JohnEpler wrote...
More seriously, of course, there's no disconnect, try as you might to paint one. Dragon Age, as a game franchise, is not going to turn into a Devil May Cry'esque action game. Nor will it turn into a JRPG. Much as Mike Laidlaw has stated before. Sharing a universe and a franchise with an anime is not going to turn Dragon Age into something it's not, much like how Dark Knight was not an animated film simply because Batman Beyond exists.
But hey! Opinions.
First off I'd like to point out to everyone that I am requoting this because Batman Beyond is boss.
Now Batman Beyond and the Dark Knight are a little different. Batman Beyond was about introducing a more mature Batman series that became so popular that it is part of the comic's canon now. Beyond handled a lot of mature topics very well.
Dark Knight is the same since it also tried to handle the more mature nature of Batman. Nolen stayed true to the comic books and even used some characters that are new to the comics, Morgan Freeman's character, in the film.
The goal of both was to create a more mature Batman universe.
That's the connection and both deliver.
Now watching this trailer I have to admit there is a clear difference in the way Cassandra fights. Cassandra moves very differently and it is more akin to what I'd expect from a rogue.
I like that when Cassandra jumps onto the Ogre and falls she rolls on the ground first before getting up.
This trailer has more realistic movements then Dragon Age II. Now naturally one thing that seems off is the mobility Cassandra has in full plate armor. Plate armor is around sixty pounds in weight sometimes and it isn't exactly a leotard suit.
She should only be able to bend certain ways and a tiny bit sluggish due to the extra weight. Now of course when she does move gracefully she is mostly wearing leather armor but the ending has her in plate moving exactly the same without showing any restrictions.
Theragg wrote...
Don't let Napoleon hear you say that !
But yes, parkour and when you watch some of the best exponents of that form of free form gymnastics in action in urban environments, with leaps across, up and down buildings etc, I can almost guarentee you that if those moves were mocapped and put into computer games as 'rogue' fleet of foot evade and approach movements, a lot of people would be decrying then as silly and totally unrealistic, calling them impossible.
Dragon Age II is massively different then parkour. In parkour you need momentum to move around. In parkour if you need to get to the top of a building you jump between the walls until you reach the top. In Dragon Age II rogues do magical backflips that propel them thirty feet in the air and somehow manages to land them on the top of the building.
Parkour is what Dragon Age should base its rogue animations on. That's how you make amazing athletics look realistic and cinematic.
In parkour you can clearly see the person shifting their body weight and controlling their jump to let them leap over a six foot fence. In Dragon Age rogues, without even getting a running start, jump over the fence and land without any signs of physical strain or concentration.
In parkour when you do a backflip you crouch when you land, and you only go a certain distance into the air. In Dragon Age they do a fifty foot backflip and land without bending their knees and immediately start backstabbing a spider.
If Dragon Age employed parkour style movements for rogues people would complaining that Bioware is trying to turn Dragon Age into Assassin's Creed or Mirror's edge.
The thing's Dragon Age messes up on are distance, momentum, and speed. They jump too far, there is no momentum, and it is too fast for any human.
This film so far looks more like parkour then the DAII stuff. Cassandra is agile, but not unrealistically. She rolls when she lands and twists when she is in the air. Also so far Cassandra hasn't jumped fifty feet in the air yet.
Look closely and you'll see Casandra moves a lot more realistically then DAII characters ever did. Although when Cassandra is in full plate in the ending and jumps down that was a little unrealistic.
She leaps down after stabbing that guy and immediately starts running forward. The weight of the fall wasn't shown.
So far I'm iffy.
In real life armor still allows a lot of movement, but Cassandra isn't showing any weight. She should be slightly more sluggish in her plate armor. Not saying she should move slowly, but there should be a distinction even if it is subtle.
Naturally plate armor is unrealistic in most fantasy settings as well as the weight of a sword. In real life you can do a backflip in plate armor even while holding a sword. Swords are generally light since a heavy pointy weapon doesn't make much sense. The idea of a sword is to be able to swing it quickly in a fight.
I think the problem with Dragon Age is that everyone and their mother seems to be masters of parkour and agility.
The way Cassandra moved in the trailer is mostly possible, but the question is how does she know how to fight like that?