There are only, like, three or four spells which do any respectable amount of damage without risking friendly fire, and most of them are low-tier spells. Winter's Grasp, Lightning, Stone Fist, and Crushing Prison.
Virtually all of the damage-dealing spells can cause friendly fire, and so are virtually useless. All throughout Origins, Morrigan had Tempest and Blizzard but I'm pretty sure I only used those spells two or three times throughout the entire game. Furthermore, most of those large AoE spells do meager damage. Tempest, for instance, only did like 8 damage per second (damage is: [(100 + SP)*0.1], at 2 second intervals) even at the very end of the game when I had the best possible equipment. My warriors and rogue did like 60 damage per hit. Morrigan couldn't do 60 damage if her life depended on it.
Fireball, Earthquake, Blizzard, Flame Blast, Cone of Cold, Shock, Walking Bomb, Death Cloud, Tempest, Blizzard, Inferno, all of these spells are utterly useless because they're liable to damage your party members anyway. And when the objective is to destroy the enemy before they destroy you, you might as well not even use those spells because the damage cancels out - if both your party and the enemy are damaged, then you're no better off than you were before you cast the spell since both combatants are down X amount of damage.
Am I missing something here, or is it truly the case that mages are only useful for CC and healing? Either that or everybody's playing on Easy/Normal difficulty where friendly fire is minimized.
Modifié par Aelius28, 29 novembre 2011 - 10:35 .





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