Well.... Getting this back on topic, I'd have to agree with some of the people inherent telling Bioware to get over it. They haven't kept their promises that they made when marketing ME1. ME2 was just GoW with a FEW dialogue choices that only alter the tone. It was very linear. Judging by the leaked script, ME3 is more linear than ME2, with a lot of scripted "over the top moments" as C Hudson put it.
They say it was an early draft, but given ME2 and DA2 I'm not so quick to hold my breath on that. It's pretty sad that a developer is going to toss aside its fan base in favor for a new one that wont be loyal and will leave them as soon as the next cawaduty comes out. I play all genres. I have games that fill my racing genre, my shooting genre, action genre, rpg genre, etc... Bioware has been the main developer for my rpg genre, along with Bethesda. Now it seems they want to do what everyone's doing these days, trying to cash in by copying call of duty. They even said it themselves. Once biowares left the rpg genre, all we will have is Bethesda, who's beginning to dumb down their games as well. It's only a matter of time before TES is an action adventure game.
What I don't understand is why not make mass effect 3 a strong rpg with loot, deep and numerous dialogue choices, exploration, improved inventory, and more unique personalization of Shepard, along with the strong combat mechanics? Is that touch to ask? Can we not have the best of both genres, and have a true shooter rpg mix that's extremely strong and balanced on both sides? They would make so much more off of ME3 if they were to do this. It ensures high replayability. The only reason I can guess that they're only having strong shooter elements with weak rpg elements is because they don't want to scare away potential cawaduty fanboys with having to choose ALL of your dialogue, or manage an inventory, or making decisions, or exploration and loot. What other reason could there be for strengthening only the shooter mechanics and not the rpg mechanics?
-Polite