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New Dragon Age Anime trailer


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#76
Urazz

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mrcrusty wrote...

thats1evildude wrote...

mrcrusty wrote...

I was actually highlighting the contradiction of what's told and what's shown.


But action scenes always make it into trailers.


Yes but if you watch the trailer, it happens right when he says it. They could've easily had a landscape shot or a character shot instead.

"Oh, it's deep and everything not just mindless action"

*plays footage of mindless action*

No one else thought that was funny? Or understood the contradiction?

Can't believe I'm actually having to defend the logic behind that.

Considering it was a real short trailer I think it showed enough.  It was only like 30 seconds long so I don't expect more than action shots in trailers like that.

#77
Urazz

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Edit:  Crappy internet lag causing a double post. Image IPB

Modifié par Urazz, 01 décembre 2011 - 04:01 .


#78
TheRealJayDee

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Well, I've managed to watch the video again, and oh dear, pretty much every second of it manages to weaken my interest in Dragon Age as a whole. It's sad, really.

As I said, I love both Dragon Age and anime, but I don't think they go well together. And sorry, this just looks really really bad imo. Maybe that's a matter of taste, but CGI anime makes me cringe in general, and this just not well done. I might accept something that tries to reach the quality of the Final Fantasy CGI movies. This is not. Some poster on youtube said this looks like PS1 cut scene quality, I'd say let's be fair and say PS2.

As far as animes with a fantasy setting go, for me Record of Lodoss War is still the benchmark. It even has lots of similarities to classic fantasy RPGs, and I'm not sure if some of the characters and events weren't even partially adapted from some kind of novelization of actual D&D sessions. The main protagonists are essentially your standard fantasy RPG party, including a bookish mage, a stubborn dwarven warrior and a wisecracking rogue.

Modifié par TheRealJayDee, 01 décembre 2011 - 05:11 .


#79
Atakuma

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Lynata wrote...

Maria Caliban wrote...
Tie-in works are typically crap, agreed.

Meh, they can also be awesome. KotOR is a tie-in to Star Wars - and the Dragon Age novels seem to be pretty cool as well, so when the anime is written by the same people who wrote the games and the books, why the negative vibe?

Because it's not written by the same people.

#80
The Edge

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Ok, this could pan out decently (I'm somewhat meh as of now), but the interviews with the developers were the least convincing aspect of the trailer, IMO...

#81
Brockololly

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Apollo Starflare wrote...
The golems thing could easily be explained in the plot, how many times have we fought wacky golems? Hell genlocks were controlling them in Awakening.


I have more of an issue with how yet again, we seemingly have non Grey Wardens going knee deep in darkspawn blood with no consequence. Killing darkspawn is Warden work, not Seeker work.

#82
Lynata

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TheRealJayDee wrote...
As far as animes with a fantasy setting go, for me Record of Lodoss War is still the benchmark. It even has lots of similarities to classic fantasy RPGs, and I'm not sure if some of the characters and events weren't even partially adapted from some kind of novelization of actual D&D sessions.

You're spot on, actually. :D

Must have been a fun game. And it's a cool way to get ideas for a story, too.

The manga is considerably "darker" than the three anime series are, though. I was particularly impressed by a scene where Ashram - generally thought to be one of the chief villains - pulled back his troops to prevent a massacre as the good guys cast some sort of "holy war" mind control on the civilian population of a besieged city to have men, women and children mindlessly throw themselves into the spears of the invaders, attacking them with kitchen knives and cobblestones.

Atakuma wrote...
Because it's not written by the same people.

Oh. I'll remain cautious then. Apparently it's not even one of those Japanese veterans, which I would have guessed next. Jeffrey Scott? Considering his previous works did not seem very mature at all, why the void did they pick him? I admit I'd feel more comfortable with Mr. Gaider at the helm. Even if Scott ends up writing a neat story, I have my doubts that an outsider not so well versed in the background of Thedas will get every detail right.

Oh well, I'll still give it a try.

Modifié par Lynata, 01 décembre 2011 - 05:40 .


#83
TEWR

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Brockololly wrote...

Apollo Starflare wrote...
The golems thing could easily be explained in the plot, how many times have we fought wacky golems? Hell genlocks were controlling them in Awakening.


I have more of an issue with how yet again, we seemingly have non Grey Wardens going knee deep in darkspawn blood with no consequence. Killing darkspawn is Warden work, not Seeker work.


and killing just one Ogre is kinda a big deal.

#84
GodWood

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Err, not really a fan of the particular anime style they went for. I'd have preferred a Death Notey or Samurai Champlooy style.

bandfred wrote...
bettah b sum drem sequenzes tbh

Dear god it's spreading!

#85
Teddie Sage

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The hatred of this fanbase towards this animation and Dragon Age 2 makes me want to vomit...

#86
hangmans tree

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Teddie Sage wrote...

The hatred of this fanbase towards this animation and Dragon Age 2 makes me want to vomit...

please, endulge yourself :P

I can say that I dont like it.

And I dont know why almost every fantasy anime has to have a female warrior protagonist. Is it trendy or something? FFS, its tiring. Go for more probable scenarios, maybe include a duo male/female or whatever... No it has to be a petite girl with heavy armour, dual wielding swords, runnin and jumpin like crazy, hacking and slashing dem darkspawn... and one-hit-owning an ogre.... cool.

But not for me.

Modifié par hangmans tree, 01 décembre 2011 - 09:29 .


#87
Monica83

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Gah i really hate that style... Burn it with fire...

#88
Arthur Cousland

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I'm interested.  Hopefully it turns out well.

At least with anime, you don't have to worry about bugs and patches...j/k.

#89
Lynata

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hangmans tree wrote...
And I dont know why almost every fantasy anime has to have a female warrior protagonist.

And I don't know why almost every computer game has to have a male warrior protagonist. It took Bioware ages just to get a "canon" look for Femshep. Eidos even removed the option to play a female character altogether in the latest Deus Ex title.
I can see why some people may not like it, that's just taste and personal preference, but the products with a male in the lead - be them games, movies, books or TV series - are still vastly more numerous, so I don't see the need to complain about a slow trend that, in the end, only gears towards equality. Also, Cassandra simply seems to be one of the fan-favorites in terms of minor supporting characters that have potential for more.

I'm with you on the heavy armour and the jumping, though. Whilst I like both, they just don't go well together. Either you're a lumbering mass of metal or a backflipping speedster. Both aspects together simply don't work. Next to the general graphics style (which I deem more fitting for sci-fi flicks like Appleseed), this is the only thing that struck me as negative in the preview.

Modifié par Lynata, 01 décembre 2011 - 02:25 .


#90
WhiteKnyght

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The Ethereal Writer Redux wrote...

Huh... the anime style looks the same as the cutscenes used Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn


Perhaps its the same studio doing them.

Although I remember Fire Emblem's cutscenes having a little bit more detailing than that.

#91
Xewaka

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It looks like a bad jRPG cutscene.
(I would make the obvious "isn't that redundant" statement, but I'm not feeling particularly snippy).

The theme (Cassandra's backstory) is interesting, but I'd rather meet Cassandra as my PC in Dragon Age 3 than this way.

Modifié par Xewaka, 01 décembre 2011 - 03:01 .


#92
WhiteKnyght

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KiddDaBeauty wrote...

Well, the graphics look fine, definitely. Didn't tell us much about the plot, though. And why is it called anime when it's simply CGI? xD


It's being made by a Japanese animation studio. That alone is enough to warrant it being labeled an anime. And the Bioware dudes are learning from them about how they do their stories and whatnot. So it's possible that future DA material will have anime-level storytelling.

Look at the Appleseed films or Vexille(which they actually mentioned.)

To be more accurate, it's an CGI-Anime film.

#93
Momiji.mii

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It's not my favourite animation style, but I'm addicted to DA for the story so it's no biggie for me. I'm looking forward to learning more about Cassandra!

#94
Dave Exclamation Mark Yognaut

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The Grey Nayr wrote...

So it's possible that future DA material will have anime-level storytelling.


That could mean more than one thing. Are we talking Ghost in the Shell, or "WHAT NINE THOUSAND?"

#95
Dave of Canada

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Xewaka wrote...

The theme (Cassandra's backstory) is interesting, but I'd rather meet Cassandra as my PC in Dragon Age 3 than this way.


Pft, I'd rather my PC met Cassandra. ;)

Modifié par Dave of Canada, 01 décembre 2011 - 03:51 .


#96
Xewaka

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Dave of Canada wrote...

Xewaka wrote...
The theme (Cassandra's backstory) is interesting, but I'd rather meet Cassandra as my PC in Dragon Age 3 than this way.

Pft, I'd rather my PC met Cassandra. ;)

If they went back to a proper crafted PC, I'd agree. Since it seems they're bent on keeping their cinematic presentation, I'd rather have the PC be a properly stablished individual so that the presentation actually works with the character, rather than agaisnt it.

#97
craigdolphin

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I really dislike anime. It has no visual sense of gravitas IMO.

That said, the art style in the video actually looks visually better than I expected for an anime cartoon, to be honest, but the action itself is too flashy and over-the-top to allow it have a sense of mass, or solidity. Rather like the DA2 game itself. And the Ogres were just as tragically comic in this, unfortunately.

I think I could tolerate the new art style much better (Darkspawn and elves aside: there is no forgiveness for those retcons) if they kept the western sense of pseudo-reality in how people/creatures move and interact with the world instead of abandoning that for the exagerated abilities and lack of physics that are seemingly hallmarks of jrpgs and anime.

It's a pity that the developers decided to abandon the more realistic aestehtic of DAO. I wonder how much the change in art style in-game was prompted by the desire to have a shared visual identity with this project? If so....it was a really crumby decision IMO.

#98
Aaleel

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I'm not an anime person, so maybe that's why I'm not really excited by this trailer. I'd much rather it be just a regular animated movie. But if the story is said to be good, I really wouldn't care.

BUT...for the love of God, stop torturing these poor Ogres by making them look absolutely ridiculous, and not menacing at all. I mean honestly, I didn't think it possible, but they actually created one that looked worse than the one in DA2.

#99
Rawgrim

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Why do I get the feeling that the anime had alot to do with how the artstyle in DA2 ended up?

#100
Dave Exclamation Mark Yognaut

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craigdolphin wrote...

That said, the art style in the video actually looks visually better than I expected for an anime cartoon,


This is an improvement over something? You've been watching some bad animes, man :)

craigdolphin wrote...

to be honest, but the action itself is too flashy and over-the-top to allow it have a sense of mass, or solidity.


Yeah, agree wholeheartedly with that. If they're going to base it on an anime, why not base it on one where A) the action is grounded in some sort of internally consistent reality (see: Princess Mononoke) or B) the action is styilized in a visually interesting and aesthetically pleasing way (see: Samurai Champloo.) They seem to have opted for C) the action looks ripped out a cutscene from a bad PS1 JRPG.