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New ME3 article with a few thoughts from Lead Writer Mac Walters


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#101
Yezdigerd

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And this is why squadmate death should be scripted beyond player control, if it should occur at all.
It's sad how how the characters together with the plot of ME2 are reduced to irrelevancy. The story and drama would be so much richer if you could share it with the pixelated friends you made.

#102
string3r

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Cheesy Blue wrote...

string3r wrote...

Oh Drew, what happened to you?


He flew into space and partied in the crib yo.


Damn it!

#103
Fiery Phoenix

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jreezy wrote...

string3r wrote...

Oh Drew, what happened to you?

Was he even involved with ME3?

Nope. He left down to Austin to work on Star Wars halfway through ME2's production. Mac has been at the helm ever since (at least as far as Lead Writer goes).

#104
Guest_liesandpropaganda_*

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hahaha

#105
Tyrannosaurus Rex

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Fiery Phoenix wrote...

jreezy wrote...

string3r wrote...

Oh Drew, what happened to you?

Was he even involved with ME3?

Nope. He left down to Austin to work on Star Wars halfway through ME2's production. Mac has been at the helm ever since (at least as far as Lead Writer goes).


While  people gives Mac Walters alot of flak (myself included). Reading articles like this make me wonder if there was much planning in terms of making the trilogy beside "Shepard finds out about Reapers, Shepard fights Reapers" to begin with.

#106
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Lizardviking wrote...

Fiery Phoenix wrote...

jreezy wrote...

string3r wrote...

Oh Drew, what happened to you?

Was he even involved with ME3?

Nope. He left down to Austin to work on Star Wars halfway through ME2's production. Mac has been at the helm ever since (at least as far as Lead Writer goes).


While  people gives Mac Walters alot of flak (myself included). Reading articles like this make me wonder if there was much planning in terms of making the trilogy beside "Shepard finds out about Reapers, Shepard fights Reapers" to begin with.

Probably not, sad thing too. Drew should have stayed more involved with series to make sure nothing went wrong but I guess he trusts Mac Walters to be able to handle it.

#107
Tyrannosaurus Rex

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jreezy wrote...

Lizardviking wrote...

Fiery Phoenix wrote...

jreezy wrote...

string3r wrote...

Oh Drew, what happened to you?

Was he even involved with ME3?

Nope. He left down to Austin to work on Star Wars halfway through ME2's production. Mac has been at the helm ever since (at least as far as Lead Writer goes).


While  people gives Mac Walters alot of flak (myself included). Reading articles like this make me wonder if there was much planning in terms of making the trilogy beside "Shepard finds out about Reapers, Shepard fights Reapers" to begin with.

Probably not, sad thing too. Drew should have stayed more involved with series to make sure nothing went wrong but I guess he trusts Mac Walters to be able to handle it.


Or Casey and Drew should have planned and fleshed out the trilogy more before moving Drew to TOR.

#108
Fiery Phoenix

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Lizardviking wrote...

While  people gives Mac Walters alot of flak (myself included). Reading articles like this make me wonder if there was much planning in terms of making the trilogy beside "Shepard finds out about Reapers, Shepard fights Reapers" to begin with.

I can't help but wonder the same. Then again, it isn't a stretch to think they could very well have planned it all from the get-go; in fact, I recall reading just as much way back when ME1 was around the corner. The fact of the matter is, no matter how much planning goes into it, any story of such magnitude will inevitably go through partial or total changes at some point--sometimes even a complete overhaul. Mass Effect's story has not only been tweaked, but there have also been positional changes in the writing team, including the head writer.

Frankly, I find it rather impressive how they're still pushing through after having experienced all these (possibly unexpected) issues.

#109
Cheesy Blue

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I personally find Mac's writing all right. He just needs stop getting off on his stupid Cerberus fetish. We get it you like Cerberus now stop rubbing your dick.

#110
Wittand25

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I always said that ME2 showed an amazing lack of foresight considering an ME3 was already planned.
I understand that it is hard to come up with a good story that works both as stand alone segment and as middle part of a trilogy but I don´t think that ME2 was a good solution for this problem.
And while I think that the build a team/the squadmates are the story and the collectors just the motivation was a bold and refreshing move I believe ME2 already suffered by having too many companions and ME3 will suffer for it too when the varios fangroups really start batteling because they think that their favorite is treated worse than anyone else.

#111
Kusy

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[quote]string3r wrote...
Oh Drew, what happened to you?[/quote]
[/quote]

He's writing books and Star Wars: TOR (and books for Star Wars: TOR). Go e-mail him and ask. He do anwser fanmail.
http://www.drewkarpyshyn.com/

Modifié par Mr.Kusy, 30 novembre 2011 - 10:56 .


#112
Tyrannosaurus Rex

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Fiery Phoenix wrote...

Lizardviking wrote...

While  people gives Mac Walters alot of flak (myself included). Reading articles like this make me wonder if there was much planning in terms of making the trilogy beside "Shepard finds out about Reapers, Shepard fights Reapers" to begin with.


I can't help but wonder the same. Then again, it isn't a stretch to think they could very well have planned it all from the get-go; in fact, I recall reading just as much way back when ME1 was around the corner. The fact of the matter is, no matter how much planning goes into it, any story of such magnitude will inevitably go through partial or total changes at some point--sometimes even a complete overhaul. Mass Effect's story has not only been tweaked, but there have also been positional changes in the writing team, including the head writer.

Frankly, I find it rather impressive how they're still pushing through after having experienced all these (possibly unexpected) issues.


True. But reading the leaked files I can't help but feel that some parts of what they do should have more foreshadowing in the previous games.

#113
Ticktank

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Drew ragequit ME after seeing the negative reaction to his self insert. I mean...Kahlee Sanders.

#114
goofyomnivore

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I always wondered why blowing up the base made any sense from a technical stand point. If you blow up the thing generating the mass effect fields around all these black holes wouldn't that be a death sentence? The jumping to FTL in the galactic core and baby reaper were interesting choices too.

I like the Suicide Mission but it is full with plot holes and poor story telling choices.

#115
FlyingWalrus

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"Suicide missions" in the middle of a cycle are nothing new in storytelling.

I brandish my favorite example, The Lord of the Rings. In The Two Towers, three members of the remainder of the Fellowship make what is akin to a last stand in a fortress completely surrounded by Saruman's massive army of uruk-hai and wildmen. They numbered somewhere under 600 against ten thousand. There were no elves in the source material. Despite their bravado the situation was acknowledgably bleak and anyone reading the book for the first time could not be certain of their survival.

Of course, Gandalf suddenly happens and the seemingly inevitable outcome is averted.

The lack of certainty in the survival of the protagonists is a very potent storytelling mechanism, and I commend Bioware for having the gall to attempt it with a series like Mass Effect, but it is far harder to execute in a game because you are essentially going to have to write a different version of the story for each of the outcomes or combination of outcomes involved. It's made even more complex if they wanted to make some characters react certain ways if one character died, and they should want to do this because a team should not go on like nothing happened if one of their own perishes.

So, from a literary point of view, was the Suicide Mission a mistake? No. From a logistical point of view? It probably wasn't thought through all the way.

This player's humble opinion is that it was too easy to get the most desirable outcome and therefore it didn't feel like much of an accomplishment.

#116
Merchant2006

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Well atleast Mac was being honest there and it's nice to see that I wasn't the only one who was a bit head-scratchy-confusey at the finale of ME2.

#117
moneycashgeorge

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The PLC wrote...

moneycashgeorge wrote...

everytime Mac Walters opens his mouth I hate him even more..................he is the death of Mass Effect

... how?


Maybe because everything he writes is awful? From ME2 to the atrocious comics, his writing is terribad.

Like someone above said, his inexplicable fixation on Cerberus in endlessly irritating.

#118
Kusy

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Merchant2006 wrote...

Well atleast Mac was being honest there and it's nice to see that I wasn't the only one who was a bit head-scratchy-confusey at the finale of ME2.


Well why the heck does someone make a culmination that doesn't make much sense to him and obviously (and by this I mean OBVIOUSLY) will make his work way harder (to the point where he possibly can't do it in a way that can please the fans)? Why would anyone do such a thing?

Seriously gays! Let's build our whole marketing around the fact, that player decisions from one game carry over to the next one, and then just do whatever seems cool at the moment with the story, completely ignoring that we will have to account for all that, or face the ****storm scorching our way with the speed of over nine thousands internets without even a single roll of toilet paper in our hands.

#119
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AdmiralCheez wrote...

Walters, you and I have a thing or two in common.

"I AM GOING TO WEAR SANDALS IN THE HALF-MELTED SNOW TODAY BECAUSE I DON'T WANT TO GET MY SHOES AND SOCKS WET."

"GOD DAMN IT MY FEET ARE COLD WHAT THE HELL WAS I THINKING."

I've actually done that, by the way.

This takes me back to when I decided to walk to school in sandals in the middle of a blizzard, mostly because my winter shoes at the time were very ill-fitting, sweat-inducing and painful to wear. It was about 2km from my home to the school. After 100m that I realized "Okay this is a bad idea but it's too late to go back now, let's just man up and deal with it."

After 1000m; "You f***ing idiot, you could've gone back to change shoes when it was just 100m away, now it's literally too late to go back. MY F***ING FEET, JUST PUT ME OUT OF MY MISERY."

After 1750m; "PAIN FOR THE PAIN GOD! PAIN FOR THE PAIN GOD! PAIN FOR THE PAIN GOD!"

And then, of course, I had to walk the entire distance back home after school. FUN TIMES.

#120
AresXX7

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Mr.Kusy wrote...

Merchant2006 wrote...

Well atleast Mac was being honest there and it's nice to see that I wasn't the only one who was a bit head-scratchy-confusey at the finale of ME2.


Well why the heck does someone make a culmination that doesn't make much sense to him and obviously (and by this I mean OBVIOUSLY) will make his work way harder (to the point where he possibly can't do it in a way that can please the fans)? Why would anyone do such a thing?

Seriously gays! Let's build our whole marketing around the fact, that player decisions from one game carry over to the next one, and then just do whatever seems cool at the moment with the story, completely ignoring that we will have to account for all that, or face the ****storm scorching our way with the speed of over nine thousands internets without even a single roll of toilet paper in our hands.


I have to say - I completely agree with you both.
This has always been my biggest gripe with ME2. I can overlook plot-holes, 'rule of cool' squadmate attire, and lack of decent choice crossovers (emails) for the middle act, but this has always puzzled me beyond belief.

#121
Kusy

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If I had only sandals and had to walk to school in snow I would be like "I have no shoes that I can wear in snow, screw this" and stayed home playing video games all day long? You guys mad?

#122
CroGamer002

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Sgt Stryker wrote...

chris2365 wrote...

Ghost-621 wrote...

Well, Bioware, like it or not. This the the rut you've driven yourself into. You had to diverge from Reapers to killing a terminator while risking 50 squadmates. You shot yourself in both feet, and now your series is crippled because you don't know what to do with it.

Dig yourself out of it. By that, finish what you started. Don't "forget" and retcon the crap out of the Mass Effect story any more.


Well, games with a 95+ rating often require such sacrifices. It's what makes an awesome game. Besides, as others have stated, it's not like he's alone


Who said an excellent story and an excellent game are mutually exclusive?


Game with outdated shooter mechanics doesn't brake GOTY awards record just do to gameplay.

#123
CroGamer002

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jreezy wrote...

string3r wrote...

Oh Drew, what happened to you?

Was he even involved with ME3?


Considering he left during middle development of ME2 for other projects, no.

#124
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Mr.Kusy wrote...

If I had only sandals and had to walk to school in snow I would be like "I have no shoes that I can wear in snow, screw this" and stayed home playing video games all day long? You guys mad?

Nope. I'm quite happy for you. Video games are fun.

#125
Alex_SM

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ME1 shooting mechanics are not "outdated". Just plain bad. By far the weakest point of the whole game (along with clipping issues and low-res textures).  

Modifié par Alex_SM, 30 novembre 2011 - 01:15 .