I have to say, it's actually refreshing to see Mac Walters acknowledge faults in the basic ME2 premise. I know, I and a lot of other fans have been trying to look for indicators of this due to dissatisfaction with how certain elements in ME2 were handled, or mishandled as it were.
I've always felt ME2 was in a bad place for two reasons: Shepard's death and the suicide mission. Both things that seem very cool and dramatic but ultimately caused the whole series to skew off track leaving the writers struggling to get it back to where it was at the end of ME1 - Shepard needing to find out more about the Reapers and rallying the galaxy to fight them. If we add Mac Walters' statements in this interview to what we heard before the release, that the decision to exclude Ashley and Kaidan from the second game (in a major capacity) was because they needed to be alive for the third act, then you can start thinking about just how damaging the suicide mission as an idea really was to the integrity of Mass Effect as a trilogy. The suicide mission turned the second act into a throwaway story. Shepard's death was a pointless plot device to isolate it from the previous game, recruiting the squaddies resulted in good missions which lacked a real strong sense of motivation, the Collectors were suddenly thrown into the mix because they now needed a completely isolated new villain to facilitate the suicide mission, with a tiny bit of Reaper plot thrown in for good measure.
ME2 won a lot of awards for its cinematic presentation and the various recruitment and loyalty missions. I've always felt that yes, the new characters were mostly very enjoyable and the cinematic presentation was really well executed. But...
It just didn't manage to be a good second chapter to ME1. Ultimately, by the end of ME2, Shepard was in the exact situation she was in at the end of ME1: Reapers are coming - need to rally people against them, at least as far as the overarching plot was concerned. And...as good as the various ME2 missions in and of themselves were...I just can't say that they were actually worth losing a "real" second chapter in a trilogy - the chapter where the real protagonist and plot growth was supposed to happen in preparation for the finale.
So in closing - yes, BioWare have really written themselves into a corner with ME2. All the character and plot development concerning the protagonist and the Reapers now has to happen in the first half of ME3 instead of over the course of a full game. Will ME3 be a good game? Very probable. Will it really be the gaming equivalent of the original Star Wars Trilogy? No, not with ME2 going the way it did. There just isn't time for it. And it's a shame. Because it could've been, and not just in presentation.
Modifié par Delerius_Jedi, 30 novembre 2011 - 02:19 .