... thats true with almost every game though. Skyrim would be so much better.........Child Mangler wrote...
I HATE BIOWARE! THERE IS TOO MUCH SHOOTING AND NOT ENOUGH SEX IN THEIR GAMES!
Is BioWare mad with the fanbase?
#151
Posté 27 novembre 2011 - 07:42
#152
Posté 27 novembre 2011 - 07:42
#153
Posté 27 novembre 2011 - 07:43
PoliteAssasin wrote...
@Biotic Sage - Theres a term for that mate, it's called selling out. You don't market a trilogy as being customizable and unique to each individual player and then go back on that promise halfway through. Bioware has shown us they their word means nothing when it comes to marketing.
-Polite
Personally the Mass Effect universe is more important to me than the gameplay experience. The franchise has gone beyond video games and is moving into great intellectual property territory. You can still play games that allow you to make every single choice. Mass Effect still allows you to make plenty of significant choices that help to flavor the skeleton-outline of the story. It's not selling out when you adapt to how your franchise is evolving over time.
Also, I'm not concerned about RPG features. I have been closely falling ME3's development, and the powers/weapon systems are ten times deeper than ME1 and ME2 combined. The classes have really been differentiated and now feel truly unique from each other; it was a good starting step in ME2 when they gave each class a unique power, but whereas ME2 was a huge step back in terms of RPG features, ME3 so far only looks to be a huge leap forward, possibly even jumping over ME1 overall.
#154
Posté 27 novembre 2011 - 07:43
TheKillerAngel wrote...
Hey, I just found this...
LMAO! Look at the state of his room.
#155
Posté 27 novembre 2011 - 07:44
Terror_K wrote...
111987 wrote...
Not to turn this into one of those worn out ME1 VS. ME2 debates, but really, ME1 was just as linear as ME2, and there was just as little impact of your choices (so far) as in ME2 (so far).
Aside from the fact that ME1 actually allowed a few more approaches to a mission now and then aside from a Paragon or Renegade one at the end of a situation, it was actually ME2 that let ME1 down. ME2 should have been where a lot of the impact from ME1's choices was, rather than within ME1 itself. Unfortunately with a few very rare exceptions, ME2 ended up being too independent and removed from ME1, and the stuff that did carry over was usually either swept under the rug, trivialised to the point of no longer being important or relevant, relegated to a simple substitution that merely coloured situations that should have been radically different or reduced to some emails and nothing else.
ME1 only allowed you to approach Port Hanshan in multiple ways. That's really all I can remember; everything else was fairly linear. But I agree, ME2 could have done a better job of making choice matter, but I do understand that if every choice hugely altered the experience, making a cohesive trilogy would be impossible.
Swampthing500 wrote...
111987 wrote...
PoliteAssasin wrote...
Well....
Getting this back on topic, I'd have to agree with some of the people
inherent telling Bioware to get over it. They haven't kept their
promises that they made when marketing ME1. ME2 was just GoW with a FEW dialogue choices that only alter the tone. It was very linear. Judging by the leaked script, ME3 is more linear than ME2, with a lot of scripted "over the top moments" as C Hudson put it.
-Polite
ME2
was very different from GoW. Come on, you don't really believe they
were all that similar do you, besides the fact that it is a TPS?
Not
to turn this into one of those worn out ME1 VS. ME2 debates, but
really, ME1 was just as linear as ME2, and there was just as little
impact of your choices (so far) as in ME2 (so far).
Mass Effect is not Skyrim, nor was it ever supposed to be.
Do you mean linear in terms of plot, or linear in terms of world?
Most
RPGs have linear plots: The Witcher, Gothic 2, Ultima 7, NWN 1 and 2,
Baldurs Gate 2. There is still room for player control in dialogue and
quest outcomes.
ME 1 had a very open world, so it was not linear in that sense.
Linear in terms of plot and world and level design (if we're using the same definitions). Sure you could choose whether you went to Therum, Feros, or Noveria first, but that's really just the illusion of choice as eventually you have to go to all and there is no difference what order you choose. And the levels themselves were quite linear.
Port Hanshan is really the only section of the game where mutliple options exist; that was great. But it is the only instance in ME1 that I can think of.
Modifié par 111987, 27 novembre 2011 - 07:46 .
#156
Posté 27 novembre 2011 - 07:44
Child Mangler wrote...
WHAT'S UP BSN!
FVCK YOU!
St. Eve wrote...
I hate each and every single one of you wankers.
I Support Blatant Hatred of Fans in ME3.
No, really. Everybody who's not on my friend's list. Go kill yourselves.
Except Ish. She's pretty cool. But not around these forums.
#157
Posté 27 novembre 2011 - 07:45
#158
Posté 27 novembre 2011 - 07:45
Terror_K wrote...
Biotic Sage wrote...
Yes, they have strayed from what ME1 was originally marketed as. However, let's look at the big picture here. The Mass Effect franchise has expanded beyond anything they had expected. There is a live action film coming out, and the universe/story has been fleshed out more than most sci-fi film releases these days. By making ME3 more linear, they are ensuring a great ending to what will be an iconic trilogy. Leave the games made solely for player choice to Bethesda, Mass Effect has evolved into something else, a great sci-fi franchise and story that stands its ground without relying solely on "I get to choose my own adventure!" appeal. I love player choice, and ME3 still has it, but Bioware knows the story they want to tell, and they are great story-tellers. If you accept it for what it has become, then you will enjoy it as much as any other epic story set in a sci-fi universe.
Oh, yes... of course. I'm certainly going to LOVE watching the new Mass Effect film that'll just be like every other piece of action Hollywood dross these days, telling a story I've already seen by canonising Shepard and his choices, while Turians will probably have feathers and asari long purple hair because the director wants to change things up and it's nothing but a non-sensical, over-the-top action movie with explosion, awful dialogue and shaky camera work, etc.
Yep... being popular and shallow by selling out and going for mass appeal over actual quality and depth always makes for a far better series.
And yeah... what every happened to that, "this is the final part so we can go nuts" approach and attitude from Casey and co?
Popular does not always equal shallow. Yes, it could turn into that, but let's hope it doesn't. Lord of the Rings had mass appeal and the Fellowship is my favorite movie of all time.
As for the "going nuts in the final part," maybe we should wait until the game comes out to make such judgments...
#159
Posté 27 novembre 2011 - 07:45
Modifié par Quole, 27 novembre 2011 - 07:45 .
#160
Posté 27 novembre 2011 - 07:45
There were Skyrim nude mods less than 24 hours after the game was out. It's hilarious. In a good way.
Ticktank wrote...
TheKillerAngel wrote...
Hey, I just found this...
LMAO! Look at the state of his room.
Obviously he's been rolling about with dat improv'd Tali. Making the fandom proud.
#161
Posté 27 novembre 2011 - 07:46
#162
Guest_greengoron89_*
Posté 27 novembre 2011 - 07:47
Guest_greengoron89_*
Good for entertainment value, if nothing else.
#163
Posté 27 novembre 2011 - 07:47
Modifié par Quole, 27 novembre 2011 - 07:48 .
#164
Posté 27 novembre 2011 - 07:48
Seboist wrote...
ReconTeam wrote...
I just want to know how the leaker was executed? Hanging? Firing squad? Sharks?
Hopefully he's alive and well. Thanks to him some of us were able to save our money for something better(Ninja Gaiden 3 in my case).
is this true?
#165
Posté 27 novembre 2011 - 07:49
#166
Posté 27 novembre 2011 - 07:49
#167
Posté 27 novembre 2011 - 07:49
Do not want.
#168
Posté 27 novembre 2011 - 07:49
#169
Posté 27 novembre 2011 - 07:50
Girls with d!cks confuzzle the hell out of me.
#170
Posté 27 novembre 2011 - 07:50
PoliteAssasin wrote...
@Biotic Sage - Theres a term for that mate, it's called selling out. You don't market a trilogy as being customizable and unique to each individual player and then go back on that promise halfway through. Bioware has shown us they their word means nothing when it comes to marketing.
-Polite
Their misake, IMO, when you boil it all down was going for this silly "each game has to stand on its own" and "each game is the best place for newcomers to start" etc. crap that shot them in the foot. The entire original concept of Mass Effect could have been something unique and spectacular: a true trilogy that is really dependent on the other pieces to work. But BioWare wasted and squandered the brilliance that could have been by instead making three individual games that sort-of link together through Shepard and The Reapers and that's about it. Instead of making sure each game stood on its own, they should have made each part depend on the others. People coming into ME2 without ME1 should have been confused and lost as hell, and the same goes for people coming into ME3 without the other two. ME2 was too independent and all the stuff that seemed important in ME1 seemed just pushed away and trivialised. The Alliance, The Council and all the choices we were told that mattered simply didn't, and the focus was completely shifted to an enemy we'd never even heard of before and a group that were a bunch of sidequests in the original (of which our actions in said sidequests had no real impact on them either).
#171
Posté 27 novembre 2011 - 07:50
#172
Posté 27 novembre 2011 - 07:50
#173
Posté 27 novembre 2011 - 07:51
Modifié par Eustacia, 27 novembre 2011 - 07:51 .
#174
Posté 27 novembre 2011 - 07:52
Am I worried that Bioware is neglecting the RPG aspect of the game? Yes. But blaming fans of GoW, CoD, Halo or whatever is idiotic. It's Bioware who decides the marketing direction and what customer bases they are going to try to appeal to. If you think you're a superior human being because you don't like major FPS/TPS games, I have news for you, you aren't.
The "purists" have had just as many stupid ideas as the "****** FPS fans". You don't have to look in the characters and romance forum very long to see that! ME2 had its flaws but it also had its improvements. If you hate the direction ME3 is going, try making some intelligent (I know that will be hard for you) suggestions rather than ****ing about the CoD/GoW fans and everything they stand for.
Modifié par ReconTeam, 27 novembre 2011 - 07:56 .
#175
Posté 27 novembre 2011 - 07:52
And yet the night is still young.




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