Interestingly, Walters also admitted that the suicide mission at the end of Mass Effect 2 was not BioWare's greatest idea; the revelation hit while the team was looking at accommodating every significant player decision from the previous two installments.
"They're more hurdles. Sometimes they're hurdles that we've given ourselves, so we kind of smack ourselves in the head and say 'What the hell were we thinking? Why did we do that?'
The classic example is 'Hey, let's make the ending of Mass Effect 2 a suicide mission where all your henchmen can possibly die, and Shepard can even die!' Oh right... and then we're gonna do another game after that. What the hell are we gonna do with all those guys?"
Despite his soft spot for the series, Walters notes that after seven years of Mass Effect, he's grown "a little weary" and looks forward to a change of scenery. That said, he doesn't mind just taking a break and returning to the series later.
It's true. It must be really tough to make a sequel in which almost everybody can die. Got to give the guys credit
Modifié par chris2365, 30 novembre 2011 - 02:45 .





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