat when it came to meaningful consequences, as well as diverting the focus of the plot in ME2 away from aspects that seemed to be important in ME1. What I meant is that ME3 migght fix the damage by actually having some more varied and deeper consequences, especially since it's the final part. With nowhere else go go, they should be free to go nuts, which is what Casey Hudson basically said shortly after ME2 came out. The question is as to whether they will, or whether it'll be ME2 all over again.
Yeah, you know that this has nothing to do with ME3, and you just keep on at it. ME3 imports the same choices from ME1, just like ME2 did. It doesn't just discard the previous imported data. Regardless of that, your rant is highly subjective. Comparatively speaking, ME2, just as any post-BG BioWare game, doesn't alter the universe as drastically as other games, whether that has to do with imports or not.
Having played most of the big-name RPGs of the 2000s (and a couple from the 90s), I can definitely question your opinion that "choices don't matter". I recognize ME2 as one of the most personalized games of its time. True, maybe the universe itself won't change too drastically when you sacrifice the Council (well, it does, we just don't see too much of that in-game), but your personal interactions with NPCs definitely do. And what BioWare has achieved is to create a franchise where you actually care for what you do.
Most games, especially RPGs, which are filled with tropes and uninteresting ideas fail miserably at that. In the end, even I, with my very limited knowledge on game design could create a text-based game with more choices and effects than all BioWare games combined. But there's a HUGE difference between choices that matter to you, and choices that the game tells you that matter.
See, I don't get this at all. VS could have been much worse, and I am personally wondering if the "disappointment" came from hardcore VS fans who were disappointed that they couldn't have VS as squadmates, rather than fans of the game itself. The VS would just not fit in ME2's storyline.They've got a chance. We've got Kaidan or Ashley back in full force now, which really gives them a chance to open them up beyond the weak clones of each other that were barely explored in ME2. Horizon was extremely weak, and now ME3 has a chance to make up for it. Many felt that LotSB for instance made up for much of what was wrong with vanilla Liara and her part in ME2, and ME3 could do the same for Kaidan and Ashley. Same for The Council and their fate. I would have said the same for Anderson or Udina, but that's been retconned. Garrus, Tali or almost anybody else surviving or not surviving ME2 should have a fairly big impact. Wrex's fate from ME1 should too, and not just have Wreav in his place again given what we've seen of the Sur'kesh stuff. Same goes for Mordin here. Legion should have massive differences regarding what you did with him in the first place and then what choice regarding The Geth you made. The list goes on, and the question is still, "will this stuff really matter?" Will it make a big difference, or just colour the dialogue through circumstances that are otherwise identical and that's it?
I'll agree partially with you on Liara, though the problem is a poor application of the comic story arcs, rather than anything else. LotSB was the biggest example of fan service I have seen in a while, but I thoroughly enjoyed it due to the high production values it had.
Here is where you are wrong: Your squadmates already matter in ME3.
Maybe not to you, but you are definitely among the group BioWare would logically cater to. Yes, Wreav WILL have to have a similar role to Wrex in ME3. You won't just miss an entire story arc because you didn't have enough paragon points 4 years ago. But no, Wreav won't have the same interaction with you, Liara, or Garrus, as we have seen in the demo. There's a huge difference when it comes to the emotional effect, and some of the consumer base appreciate that greatly.
I'll disagree with you there.One thing ME2 actually did well in a few cases (yes, that's right... I'm giving a positive comment to ME2) was showing us changes within the game itself paying off. One of the best examples of this is what you did with both Veetor and Kal'Reegar affects what happens later on The Migrant Fleet. Simply put, "more of this!" for ME3. One of the few good imports from ME1 to ME2 was also Gianna Parasini, whose presence was determined by choices you made in ME1, but also had varied dialogue related to both how you dealt with her in the original game, but also with what you do in ME2. It also provided a unique, proper quest with multiple options only available if certain conditions were met regarding ME1, rather than just a cameo. The same could have been said for Shiala's quest if she wasn't also weakly substituted by a generic Feros colonist had she been killed with the mission being identical otherwise. That's an example of how you don't do it.
ME2 was wrong to fill itself with cameos and e-mails. They should have waited for ME3 to do that. It just doesn't make much sense to have that many subplots of the first act maintained in the second act, rather than resolved in the third act.
#570
Posté 28 novembre 2011 - 12:54
#571
Posté 28 novembre 2011 - 01:04
IsaacShep wrote...
As to answer the main question of this title, yes. I think they are mad with the fanbase and lack of dev response in this thread may be telling of that.
While I think there are things that may cause devs to become frustrated at times, which IMO is normal human behaviour, I don't think they are mad with the fanbase.
Lack of response in this thread might be because they may feel the whole question is too ridiculous to dig in. And what could they say even if they were "We hate you, go away" isn't IMO best way to market products.
#572
Posté 28 novembre 2011 - 01:06
#573
Posté 28 novembre 2011 - 01:14
They're mad because people were upset after reading it. I bet they were so proud and confident that their story will be showered with praises, and totally didn't expect to receive such a strong negative reaction.
They probably assumed that 90% of their players are Tali & Garrusmancers and will therefore like what they wrote. Oh well, thats what you get for drinking too much Dextromancer kool aid.
Its been quiet because they're busy negotiating deals with the VA's, trying to get them back for some last minute work.
Modifié par Ticktank, 28 novembre 2011 - 01:19 .
#574
Posté 28 novembre 2011 - 01:16
Casey even sent me to bed with no dinner.IsaacShep wrote...
As to answer the main question of this title, yes. I think they are mad with the fanbase and lack of dev response in this thread may be telling of that.
Get a grip.
#575
Posté 28 novembre 2011 - 01:17




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