Do you WANT Shepard to die?
#101
Posté 30 novembre 2011 - 05:58
If BW decides to make it so, well it's their story and I just happen to play in their universe.
#102
Posté 30 novembre 2011 - 06:06
#103
Posté 30 novembre 2011 - 06:18
#104
Posté 30 novembre 2011 - 06:21
But if in ME3 Shepard was forced with the choice of sacrificing himself in a very heroic way to save countless others and end the war with far fewer casualties, then yes I would do it. Saying farewell to Liara would not be easy though...
But seriously, if he does die make him go out with a bang. A blaze of fire and biotics, maybe flying the Normandy alone straight into the heart of Harbinger screaming "YOU SHALL NOT PASS!" or some crazy ****. (I kid but I don't) Don't just have him slip out of a ship as it flies off. And don't make his death so rediculously unlike to happen you actually have to work towards purposefully failing 100% in the final mission for it to actually happen. It honestly felt like nothign more then a gimmick in ME2 that they slapped in there to make it into a selling point for the game with no intentions of actually letting it happen to any serious player.
#105
Posté 30 novembre 2011 - 06:39
Been there done that. Totally cliche way to wrap up the story. If it's an option fine.
#106
Posté 30 novembre 2011 - 06:41
#107
Posté 30 novembre 2011 - 06:44
-Polite
#108
Posté 30 novembre 2011 - 06:51
#109
Posté 30 novembre 2011 - 06:58
I think the Sheppard told this answer very clear ....
#110
Posté 30 novembre 2011 - 08:14
PoliteAssasin wrote...
I wouldn't do it in my playthrough, but it's possible and judging from what I read on the leak, it seems like it won't be like ME2 this time. Remember how in ME2 you can get a lot of positive endings, but have to put forth an effort to get a bad one? Well let's just say it looks like they've reversed that.
-Polite
According to the leaks there ISN'T a soley positive ending, just failure, extremely bad for everyone, bafflingly none sense, and disappointingly unresolved.
Modifié par Total Biscuit, 30 novembre 2011 - 08:15 .
#111
Posté 30 novembre 2011 - 08:17
Total Biscuit wrote...
PoliteAssasin wrote...
I wouldn't do it in my playthrough, but it's possible and judging from what I read on the leak, it seems like it won't be like ME2 this time. Remember how in ME2 you can get a lot of positive endings, but have to put forth an effort to get a bad one? Well let's just say it looks like they've reversed that.
-Polite
According to the leaks there ISN'T a soley positive ending, just failure, extremely bad for everyone, bafflingly none sense, and disappointingly unresolved.
Definition of a good ending.
#112
Posté 30 novembre 2011 - 08:54
Cheesy Blue wrote...
Total Biscuit wrote...
PoliteAssasin wrote...
I wouldn't do it in my playthrough, but it's possible and judging from what I read on the leak, it seems like it won't be like ME2 this time. Remember how in ME2 you can get a lot of positive endings, but have to put forth an effort to get a bad one? Well let's just say it looks like they've reversed that.
-Polite
According to the leaks there ISN'T a soley positive ending, just failure, extremely bad for everyone, bafflingly none sense, and disappointingly unresolved.
Definition of a good ending.
No, a 'good ending' just needs to be well written, internally consitent to established law and characterisation, and give a satisfying conclusion to the preceding plot.
And for the vast majority of people, satisfying = happy ending. Seriously, look at any survey or poll on the subject, usually about half the people surveyed want an ending with no negative drawbacks whatsoever, and only about 5% want an unrelentingly miserable ending. That's higher amongst teens, but even then usually less than 10% of the angsty gits.
Of course often with thse surveys they're being decried by someone moaning about how they don't like happy endings, so anyone that does is stupid and wow is them for having to sift through all the crud everyone else foolishly likes to find the few deppressing gems that only 'smart people' can appreciate. Which is of course human nature, no one wants to admit they're 'wrong', so when the majority disagree with them, it's only natural to dismiss any possibility that you might just have unusual tastes and instead dismiss everyone else as being incorrert.
But to most people, unhappy endings are like having sex, and at the moment of climax the other person takes a dump on you. Sure, a few people with bloody love it, but the vast majority will have just had the entire experience ruined for them.
Modifié par Total Biscuit, 30 novembre 2011 - 08:54 .
#113
Posté 30 novembre 2011 - 09:10
#114
Posté 30 novembre 2011 - 09:21
#115
Posté 30 novembre 2011 - 09:23
#116
Posté 30 novembre 2011 - 09:50
jackyboy666 wrote...
To make the game more believable and actually more interactive I think there should be a definate death depending on the course of action you take. Mass Effect would'nt be as good as it is if it was all happy happy joy joy now would it?
No, but neither would it be good if it were sad sad misery misery. A good balanced plot is usually one that involves seemingly overwhelming odds and powerful evil that makes the heroes eventual triumph hard won and all the more impressive for it. You have to have suffering, the more the better infact, because it makes a heroic victory more satisfying.
Modifié par Total Biscuit, 30 novembre 2011 - 09:51 .
#117
Posté 30 novembre 2011 - 10:10
I think what most people who say they don't like happy endings actually mean it that they don't like clichéd happy endings. You know, the of the "happily ever after" kind where there's nothing but stagnation even if it's in some eternal state of bliss. IMO, death is preferable to that.Total Biscuit wrote...
No, a 'good ending' just needs to be well written, internally consitent to established law and characterisation, and give a satisfying conclusion to the preceding plot.
And for the vast majority of people, satisfying = happy ending. Seriously, look at any survey or poll on the subject, usually about half the people surveyed want an ending with no negative drawbacks whatsoever, and only about 5% want an unrelentingly miserable ending. That's higher amongst teens, but even then usually less than 10% of the angsty gits.
Of course often with thse surveys they're being decried by someone moaning about how they don't like happy endings, so anyone that does is stupid and wow is them for having to sift through all the crud everyone else foolishly likes to find the few deppressing gems that only 'smart people' can appreciate. Which is of course human nature, no one wants to admit they're 'wrong', so when the majority disagree with them, it's only natural to dismiss any possibility that you might just have unusual tastes and instead dismiss everyone else as being incorrert.
But to most people, unhappy endings are like having sex, and at the moment of climax the other person takes a dump on you. Sure, a few people with bloody love it, but the vast majority will have just had the entire experience ruined for them.
As far as I'm concerned, the best kind of ending is one that *is* happy, but leaves an opening for more stories to happen so you don't feel the interesting part of a protagonist's life is basically over. Or one that is happy again, but where the characters' stories peter off into the unknown at some point. The end of the story should feel as if it could be the start of a new one if you so imagine, where you can answer the question of what they will do in 25 years only with "I don't know".
That and a heroic death are both acceptable as long as we can influence which it will be depending on our decisions. But you're right in one thing: it would ****** me off a great deal more to be forced into a heroic sacrifice than to be denied one. And I think the majority of players feels that way, too.
Modifié par Ieldra2, 30 novembre 2011 - 10:13 .
#118
Posté 30 novembre 2011 - 10:25
Total Biscuit wrote...
Thinking about it, I'd be ok with a martyrdom/self-sacrifice to save the galaxy ending as an option for anyone who didn't do enough or make the right choices to get a successful, full victory. You'd still have an ending where you'd messed up, but you'd at least be able to get a kind of happy ending despite that.
I like this idea. I would like an essentially happy ending to be possible, one where Shepard can succeed and survive. A heroic sacrifice as an option to compensate for mistakes along the way could be a good way to get that option in the game for people who want it, but I honestly don't want Shepard's death to be the only ending, or the only ending that feels genuinely heroic. I already did that in DAO, and when I read the epilogue slides, I felt like a monster for breaking Leliana's heart. Don't get me wrong, the Ultimate Sacrifice was done well there, but having done it once, I'd like to do something different.
On top of which, Shepard has already died once, which makes the thought of him/her dying a second time more annoying to me. Damn it, my Shepard already forced her friends and lover to mourn her once; she's not eager to do it again. And Liara made her promise she'd always come back. I don't want to have to break that promise.
That said, if her LI died prior to the point where she had to decide whether to sacrifice herself, she probably wouldn't mind that much.
#119
Posté 30 novembre 2011 - 10:30
In my case Shepard should live, survive, and with him his friends and lover. The galaxy should be saved, but yes, some sacrifices had to be done, not every one will be happy (or alive). Shepard him/herself might suffer PTSD, but that can get cured over time and with help of his/her friends.
There's no "lonesome cowboy riding towards the sun in the west" ending for Shepard in my head. However, there's a Shepard enjoying his/her family a few years after the war.
#120
Posté 30 novembre 2011 - 10:30
#121
Posté 30 novembre 2011 - 10:36
#122
Posté 30 novembre 2011 - 11:26
Something similar to the ME2 suicide mission would work fine
#123
Posté 30 novembre 2011 - 01:21
#124
Posté 30 novembre 2011 - 02:19
Total Biscuit wrote...
jackyboy666 wrote...
To make the game more believable and actually more interactive I think there should be a definate death depending on the course of action you take. Mass Effect would'nt be as good as it is if it was all happy happy joy joy now would it?
No, but neither would it be good if it were sad sad misery misery. A good balanced plot is usually one that involves seemingly overwhelming odds and powerful evil that makes the heroes eventual triumph hard won and all the more impressive for it. You have to have suffering, the more the better infact, because it makes a heroic victory more satisfying.
If Hollywood is your thing sure. But this is Mass Effect and anything is possible. Like life, sometimes you dont always get the last train ride home, or get the job you want, or finish the curry you ordered. It sucks! Yes eventually you get home, get a job (eventually) or manage to get a stomach extension, but thats besides the point. The point is...I dont know what the point is. I think there should be multiple endings. If you play like a ******, you get a ****** ending. Simple
Modifié par jackyboy666, 30 novembre 2011 - 02:44 .
#125
Posté 30 novembre 2011 - 04:07





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