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Best mission of the series


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#1
someone else

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Is it generally agreed that Noveria is by far the best mission in the entire series -  unsurpassed dramatically. brilliant writing (mostly), and unforgettable characterization?  It is also is well up there (ME1 vintage implementation) in terms of gameplay and combat.

Bioware has so far not come close - and I seriously wonder if they can or will in ME3.

Notwithstanding, I am of course open to other views, ill-concieved and erroneous though they may be.

[disclaimer - as a late comer to the series, this may have been
thoroughly hashed through  - if so, apologies - i
never fail to impress myself by rediscovering the obvious.]

#2
Fiery Phoenix

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Lair of the Shadow Broker, Virmire, Suicide Mission, and quite a few others.

#3
Guest_Mr.X.Pen_*

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Virmire because finding out who's really behind the events was a great twist.
It had the best -and most saddening- decision of both games aside from Noveria and Overlord.
It had a good mix of driving the Mako and on foot combat.
You are infiltrating Sarren's facility while determining the fate of the Salarian's team (who is one of the best).
You had the painful choice of killing Wrex.
This mission proves how much I hate the Council.
The dialogue and characters in the mission were the best in both games but all of this is my just opinion on what I beleive is the best mission in the series so far.

Modifié par Mr.X.Pen, 28 novembre 2011 - 07:03 .


#4
JukeFrog

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I personally like Noveria and Virmire.

#5
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It's all personal preference, OP. There's no one agreed "best" mission.

#6
AdmiralCheez

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Noveria? Best mission? Bah. Benezia's speech was awful, there was an abundance of piddly "why the hell am I doing this" tasks, and the final boss fight was a glitchy mess. It was, however, very, very good thanks to the constantly changing environment and mood, the level of complexity and mystery, and the fact that they managed to jam everything good about scifi (minus the space battles) into one very long mission that, had it been fleshed out more, may have been good enough to have its own game. Also, Lorik.

My favorite mission is still the Suicide Mission. While it fell short in implementation in a few places (and the final boss was a jerk HOLD STILL SO I CAN HIT YOU), it brimmed with intensity and just looked and felt cool. The entire game led up to that moment, and nearly everything you'd done up to that point had an effect on the final outcome. It was also incredibly rewarding to see the team finally work as a team, making the whole "go pick up a bunch of oddly dressed killers and solve their daddy issues" shtick worth every minute.

#7
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DLC are fair game, but given their size ought to be broken up into chapters. LotSB-Illium, LotSB-Haglaz.

LotSB doesn't present much in the way of moral dilemmas, though.  Mostly run and gun (or cast and blast, depending on your style.) 
Conversationally - aside from banter with Liara on illium, not much else except the final scene with Vasir, post SB talk with Liara and cabin scene.

Virmire - picking the VS and handling of Wrex is about it. Saren's base is a bit better, but Sovvy's speech is the only bit of real writing (and imho, could stand some improvement) Rana and the Salarian Lt are on a par with other side character/decisions elsewhere.

Suicide mission - lots of choices - who stays, who goes, but only one big choice and it is poorly presented as a moral instead of a strategic choice - not is it right or wrong to hand the base to TIM but what is the risk/reward of either choice.

Be interested in your "quite a few others" - would not dispute that gameplay value may be surpassed elsewhere, though - Horizon on a first play-through, for one.

But as far as Noveria is concerned, the dialog and vocalization - including multiple options - with the Rachi queen not only pose deep moral and ethical questions, they are also written to play on the emotions unlike any other scene that I can bring to mind. If you bring Wrex and Liara, the dilemma is effect is even more keenly defined.

I'll readily concede Liara's confrontation with her mother would benefit from from sharper writing and better delivery, as would Benezia's death scene. Jacob's confrontation with daddy-dearest is notably better. Benezia is [briefly] brought to life quite well, despite those flaws.

Elsewhere, Han Olar is a gem, as is the scientist in the med bay.

Hanshan station deserves a full treatment - which I will probably have to defend later.

Modifié par someone else, 28 novembre 2011 - 07:16 .


#8
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OP has been reading Pride and Prejudice recently.

#9
ODST 3

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someone else wrote...

Is it generally agreed that Noveria is by far the best mission in the entire series -  unsurpassed dramatically. brilliant writing (mostly), and unforgettable characterization?  It is also is well up there (ME1 vintage implementation) in terms of gameplay and combat.

Not by me. Noveria was my least favorite planet in ME 1. I love Lorik Quin and Matsuo and that's about it. I didn't think it was very dramatic at all when Benezia died. She wasn't characterized enough for me to care. Also I wanted to make Kiara Stirling die a slow and painful death and that option was not available. I'm not saying Noveria was bad but it was the most slow-moving mission in all of Mass Effect history. Virmire was far more exciting to me. It's hard to compare missions from ME 2 because they are done in a different style for the most part but I liked the character driven missions better anyway.

#10
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Noveria. Everyone who doesn't think so is WRONG!!

#11
Someone With Mass

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LotSB, Haestrom, Arrival and the Suicide Misison.

Arrival is there because it was more challenging than most missions.

Haestrom because there's an environmental hazard and a geth Colossus.

LotSB because of the cab chase and the assault on the Shadow Broker's ship.

Suicide Mission because...well, this:
Image IPB

Oh, and Virmire because of the talk with Sovereign.

Modifié par Someone With Mass, 28 novembre 2011 - 07:26 .


#12
alex90c

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Suicide Mission, oh man. The build up throughout the game (I had to tell my friend not to spoil himself by watching it on Youtube) and then when you finally hit the Omega-4 relay (I still get goosebumps from that 8 playthroughs later) and go in to the debris field. Then that eerie silence with a bit of commentary from Joker, the attack from those eye-things (forgot what they're called) and the crash landing where the Normandy screeches along the Collector base with sparks everywhere.

Then I mean the whole mission is just amazing (the music really does it for me personally) and the fact that we can see Shepard being proactive (rather than yo wat do we do guise he can be like yo guys were gonna do THIS) in the briefing.

Goddamn I wanna play it again, but I can't just skip to it, I need to do a whole playthrough building up to it.

#13
Sundance31us

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The Suicide Mission...

Payback with epic music. B)

#14
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-Virmire…Sovereign dialogue…timeless.
-LOTSB
-Mordin LM
-Eden Prime
-Noveria
-Feros

#15
someone else

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@SWM - would agree (and have already) that gameplay may likely be surpassed elsewhere - but as far as gameplay, ME is not a particularly challenging as a shooter - even a clutz like me can survive on Insanity - the writing and the story carry the action, as I'm sure you appreciate.

@ODST
Consider Hanshan Station

No where else can you screw with someone the way you can with Opold, the options for multiple double and triple cross abound - Lorik, the Asari rep - and then there is Parasini - in my book the most underappreciated character in the series (but you'd have to include her further development in ME2) so enough to say, given her limited role, delivers major narrative bang for the buck.

#16
Tyrannosaurus Rex

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Ilos + battle of the Citadel
Vimire
Suicide mission
Haestorm
BTDS
LOTSB
Overlord

Thats pretty much it. Add Port Hanshan and Samara's LM if you wish to have chit-chat missions aswell.

I would also disagree about Noveria being the best level ever. I would go so far and pin Peak-15 as one of the worst parts of ME1.

#17
Someone With Mass

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someone else wrote...

@SWM - would agree (and have already) that gameplay may likely be surpassed elsewhere - but as far as gameplay, ME is not a particularly challenging as a shooter - even a clutz like me can survive on Insanity - the writing and the story carry the action, as I'm sure you appreciate.
 


Of course, I like those missions because of the story as well.

#18
Dominus

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While virmire holds a very close runner-up, I'm also going to vote the suicide mission. The word I typically use to describe that one is "Intense", it felt like I was rushing inside the bee's nest, gunning for the queen. While the Final Boss and a few bits and pieces are arguably dubious in quality, it overall makes for one the most challenging(in various ways) and exhilarating parts of the series to date. On a more subjective note, watching your allies die due to your own miscalculations burns like a scar. In "Are Games Art?", an article by GameInformer, they put it perfectly: It was as if you'd pulled the trigger yourself.

#19
Mr. MannlyMan

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It's a tie between Noveria, Ilos and Virmire for me.

Ilos because of its role in the story and the level design.
Noveria because... it's one of the biggest and most complex missions of the series, and has a terrific amount of intrigue and atmosphere going for it.
Virmire because of the life/death decisions, the story revelations and the moments with Saren and Sovereign. Also, Kirahee's speech. "Before the network, there was the fleet! Before diplomacy, there were soldiers!"

#20
Someone With Mass

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Oh, I liked Ilos too. Almost forgot about Vigil.

#21
Michel1986

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Fiery Phoenix wrote...

Lair of the Shadow Broker, Virmire, Suicide Mission, and quite a few others.


Lair of the Shadow Broker was simply the best one out of the series.

#22
SNascimento

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1) Lair of the Shadow Broker - if this DLC set the bars to what we can expect from ME3, there is no limits to how divine the third game can be.
.
2) Suicide Mission
.
3) Ilos

#23
raziel1980

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Fiery Phoenix wrote...

Lair of the Shadow Broker, Virmire, Suicide Mission, and quite a few others.


This.

#24
DiebytheSword

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In my personal order:

Virmire: Sovereign talk amongst best dialogue between hero and villain in sci fi in a long time. Mission itself was gripping throughout with the other teams' chatter throughout the mission. Confrontation with Saren was epic as well.

LOTSB: Shadowbroker base, truly alien setting, fantastic ship, driving and stirring music, Shadowbroker was menacing, Shepard cracking knuckles and throwing down was awesome.

LOTSB: Chasing Spectre Vasir. Great chase sequence, standoff with hostage was classic.

Suicide Mission: Sense of urgency through the ventilation shaft section was great, other crew members given moments of cool, and of course the ending dialogue with TIM let Shep find his/her voice for or against Cerberus.

Ilos: Sense of wonder in an alien ruin, excellent use of Mako in the trench run.

Feros: Great mystery and again, excellent use of Mako on the Skyway. Difficult situations present through Zhu's hope.

Zaeed's loyalty mission: Great consequences mission!

#25
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In second place for me is LotSB and one reason is for that epic fight with him. Because there was nothing more epic than physically beating the Shadow Broker after he delivered such cold speech of confidence. And the music was also very fitting with the fight too.