LPPrince wrote...
I think the whole thing with Anders might've exacerbated people's opinions of the game, for better or worse.
You know, the whole terrorist plot line kinda gets to people if you see it that way. Others see him as a hero.
Someone read my article...
but yeah, Gamepro doesn't even matter much anymore considering the news of it being shut down (and let's be honest, it was a bad run for the past year anyway.)
As for it being a dissapointment, I guess I am in the minority because I still think Dragon Age II is better than Origins in several ways, although comparing the two is futile to begin with. Hell, It is in my top 5 for games of the year because of the depth it actually has.
But go figure I guess. People like being popular sometimes when they make this arbitrarily stupid lists.
Arthur Cousland wrote...
That whole questline just doesn't make sense.
Orsino asked my Hawke to look into this, and they all attack on sight, before Hawke can offer to join them. Why wouldn't a pro-mage Hawke want to assist in bringing the mages+templars together while outsting Meredith?
The kidnapping didn't make sense either. Why would they just assume that Hawke is against them before trying to forge an alliance of some kind? Even afterwards, if Hawke's sibling was unharmed and Thrask and co. made a sincere apology, I'd still want the templar/mage alliance to succeed.
Then there's the thing with Decimus earlier and then Grace blaming Hawke for them being recaptured by the templars when they had nothing to do with it. I just wish there was an option to kill Grace along with Decimus. It would only be right that they be together, always, even as corpses in that cavern.
I just can't help thinking that if the mage+templar alliance didn't fall apart, then there's no reason for Anders to blow up the chantry, then Meredith doesn't invoke the RoA, and the aftermath afterwards doesn't occur.
It's surprising that with all of the mages that the templars made tranquil, how did they miss Grace?
This one is simple really, lack of communication and constant paranoia.
Hawke, first off, never had the chance to join in on the group because of the kidnapping, for starters. Grace didn't trust Hawke and was paranoid by rumors and actions against him from previous quests against mages. Thrask was also sacrificed by Grace before he can get order among the ranks.
And look at everyone involved in that group; Keran, Samson, Alain, and so forth. All of them have reasons to be distrustful of outsiders, considering the charged climate they were in. Since this was also an inside job between the groups it is unlikely that it was communicated to the outside world. Since Thrask was working for six years to build up alliances and form a secret underground between the two groups, he probably kept info on a need-to-know basis for everyone. Chances are, Grace was either an early participant, or a late arrival, to the group.
So between the whole group is a lack of communication, like most undergound movements have. The only way it would change is if it kept tighter tabs on Hawke, something that was obviously not done. And even if he is pro-mage, the tightening of Merediths grip basically makes people paranoid of the entire situation, making even Hawke untrusting.
And let's also remember the fact that Anders was already long gone. The alliance I could imagine didn't matter to him. Hell, you can do the Justice quest before Best Served Cold comes up. Anders made up his mind, all a part of his descent into radical thinking, so even if you had the alliance intact, the chantry being blown up would still occur.
The biggest change I bet would be the fact that some Templars would help defend the mages, making it a bigger mess to begin with.
Modifié par LinksOcarina, 05 décembre 2011 - 07:27 .