Would you like future games to be less cartoony?
#51
Posté 01 décembre 2011 - 06:30
#52
Posté 01 décembre 2011 - 07:19
#53
Posté 01 décembre 2011 - 10:00
troll aptent fail....DeathDragon185 wrote...
I hate the gritty realistic style of games. too brown for my tastes, make backgrounds beautiful to look at... not this brown **** in just about every game.
also fenris,sebastion orsino and femhawke are great examples of how a character SHOULD look like. btw Witcher 2 was an ugly game.
the problem of dragon age 2 art direction is:
Designed to be cartoonish and to try in disperate manner to be cool.. But it fails because at the end is just clownish..Just look the elves or the darkspawn..
The elves are utterly ugly and ridicolus darkspawn can be called Derpspawn now.. And some characters looks ridicolus.. Like Fenris..
And of course the over the top animeish animation don't help at all.. This artstyle don't work for dragon age i hope in dragon age 3 we return at the origin artstyle or i wont buy it like i did for dragon age 2
#54
Posté 01 décembre 2011 - 11:02
Monica83 wrote...
troll aptent fail....DeathDragon185 wrote...
I hate the gritty realistic style of games. too brown for my tastes, make backgrounds beautiful to look at... not this brown **** in just about every game.
also fenris,sebastion orsino and femhawke are great examples of how a character SHOULD look like. btw Witcher 2 was an ugly game.
I want to say that you calling someone else a troll (for giving their opinion, no less) is ironic. But that's not the proper definition.
I'll use it anyway. It's totally ironic for you to be calling others trolls.
#55
Posté 01 décembre 2011 - 11:16
#56
Posté 01 décembre 2011 - 11:21
DA2s armour was much better. No huge shoulders, female leather armour didn't expose midriff or cleavage.
DA2s faces tended to be pretty poor - very round and doughy, as well as a lack of detailed textures. Though the major NPCs were generally pretty good.
#57
Posté 01 décembre 2011 - 12:54
The overall idea behind the new design is something I don't like, but at the same time, some of the armors looked pretty awesome (in a truly non-offensive sense); the lesser genlocks are horrible, but the alphas look impressive; or the map of Kirkwall, with the facepalm statues
#58
Posté 01 décembre 2011 - 01:22
At least they gave themselves an out by having Varric tell the story, often alluded to as over the top. I wonder if that was intentional or happy error?
#59
Guest_Ivandra Ceruden_*
Posté 01 décembre 2011 - 01:35
Guest_Ivandra Ceruden_*
Modifié par Ivandra Ceruden, 01 décembre 2011 - 01:35 .
#60
Posté 01 décembre 2011 - 01:43
Ivandra Ceruden wrote...
Also the battle animations...God, the horror... It feels as if you're playing an ordinary shooter game...Hawke being a human fireworks machine totally put me off...you can barely even see what kind of spell you cast anymore, it all goes so incredibly fast, it doesn't even matter anymore what you cast, because it's all flashy and sparkly...no, then I prefer the spells of DA:O. Also much more variety and nicer icons for the spells in DA:O.
So much this ._.
For me, the way Hawke waves the staff is specially horrible. It's some kind of Salior Moon princess ._.
#61
Posté 01 décembre 2011 - 04:56
#62
Posté 01 décembre 2011 - 06:25
2 - The look of the armour actually made me cringe.
3 - They turned elves into N64 Zelda elves
4 - Exploding blood sack bodies.
5 - (although not a visual, this ruins things too) Male Hawke voice actor. I hope this guy came at a steep discount.
These things really made me dislike the art direction of this game. Just go over to the Mass Effect series if you want to see visuals done right IMO.
#63
Posté 01 décembre 2011 - 07:05
DeathDragon185 wrote...
I would rather it stayed in this new anime-like style. although I will admit they ruined Alistar's look in the new engine.
It's my understanding that they didn't create a new engine for DAII, just changed the artstyle to look more distinctive. And the lack of time to give proper texture to the background. Why the walls of Kirkwall look like wood grain, I'll never know.
https://encrypted-tb...H0eviCdX5xFXlOQ
#64
Posté 01 décembre 2011 - 07:16
Jerrybnsn wrote...
It's my understanding that they didn't create a new engine for DAII, just changed the artstyle to look more distinctive. And the lack of time to give proper texture to the background. Why the walls of Kirkwall look like wood grain, I'll never know.


This stuff was everywhere, and I mean everywhere. I'm assuming it's some kind of lime stone, sand stone type rock, but yeah, looked like wood to me too.
Edit: And the first pick is from Legacy so even though I was in a completely new area it was still haunting my steps
Modifié par Aaleel, 01 décembre 2011 - 07:18 .
#65
Posté 01 décembre 2011 - 07:36
Character design (as in, the bare base) has improved, as has the quality of placeables and stuff in comparison to DA:O. Nothing bad there. Some areas were even decent looking (mouintain view, for example) and textures have improved a bit. But that's minor positive details.
The biggest turnoff visually was really weapon design, closely followed by armors. Half of my time in DA2 I spent trying to find weapons that don't look totally ridiculous (I never used anything else than standard daggers in the end), the next huge task was finding regular upgrades (as in, better versions) for the rogue armors or whatever that jerkin was that looked okay. As for the flashy combat animations there was sadly no way to get around them (being an archer helped a bit).
I don't really need hyper-realism or another Skyrim, by all means, Bioware can have their own style. But DA:O already had that without being totally over the top, and the new art direction turned DA2 from an almost mature game into total kiddie stuff with a 18 on the box.
TL;DR: Nothing against unique looks, but DA's new "art" direction can go where the sun never shines.
#66
Posté 01 décembre 2011 - 07:56
I liked DAII's art for the most part, except for crowd NPCs (Usining them to make the DAO comparison where the Warden and LI are seen is nonsense as is using a PRE RELEASE screenshot of an alpha built that looks nothing like the actual scene in game.) , elven necks (The LI scene with Merrill made me go O_o at the crooked neck) and the repeated enviroments.
I don't care for the new darkspawn, I only fight them for like 5 minutes, so no bother there.
I love the Qunari, elves like Merrill, Fenris, Marethari.... And Feynriel....amazing.
Armors are more realistic...but I use mods, so yeah.
I love the Chargen, the design of the companions (Emotive, involving and the cinematics are excellent) and lighting in most places. (Note, MOST!)
I like both art styles and I'd like to see the best out of both. I.E. DAO's lovingly done codices, letters and other such details being brought back.
#67
Posté 01 décembre 2011 - 08:08
Aaleel wrote...
Jerrybnsn wrote...
It's my understanding that they didn't create a new engine for DAII, just changed the artstyle to look more distinctive. And the lack of time to give proper texture to the background. Why the walls of Kirkwall look like wood grain, I'll never know.
This stuff was everywhere, and I mean everywhere. I'm assuming it's some kind of lime stone, sand stone type rock, but yeah, looked like wood to me too.
Edit: And the first pick is from Legacy so even though I was in a completely new area it was still haunting my steps
OH WOW I hate that texture. It is hideous, and yeah, EVERYWHERE in the game. I don't think it's featured in Mark of the Assassin, as far as I can remember, so that's nice.
The lazy textures are just symptomatic of the larger problem of the game appearing, no matter what the devs say, to be rushed and low quality. I don't care what marketing buzzwords were used, ugly brown textures are NOT reminiscent of Kurosawa movies or Hieronymus Bosch paintings. Yeah, some of us remember the interviews before the game came out, and will remember when more marketing hype spews out for future Dragon Age titles.
#68
Posté 01 décembre 2011 - 08:23
Bryy_Miller wrote...
Monica83 wrote...
troll aptent fail....DeathDragon185 wrote...
I hate the gritty realistic style of games. too brown for my tastes, make backgrounds beautiful to look at... not this brown **** in just about every game.
also fenris,sebastion orsino and femhawke are great examples of how a character SHOULD look like. btw Witcher 2 was an ugly game.
I want to say that you calling someone else a troll (for giving their opinion, no less) is ironic. But that's not the proper definition.
I'll use it anyway. It's totally ironic for you to be calling others trolls.
-- Fenris looks good.
-- The Witcher 2 was an ugly game.
Sounds like trolling to me tbh.
#69
Posté 01 décembre 2011 - 08:37
Gunderic wrote...
Bryy_Miller wrote...
Monica83 wrote...
troll aptent fail....DeathDragon185 wrote...
I hate the gritty realistic style of games. too brown for my tastes, make backgrounds beautiful to look at... not this brown **** in just about every game.
also fenris,sebastion orsino and femhawke are great examples of how a character SHOULD look like. btw Witcher 2 was an ugly game.
I want to say that you calling someone else a troll (for giving their opinion, no less) is ironic. But that's not the proper definition.
I'll use it anyway. It's totally ironic for you to be calling others trolls.
-- Fenris looks good.
-- The Witcher 2 was an ugly game.
Sounds like trolling to me tbh.
I agree that Fenris looks fiiiiiiiiiiine. I disagree that TW2 was an ugly game. What am I? A halfling?
#70
Posté 01 décembre 2011 - 08:41
Persephone wrote...
Gunderic wrote...
Bryy_Miller wrote...
Monica83 wrote...
troll aptent fail....DeathDragon185 wrote...
I hate the gritty realistic style of games. too brown for my tastes, make backgrounds beautiful to look at... not this brown **** in just about every game.
also fenris,sebastion orsino and femhawke are great examples of how a character SHOULD look like. btw Witcher 2 was an ugly game.
I want to say that you calling someone else a troll (for giving their opinion, no less) is ironic. But that's not the proper definition.
I'll use it anyway. It's totally ironic for you to be calling others trolls.
-- Fenris looks good.
-- The Witcher 2 was an ugly game.
Sounds like trolling to me tbh.
I agree that Fenris looks fiiiiiiiiiiine. I disagree that TW2 was an ugly game. What am I? A halfling?
Say the witcher 2 was ugly is a thing.. Say you don't like the withcer 2 is another.. Isn't subjective admit that the witcher 2 is maded with love and care.. With awesome graphic and visual style...
DA2 is just meh..
#71
Posté 01 décembre 2011 - 11:55
Modifié par Redd99, 01 décembre 2011 - 11:55 .
#72
Posté 02 décembre 2011 - 12:02
#73
Posté 02 décembre 2011 - 02:33
#74
Posté 02 décembre 2011 - 03:03
I like DA2's art direction much better, and nothing in it strikes me as particularly unrealistic that wasn't so before. The characters look as inhuman as they always did, but overall they're a lot less ugly (yes, I'm inluding the elves in that). Alistair, I'll admit, was unfortunate.
In Origins it was very difficult to make a Warden that I didn't find utterly hideous, so DA2 will always be the clear winner in my eyes. I don't find it "cartoony" at all, and even if I did, I'd prefer cartoony over grotesque.
I don't care if they change the look of the series again. They can make it different for every game. But if they ever go back to the Origins look, I'll be very displeased.
Modifié par Plaintiff, 02 décembre 2011 - 03:04 .
#75
Posté 02 décembre 2011 - 03:10
You realise, I hope, that a lot of the buildings in Kirkwall, in Lowtown and Darktown in particular, are, in fact, made of wood?Aaleel wrote...
Jerrybnsn wrote...
It's my understanding that they didn't create a new engine for DAII, just changed the artstyle to look more distinctive. And the lack of time to give proper texture to the background. Why the walls of Kirkwall look like wood grain, I'll never know.
This stuff was everywhere, and I mean everywhere. I'm assuming it's some kind of lime stone, sand stone type rock, but yeah, looked like wood to me too.
Edit: And the first pick is from Legacy so even though I was in a completely new area it was still haunting my steps
Also, stone walls aren't especially attractive in general, and plenty of people IRL prefer wood panelling for the interior of their houses, at least in sections, so I don't see what's particularly immersion-breaking. There are plenty of interior areas with stone walls as well.





Retour en haut






