Is BioWare mad with the fanbase?
#126
Posté 27 novembre 2011 - 07:19
#127
Posté 27 novembre 2011 - 07:19
PoliteAssasin wrote...
Well.... Getting this back on topic, I'd have to agree with some of the people inherent telling Bioware to get over it. They haven't kept their promises that they made when marketing ME1. ME2 was just GoW with a FEW dialogue choices that only alter the tone. It was very linear. Judging by the leaked script, ME3 is more linear than ME2, with a lot of scripted "over the top moments" as C Hudson put it.
-Polite
ME2 was very different from GoW. Come on, you don't really believe they were all that similar do you, besides the fact that it is a TPS?
Not to turn this into one of those worn out ME1 VS. ME2 debates, but really, ME1 was just as linear as ME2, and there was just as little impact of your choices (so far) as in ME2 (so far).
Mass Effect is not Skyrim, nor was it ever supposed to be.
#128
Posté 27 novembre 2011 - 07:22
#129
Posté 27 novembre 2011 - 07:24
PoliteAssasin wrote...
Well.... Getting this back on topic, I'd have to agree with some of the people inherent telling Bioware to get over it. They haven't kept their promises that they made when marketing ME1. ME2 was just GoW with a FEW dialogue choices that only alter the tone. It was very linear. Judging by the leaked script, ME3 is more linear than ME2, with a lot of scripted "over the top moments" as C Hudson put it.
They say it was an early draft, but given ME2 and DA2 I'm not so quick to hold my breath on that. It's pretty sad that a developer is going to toss aside its fan base in favor for a new one that wont be loyal and will leave them as soon as the next cawaduty comes out. I play all genres. I have games that fill my racing genre, my shooting genre, action genre, rpg genre, etc... Bioware has been the main developer for my rpg genre, along with Bethesda. Now it seems they want to do what everyone's doing these days, trying to cash in by copying call of duty. They even said it themselves. Once biowares left the rpg genre, all we will have is Bethesda, who's beginning to dumb down their games as well. It's only a matter of time before TES is an action adventure game.
What I don't understand is why not make mass effect 3 a strong rpg with loot, deep and numerous dialogue choices, exploration, improved inventory, and more unique personalization of Shepard, along with the strong combat mechanics? Is that touch to ask? Can we not have the best of both genres, and have a true shooter rpg mix that's extremely strong and balanced on both sides? They would make so much more off of ME3 if they were to do this. It ensures high replayability. The only reason I can guess that they're only having strong shooter elements with weak rpg elements is because they don't want to scare away potential cawaduty fanboys with having to choose ALL of your dialogue, or manage an inventory, or making decisions, or exploration and loot. What other reason could there be for strengthening only the shooter mechanics and not the rpg mechanics?
-Polite
*applauds*
Pretty much this.
Though I had to say, I actually Skyrim was an improvement over Oblivion. Sure, the overall system is a little simplified, but it's leagues ahead of the anti-backwards progression system of its predecessors and overall you can actually do more. The only thing that really sucks is the interface, but overall I think it's a good example of actual streamlining and not simply dumbing down. What the Mass Effect devs claimed ME2 did was streamlining, but it wasn't. At least in Skyrim I can do pretty much everything I could in Oblivion, and more.
#130
Posté 27 novembre 2011 - 07:24
ReconTeam wrote...
Ghost-621 wrote...
Try arguing instead of pooping out responses, all right? Try actually saying something intellectual. You know, fight back?
Bioware, I say again..this is what you've stooped down to appease? Hmph. All right then.
Let me think, what was your arguments again? Oh yeah, now I remember. "TEH DUMB COD/GOW FANZ HAVE DESTROYED ME3! WHY ISN'T THIS ME1 BIOWARE, WHY U HATE ME?"
BTW you might want to try improving your reading comprehension.
Cute. You've moved from trying to attack certain fangroups, to Quole (and that didn't work out too well for you), now to me (and it hasn't and won't work out well for you here either). Just go back to telling youself you're intelligent, and you'll feel better, aight? Work on your grammar while you're at it.
Back on topic, Bioware really should have no trouble understanding why the fanbase is so up-in-arms at them. They have litterally done nothing to promote the game other than laser blades, multiplayer, and explosions.
#131
Guest_Catch This Fade_*
Posté 27 novembre 2011 - 07:25
Guest_Catch This Fade_*
At least when you're mad you offer constructive criticisms. It seems to be a rarity on here.Terror_K wrote...
jreezy wrote...
That's funny.didymos1120 wrote...
Terror_K wrote...
To be honest, I'm more than a little mad with BioWare lately....
Lately?
Well, I started getting a little annoyed and concerned a few years ago, but it wasn't really until DA2 came along that I went from "annoyed and concerned" and into "mad" territory. And several other factors since regarding ME3 haven't really helped matters, not to mention some comments from the Doctors and other BioWare devs that strongly indicate that they simply no longer even want to develop good, deep, proper RPGs any more.
#132
Posté 27 novembre 2011 - 07:27
Terror_K wrote...
PoliteAssasin wrote...
Well.... Getting this back on topic, I'd have to agree with some of the people inherent telling Bioware to get over it. They haven't kept their promises that they made when marketing ME1. ME2 was just GoW with a FEW dialogue choices that only alter the tone. It was very linear. Judging by the leaked script, ME3 is more linear than ME2, with a lot of scripted "over the top moments" as C Hudson put it.
They say it was an early draft, but given ME2 and DA2 I'm not so quick to hold my breath on that. It's pretty sad that a developer is going to toss aside its fan base in favor for a new one that wont be loyal and will leave them as soon as the next cawaduty comes out. I play all genres. I have games that fill my racing genre, my shooting genre, action genre, rpg genre, etc... Bioware has been the main developer for my rpg genre, along with Bethesda. Now it seems they want to do what everyone's doing these days, trying to cash in by copying call of duty. They even said it themselves. Once biowares left the rpg genre, all we will have is Bethesda, who's beginning to dumb down their games as well. It's only a matter of time before TES is an action adventure game.
What I don't understand is why not make mass effect 3 a strong rpg with loot, deep and numerous dialogue choices, exploration, improved inventory, and more unique personalization of Shepard, along with the strong combat mechanics? Is that touch to ask? Can we not have the best of both genres, and have a true shooter rpg mix that's extremely strong and balanced on both sides? They would make so much more off of ME3 if they were to do this. It ensures high replayability. The only reason I can guess that they're only having strong shooter elements with weak rpg elements is because they don't want to scare away potential cawaduty fanboys with having to choose ALL of your dialogue, or manage an inventory, or making decisions, or exploration and loot. What other reason could there be for strengthening only the shooter mechanics and not the rpg mechanics?
-Polite
*applauds*
Pretty much this.
Though I had to say, I actually Skyrim was an improvement over Oblivion. Sure, the overall system is a little simplified, but it's leagues ahead of the anti-backwards progression system of its predecessors and overall you can actually do more. The only thing that really sucks is the interface, but overall I think it's a good example of actual streamlining and not simply dumbing down. What the Mass Effect devs claimed ME2 did was streamlining, but it wasn't. At least in Skyrim I can do pretty much everything I could in Oblivion, and more.
Quoted both of you for the truth.
#133
Posté 27 novembre 2011 - 07:27
#134
Posté 27 novembre 2011 - 07:27
111987 wrote...
PoliteAssasin wrote...
Well.... Getting this back on topic, I'd have to agree with some of the people inherent telling Bioware to get over it. They haven't kept their promises that they made when marketing ME1. ME2 was just GoW with a FEW dialogue choices that only alter the tone. It was very linear. Judging by the leaked script, ME3 is more linear than ME2, with a lot of scripted "over the top moments" as C Hudson put it.
-Polite
ME2 was very different from GoW. Come on, you don't really believe they were all that similar do you, besides the fact that it is a TPS?
Not to turn this into one of those worn out ME1 VS. ME2 debates, but really, ME1 was just as linear as ME2, and there was just as little impact of your choices (so far) as in ME2 (so far).
Mass Effect is not Skyrim, nor was it ever supposed to be.
Do you mean linear in terms of plot, or linear in terms of world?
Most RPGs have linear plots: The Witcher, Gothic 2, Ultima 7, NWN 1 and 2, Baldurs Gate 2. There is still room for player control in dialogue and quest outcomes.
ME 1 had a very open world, so it was not linear in that sense.
#135
Posté 27 novembre 2011 - 07:28
#136
Posté 27 novembre 2011 - 07:28
111987 wrote...
Not to turn this into one of those worn out ME1 VS. ME2 debates, but really, ME1 was just as linear as ME2, and there was just as little impact of your choices (so far) as in ME2 (so far).
Aside from the fact that ME1 actually allowed a few more approaches to a mission now and then aside from a Paragon or Renegade one at the end of a situation, it was actually ME2 that let ME1 down. ME2 should have been where a lot of the impact from ME1's choices was, rather than within ME1 itself. Unfortunately with a few very rare exceptions, ME2 ended up being too independent and removed from ME1, and the stuff that did carry over was usually either swept under the rug, trivialised to the point of no longer being important or relevant, relegated to a simple substitution that merely coloured situations that should have been radically different or reduced to some emails and nothing else.
#137
Posté 27 novembre 2011 - 07:28
Quole wrote...
My Tali blow-up doll is with me at all times. That is not a possibility.ReconTeam wrote...
Quole wrote...
Well..... Tali is more important. As is my job here at the BSN.
Of course. But it seems Ghost over there wants to steal the job of your Tali blow-up doll. You'd better watch out.

Hey, I just found this...
#138
Posté 27 novembre 2011 - 07:28
Hellbound555 wrote...
you want a deep, proper RPG? go play dungeons and dragons.
Or Baldurs Gate or Kotor.
#139
Posté 27 novembre 2011 - 07:28
Ghost-621 wrote...
Terror_K wrote...
PoliteAssasin wrote...
Well.... Getting this back on topic, I'd have to agree with some of the people inherent telling Bioware to get over it. They haven't kept their promises that they made when marketing ME1. ME2 was just GoW with a FEW dialogue choices that only alter the tone. It was very linear. Judging by the leaked script, ME3 is more linear than ME2, with a lot of scripted "over the top moments" as C Hudson put it.
They say it was an early draft, but given ME2 and DA2 I'm not so quick to hold my breath on that. It's pretty sad that a developer is going to toss aside its fan base in favor for a new one that wont be loyal and will leave them as soon as the next cawaduty comes out. I play all genres. I have games that fill my racing genre, my shooting genre, action genre, rpg genre, etc... Bioware has been the main developer for my rpg genre, along with Bethesda. Now it seems they want to do what everyone's doing these days, trying to cash in by copying call of duty. They even said it themselves. Once biowares left the rpg genre, all we will have is Bethesda, who's beginning to dumb down their games as well. It's only a matter of time before TES is an action adventure game.
What I don't understand is why not make mass effect 3 a strong rpg with loot, deep and numerous dialogue choices, exploration, improved inventory, and more unique personalization of Shepard, along with the strong combat mechanics? Is that touch to ask? Can we not have the best of both genres, and have a true shooter rpg mix that's extremely strong and balanced on both sides? They would make so much more off of ME3 if they were to do this. It ensures high replayability. The only reason I can guess that they're only having strong shooter elements with weak rpg elements is because they don't want to scare away potential cawaduty fanboys with having to choose ALL of your dialogue, or manage an inventory, or making decisions, or exploration and loot. What other reason could there be for strengthening only the shooter mechanics and not the rpg mechanics?
-Polite
*applauds*
Pretty much this.
Though I had to say, I actually Skyrim was an improvement over Oblivion. Sure, the overall system is a little simplified, but it's leagues ahead of the anti-backwards progression system of its predecessors and overall you can actually do more. The only thing that really sucks is the interface, but overall I think it's a good example of actual streamlining and not simply dumbing down. What the Mass Effect devs claimed ME2 did was streamlining, but it wasn't. At least in Skyrim I can do pretty much everything I could in Oblivion, and more.
Quoted both of you for the truth.
Quoted again for absolute truth!
#140
Guest_greengoron89_*
Posté 27 novembre 2011 - 07:32
Guest_greengoron89_*
St. Eve wrote...
I hate each and every single one of you wankers.
For once, you and I completely and utterly agree on something.
#141
Posté 27 novembre 2011 - 07:34
Eustacia wrote...
Ghost-621 wrote...
Terror_K wrote...
PoliteAssasin wrote...
Well.... Getting this back on topic, I'd have to agree with some of the people inherent telling Bioware to get over it. They haven't kept their promises that they made when marketing ME1. ME2 was just GoW with a FEW dialogue choices that only alter the tone. It was very linear. Judging by the leaked script, ME3 is more linear than ME2, with a lot of scripted "over the top moments" as C Hudson put it.
They say it was an early draft, but given ME2 and DA2 I'm not so quick to hold my breath on that. It's pretty sad that a developer is going to toss aside its fan base in favor for a new one that wont be loyal and will leave them as soon as the next cawaduty comes out. I play all genres. I have games that fill my racing genre, my shooting genre, action genre, rpg genre, etc... Bioware has been the main developer for my rpg genre, along with Bethesda. Now it seems they want to do what everyone's doing these days, trying to cash in by copying call of duty. They even said it themselves. Once biowares left the rpg genre, all we will have is Bethesda, who's beginning to dumb down their games as well. It's only a matter of time before TES is an action adventure game.
What I don't understand is why not make mass effect 3 a strong rpg with loot, deep and numerous dialogue choices, exploration, improved inventory, and more unique personalization of Shepard, along with the strong combat mechanics? Is that touch to ask? Can we not have the best of both genres, and have a true shooter rpg mix that's extremely strong and balanced on both sides? They would make so much more off of ME3 if they were to do this. It ensures high replayability. The only reason I can guess that they're only having strong shooter elements with weak rpg elements is because they don't want to scare away potential cawaduty fanboys with having to choose ALL of your dialogue, or manage an inventory, or making decisions, or exploration and loot. What other reason could there be for strengthening only the shooter mechanics and not the rpg mechanics?
-Polite
*applauds*
Pretty much this.
Though I had to say, I actually Skyrim was an improvement over Oblivion. Sure, the overall system is a little simplified, but it's leagues ahead of the anti-backwards progression system of its predecessors and overall you can actually do more. The only thing that really sucks is the interface, but overall I think it's a good example of actual streamlining and not simply dumbing down. What the Mass Effect devs claimed ME2 did was streamlining, but it wasn't. At least in Skyrim I can do pretty much everything I could in Oblivion, and more.
Quoted both of you for the truth.
Quoted again for absolute truth!
Yes, they have strayed from what ME1 was originally marketed as. However, let's look at the big picture here. The Mass Effect franchise has expanded beyond anything they had expected. There is a live action film coming out, and the universe/story has been fleshed out more than most sci-fi film releases these days. By making ME3 more linear, they are ensuring a great ending to what will be an iconic trilogy. Leave the games made solely for player choice to Bethesda, Mass Effect has evolved into something else, a great sci-fi franchise and story that stands its ground without relying solely on "I get to choose my own adventure!" appeal. I love player choice, and ME3 still has it, but Bioware knows the story they want to tell, and they are great story-tellers. If you accept it for what it has become, then you will enjoy it as much as any other epic story set in a sci-fi universe.
#142
Posté 27 novembre 2011 - 07:35
-Polite
#143
Posté 27 novembre 2011 - 07:35
#144
Posté 27 novembre 2011 - 07:36
Ghost-621 wrote...
Cute. You've moved from trying to attack certain fangroups, to Quole (and that didn't work out too well for you), now to me (and it hasn't and won't work out well for you here either). Just go back to telling youself you're intelligent, and you'll feel better, aight? Work on your grammar while you're at it.
Back on topic, Bioware really should have no trouble understanding why the fanbase is so up-in-arms at them. They have litterally done nothing to promote the game other than laser blades, multiplayer, and explosions.
Are you always this clueless or did you just forget to take your medication this morning? You're too stupid to even read what I said earlier and you think you're winning this argument? How pathetic. You **** and moan about CoD/GoW fans destroying the game and then tried to insult me (seems that didn't work out too well for you) and start kissing Quole's ass. All because you're butthurt that somebody disagreed with you.
If you're as representive of the "true" fanbase as you think you are, it's easy to understand why Bioware would be mad at a bunch of self-righteous morons like yourself.
#145
Posté 27 novembre 2011 - 07:37
-Polite
#146
Posté 27 novembre 2011 - 07:38
#147
Posté 27 novembre 2011 - 07:38
FVCK YOU!
Modifié par Child Mangler, 27 novembre 2011 - 07:38 .
#148
Posté 27 novembre 2011 - 07:40
Indeed. Its rather depressing. Some people are not capable of comprehending that though.PoliteAssasin wrote...
@Biotic Sage - Theres a term for that mate, it's called selling out. You don't market a trilogy as being customizable and unique to each individual player and then go back on that promise halfway through. Bioware has shown us they their word means nothing when it comes to marketing.
-Polite
#149
Posté 27 novembre 2011 - 07:41
#150
Posté 27 novembre 2011 - 07:42
Biotic Sage wrote...
Yes, they have strayed from what ME1 was originally marketed as. However, let's look at the big picture here. The Mass Effect franchise has expanded beyond anything they had expected. There is a live action film coming out, and the universe/story has been fleshed out more than most sci-fi film releases these days. By making ME3 more linear, they are ensuring a great ending to what will be an iconic trilogy. Leave the games made solely for player choice to Bethesda, Mass Effect has evolved into something else, a great sci-fi franchise and story that stands its ground without relying solely on "I get to choose my own adventure!" appeal. I love player choice, and ME3 still has it, but Bioware knows the story they want to tell, and they are great story-tellers. If you accept it for what it has become, then you will enjoy it as much as any other epic story set in a sci-fi universe.
Oh, yes... of course. I'm certainly going to LOVE watching the new Mass Effect film that'll just be like every other piece of action Hollywood dross these days, telling a story I've already seen by canonising Shepard and his choices, while Turians will probably have feathers and asari long purple hair because the director wants to change things up and it's nothing but a non-sensical, over-the-top action movie with explosion, awful dialogue and shaky camera work, etc.
Yep... being popular and shallow by selling out and going for mass appeal over actual quality and depth always makes for a far better series.
And yeah... what every happened to that, "this is the final part so we can go nuts" approach and attitude from Casey and co?




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