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New Dragon Age Anime trailer


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#226
Theagg

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The Ethereal Writer Redux wrote...

Have you ever heard of parkour? I don't know if the American army ever uses it to help out with their training, but it's basically about getting from point A to B in the quickest way possible by using your environmental surroundings to your advantage.

And it was invented by the French. Probably for retreating =P


Don't let Napoleon hear you say that !

But yes, parkour and when you watch some of the best exponents of that form of free form gymnastics in action in urban environments, with leaps across, up and down buildings etc, I can almost guarentee you that if those moves were mocapped and put into computer games as 'rogue' fleet of foot evade and approach movements, a lot of people would be decrying then as silly and totally unrealistic, calling them impossible.

Modifié par Theagg, 08 décembre 2011 - 01:30 .


#227
Kusy

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BioWare marketing:

Tell people you're making an anime, talk about advantages of traditional animation and inspiration from Kurosawa while awkward cell shaded animation runs in background.

In-game footage from DA2 looks better. Why not make a long cut-scene instead of an anime? Because it sounds cooler.

Modifié par Mr.Kusy, 08 décembre 2011 - 01:33 .


#228
Apollo Starflare

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@Brock: Indeed, I was thinking of the ES Vampirism as well actually, or even better: the diseases in Morrowind (corprus was quite similar really, amusingly so).

I think if they had even just added in a system where party members could be afflicted by the blight to a degree that they suffer negative effects until certain criteria are met it would have still made them battling Darkspawn more effective. So yeah, agree with everything really, including having items that could help lessen such effects - it could even become a plot point, finding ways to combat the blight etc.

It's when you get to the point about finding a cure that the problems definitely begin though yeah, that's why I think they may want to alter the way it works through some twist. Still, as I said before it's because of this that I think/wish they had thought the blight disease through a bit more beforehand and made the repercussions of having it something other than DED or zombie/warden.

Yeah I remember reading about the lyrium addiction thing, it would be interesting if they revisited that in a future title, given how important mages and templars are right now.

Indeed, it's a problem that has only gotten worse with DA2. Whilst DA2 did show the possibility of the Blight affecting someone in the team it came across as contrived. How lucky all the rest of the characters are etc. this blight disease must be really uncommon! and so on. I actually found the scene involving that very effective, but it was marred somewhat by the fact the Blight itself is an ineffectual threat that feels like it is wheeled out when needed.

Modifié par Apollo Starflare, 08 décembre 2011 - 01:41 .


#229
Brockololly

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Per this thread at NeoGAF, they revealed the voice cast for some of the anime characters. At least the japanese voice over, as I would assume BioWare would be getting Cassandra's voice actor and so forth for the english version?


And not really anime related but Cassandra related I guess, from Laidlaw's twitter, they've got a piece of Cassandra concept art on their elevator at BioWare:
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Looks to be from from the same artist (Ramil Sunga) who did these Arishok and Meredith pieces for DA2:
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Why can't we have normal size swords with scabbards like concept art Cassandra has? That concept art looks good but what the heck happens such that they muck everything up translating it to the in game graphics? This happens with most every BioWare game, where I see some of the concept art and think it looks expressive, unique, with great lighting and a sense of fluidity. And then you look at the in game translation and its often stiff, static, and lifeless with crappy baked in lighting. It was the same with Origins' concept art too really and why I don't think they needed to overhaul the art style but they need to do something so they can more faithfully simulate the look and atmosphere of the concept art in the actual games on a technical level. Thats one thing games like Deus Ex or Skyrim or The Witcher 2 do really well.

#230
greed89

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looks decent, not what i expected thogh.

#231
vanchrian

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So Cassandra Pentaghast is canonically a Duel-wielding Warrior?

Why do they taunt us so? Can't they let us grieve in peace for our lost duel-wielding warrior comrades?! :crying:

#232
Rawgrim

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I guess she has to be a brand new class. Warriors can`t dual-wield anymore, and rugues can`t even lift a sword.

#233
Arken

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JohnEpler wrote...

More seriously, of course, there's no disconnect, try as you might to paint one. Dragon Age, as a game franchise, is not going to turn into a Devil May Cry'esque action game. Nor will it turn into a JRPG. Much as Mike Laidlaw has stated before. Sharing a universe and a franchise with an anime is not going to turn Dragon Age into something it's not, much like how Dark Knight was not an animated film simply because Batman Beyond exists.

But hey! Opinions.


First off I'd like to point out to everyone that I am requoting this because Batman Beyond is boss.

Now Batman Beyond and the Dark Knight are a little different. Batman Beyond was about introducing a more mature Batman series that became so popular that it is part of the comic's canon now. Beyond handled a lot of mature topics very well.

Dark Knight is the same since it also tried to handle the more mature nature of Batman. Nolen stayed true to the comic books and even used some characters that are new to the comics, Morgan Freeman's character, in the film.

The goal of both was to create a more mature Batman universe.

That's the connection and both deliver.

Now watching this trailer I have to admit there is a clear difference in the way Cassandra fights. Cassandra moves very differently and it is more akin to what I'd expect from a rogue.

I like that when Cassandra jumps onto the Ogre and falls she rolls on the ground first before getting up.

This trailer has more realistic movements then Dragon Age II. Now naturally one thing that seems off is the mobility Cassandra has in full plate armor. Plate armor is around sixty pounds in weight sometimes and it isn't exactly a leotard suit.

She should only be able to bend certain ways and a tiny bit sluggish due to the extra weight. Now of course when she does move gracefully she is mostly wearing leather armor but the ending has her in plate moving exactly the same without showing any restrictions.

Theragg wrote...

Don't let Napoleon hear you say that !

But yes, parkour and when you watch some of the best exponents of that form of free form gymnastics in action in urban environments, with leaps across, up and down buildings etc, I can almost guarentee you that if those moves were mocapped and put into computer games as 'rogue' fleet of foot evade and approach movements, a lot of people would be decrying then as silly and totally unrealistic, calling them impossible.


Dragon Age II is massively different then parkour. In parkour you need momentum to move around. In parkour if you need to get to the top of a building you jump between the walls until you reach the top. In Dragon Age II rogues do magical backflips that propel them thirty feet in the air and somehow manages to land them on the top of the building.

Parkour is what Dragon Age should base its rogue animations on. That's how you make amazing athletics look realistic and cinematic.

In parkour you can clearly see the person shifting their body weight and controlling their jump to let them leap over a six foot fence. In Dragon Age rogues, without even getting a running start, jump over the fence and land without any signs of physical strain or concentration.

In parkour when you do a backflip you crouch when you land, and you only go a certain distance into the air. In Dragon Age they do a fifty foot backflip and land without bending their knees and immediately start backstabbing a spider.

If Dragon Age employed parkour style movements for rogues people would complaining that Bioware is trying to turn Dragon Age into Assassin's Creed or Mirror's edge.

The thing's Dragon Age messes up on are distance, momentum, and speed. They jump too far, there is no momentum, and it is too fast for any human.

This film so far looks more like parkour then the DAII stuff. Cassandra is agile, but not unrealistically. She rolls when she lands and twists when she is in the air. Also so far Cassandra hasn't jumped fifty feet in the air yet.

Look closely and you'll see Casandra moves a lot more realistically then DAII characters ever did. Although when Cassandra is in full plate in the ending and jumps down that was a little unrealistic.

She leaps down after stabbing that guy and immediately starts running forward. The weight of the fall wasn't shown.

So far I'm iffy.

In real life armor still allows a lot of movement, but Cassandra isn't showing any weight. She should be slightly more sluggish in her plate armor. Not saying she should move slowly, but there should be a distinction even if it is subtle.

Naturally plate armor is unrealistic in most fantasy settings as well as the weight of a sword. In real life you can do a backflip in plate armor even while holding a sword. Swords are generally light since a heavy pointy weapon doesn't make much sense. The idea of a sword is to be able to swing it quickly in a fight.

I think the problem with Dragon Age is that everyone and their mother seems to be masters of parkour and agility.

The way Cassandra moved in the trailer is mostly possible, but the question is how does she know how to fight like that?

#234
Thunderblarg

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I give up.

#235
Cultist

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Purge it from the face of the universe!
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