That's very cool. Thank you for the link. :happy:Brockololly wrote...
Found this trailer for the Dawn of the Seeker CG anime.
New Dragon Age Anime trailer
#51
Posté 30 novembre 2011 - 11:38
#52
Posté 30 novembre 2011 - 11:38
mrcrusty wrote...
I was actually highlighting the contradiction of what's told and what's shown.
But action scenes always make it into the trailer.
Modifié par thats1evildude, 30 novembre 2011 - 11:51 .
#53
Posté 30 novembre 2011 - 11:45
thats1evildude wrote...
mrcrusty wrote...
I was actually highlighting the contradiction of what's told and what's shown.
But action scenes always make it into trailers.
Yes but if you watch the trailer, it happens right when he says it. They could've easily had a landscape shot or a character shot instead.
"Oh, it's deep and everything not just mindless action"
*plays footage of mindless action*
No one else thought that was funny? Or understood the contradiction?
Can't believe I'm actually having to defend the logic behind that.
Modifié par mrcrusty, 30 novembre 2011 - 11:47 .
#54
Posté 30 novembre 2011 - 11:57
mrcrusty wrote...
No one else thought that was funny? Or understood the contradiction?
Can't believe I'm actually having to defend the logic behind that.
It's pretty hard to convey depth in a few seconds. You might as well put an action scene in a trailer over a scene where people are wordlessly mouthing dialogue; it's a better demonstration of what the movie will be like.
I understand what you're saying, but the contradiction is meaningless.
Modifié par thats1evildude, 30 novembre 2011 - 11:58 .
#55
Posté 01 décembre 2011 - 12:00
#56
Posté 01 décembre 2011 - 12:03
thats1evildude wrote...
mrcrusty wrote...
No one else thought that was funny? Or understood the contradiction?
Can't believe I'm actually having to defend the logic behind that.
It's pretty hard to convey depth in a few seconds. None of what we've seen here has any context. You might as well put an action scene in a trailer over a scene where people are wordlessly mouthing dialogue.
I understand what you're saying, but the contradiction is meaningless.
It was funny. No more than that.
I'm not using it as proof that DotS won't hold a lot of depth, I'm using the fact that it's a tie-in promotional product for a video game series as my proof. I mean, it looks nice and it'll be good for what it is. I'm pretty sure it'll be a very enjoyable film to watch but...
Tie-in promotional products are exactly that - products that are designed to be consumed by fans to promote and attract interest for the franchise. It highlights some background character development and holds a bit of foreshadowing. Expecting any kinda of real depth from it is silly. They try and save that stuff for the games.
Unless I'm mistaken and Redemption has received Academy Award nominations and rave critical reviews for it's social commentary and philosophical depth.
Again... I really wonder why this needs pointing out or defending.
Modifié par mrcrusty, 01 décembre 2011 - 12:08 .
#57
Posté 01 décembre 2011 - 12:15
#58
Posté 01 décembre 2011 - 12:19
I know this would be wildly unpopular, but I wouldn't mind too much if Dragon Age 3 looked like that. In fact, I wished Dragon Age 3 would look like that. It would probably save on memory and processing power, allowing them to make a bigger, more bustling, more lively environment.
Fast Jimmy wrote...
I'm with you, Senor Crusty. It seems people don't have a clear grasp on the concept of irony.
Modifié par mrcrusty, 01 décembre 2011 - 12:26 .
#59
Posté 01 décembre 2011 - 12:28
mrcrusty wrote...
Another thing to note (though it's unrelated) was that I really like the visual style. I could easily see myself buying a game that looked like that.
If you have a Wii, you could get Fire Emblem: Radiant Dawn. The visual style is incredibly similar if not outright the same.
Or if you have a Gamecube, you could get Fire Emblem: Path of Radiance, which used the same style as Radiant Dawn, though both games only allow one to see this visual style in cutscenes as the Fire Emblem games are turn-based strategy games, though I think it'd be safe to say the visual style is also used in the maps as well.
I know this would be wildly unpopular, but I wouldn't mind too much if Dragon Age 3 looked like that. In fact, I wished Dragon Age 3 would look like that. It would probably save on memory and processing power, allowing them to make a bigger, more bustling, more lively environment.
I'd approve of this.
*snip*
saved for the lulz!
Modifié par The Ethereal Writer Redux, 01 décembre 2011 - 12:32 .
#60
Posté 01 décembre 2011 - 01:02
Eisenhorn?mrcrusty wrote...
Tie-in promotional products are exactly that - products that are designed to be consumed by fans to promote and attract interest for the franchise. It highlights some background character development and holds a bit of foreshadowing. Expecting any kinda of real depth from it is silly. They try and save that stuff for the games.
I don't think a cartoon series would need to be all that deep to match the depth of the Dragon Age series. DA gets most of its depth from setting elements*, not the subtle or sophisticated exploration of philosophical matters.
*The un/necessary oppression of mages.
#61
Posté 01 décembre 2011 - 01:13
#62
Posté 01 décembre 2011 - 01:15
Also at Maria Caliban, by Eisenhorn do you mean the series about Inquisitor Eisenhorn that was released at the same time as the Inquisitor table top game? If so, I thought that was an absolutely fantastic saga, if not, never mind.
Now I want to read the book, which I left back home damn you:pinched:
Modifié par DuskWarden, 01 décembre 2011 - 01:18 .
#63
Posté 01 décembre 2011 - 01:25
#64
Posté 01 décembre 2011 - 01:26
Maria Caliban wrote...
Eisenhorn?mrcrusty wrote...
Tie-in promotional products are exactly that - products that are designed to be consumed by fans to promote and attract interest for the franchise. It highlights some background character development and holds a bit of foreshadowing. Expecting any kinda of real depth from it is silly. They try and save that stuff for the games.
I don't think a cartoon series would need to be all that deep to match the depth of the Dragon Age series. DA gets most of its depth from setting elements*, not the subtle or sophisticated exploration of philosophical matters.
*The un/necessary oppression of mages.
I haven't read Eisenhorn, so I won't comment on that, but it seems like it's an exception to the rule. But the overwhelming majority of tie in material is as I describe and as a rule, it is silly to expect any real depth from it (tie in promotional material).
In any case, this all started from my comment that poked fun at the irony in the trailer and others not understanding it (or simply responding to me because it poked fun at BioWare or DotS indirectly).
I also agree on the latter part of your post. But with the way they talked about it, you'd think that would be the focus, as opposed to say, hyping up the character development and world building elements of it.
Modifié par mrcrusty, 01 décembre 2011 - 01:26 .
#65
Posté 01 décembre 2011 - 01:28
mrcrusty wrote...
Maria Caliban wrote...
Eisenhorn?mrcrusty wrote...
Tie-in promotional products are exactly that - products that are designed to be consumed by fans to promote and attract interest for the franchise. It highlights some background character development and holds a bit of foreshadowing. Expecting any kinda of real depth from it is silly. They try and save that stuff for the games.
I don't think a cartoon series would need to be all that deep to match the depth of the Dragon Age series. DA gets most of its depth from setting elements*, not the subtle or sophisticated exploration of philosophical matters.
*The un/necessary oppression of mages.
I haven't read Eisenhorn, so I won't comment on that, but it seems like it's an exception to the rule. But the overwhelming majority of tie in material is as I describe and as a rule, it is silly to expect any real depth from it (tie in promotional material).
In any case, this all started from my comment that poked fun at the irony in the trailer and others not understanding it (or simply responding to me because it poked fun at BioWare or DotS indirectly).
I also agree on the latter part of your post. But with the way they talked about it, you'd think that would be the focus, as opposed to say, hyping up the character development and world building elements of it.
If Maria is talking about what I think, then yes that is the exception to the rule. Although considering the depth of Inquisitor as a table top rpg, it certainly warranted having such a great book released with it.
#66
Posté 01 décembre 2011 - 01:39
#67
Posté 01 décembre 2011 - 01:46
#68
Posté 01 décembre 2011 - 01:49
#69
Posté 01 décembre 2011 - 01:58
I like Dragon Age and I like anime. Still, I am not interested in anything Dragon Age related that builds up on the DA2 aesthetics, and this ugly as hell CGI style isn't what I would associate with anime. Let's see, I strongly dislike they style in which they adapt a visual style I strongly dislike. Yeah, sorry, I'm not gonna see this even if it has the greatest script ever.
#70
Posté 01 décembre 2011 - 02:09
Tie-in works are typically crap, agreed.mrcrusty wrote...
I haven't read Eisenhorn, so I won't comment on that, but it seems like it's an exception to the rule. But the overwhelming majority of tie in material is as I describe and as a rule, it is silly to expect any real depth from it (tie in promotional material).
I laughed at your original comment. The juxtaposition of words and images is ironic.In any case, this all started from my comment that poked fun at the irony in the trailer and others not understanding it (or simply responding to me because it poked fun at BioWare or DotS indirectly).
#71
Posté 01 décembre 2011 - 02:19
I didn't have high hopes for this to be honest, and had mostly forgotten it was a thing. The trailer however has gotten me interested. I like the style and I didn't see an excess of blood and 'splosions when you consider it's Dragon Age and anime. The golems thing could easily be explained in the plot, how many times have we fought wacky golems? Hell genlocks were controlling them in Awakening.
I'll wait and see more info before getting my hopes up, but yeah this has put it on my radar. Thanks for the link Brock!
#72
Posté 01 décembre 2011 - 02:25
Apollo Starflare wrote...
Not surprised Kurosawa got mentioned again seeing as they have consistently stated his works as an inspiration almost since the initial announcement of DA2.
I must have missed the part in Rashomon where characters awkwardly snark at each other in shot-reverse-shot.
#73
Posté 01 décembre 2011 - 02:33
They follow whoever holds the control rod so yeah, easy enough to explain.Apollo Starflare wrote...
The golems thing could easily be explained in the plot, how many times have we fought wacky golems?
#74
Posté 01 décembre 2011 - 03:06
Modifié par Eustacia, 01 décembre 2011 - 03:12 .
#75
Posté 01 décembre 2011 - 03:21
Meh, they can also be awesome. KotOR is a tie-in to Star Wars - and the Dragon Age novels seem to be pretty cool as well, so when the anime is written by the same people who wrote the games and the books, why the negative vibe?Maria Caliban wrote...
Tie-in works are typically crap, agreed.
I say give it time and let's take a look. I for one would like to see more.





Retour en haut







