Aller au contenu

Photo

New Dragon Age Anime trailer


234 réponses à ce sujet

#126
TEWR

TEWR
  • Members
  • 16 987 messages

DeathDragon185 wrote...

people are letting their hate for DA2 cloud their judgment of this. to honest im kinda skeptical about this, when I saw the title I thought it would actually look like anime, then I was disappointed by the look. but i will reserve my final judgment I actually see the film.

and yes 2012 WILL an awesome year:
Final Fantasy XIII-2
Mass Effect 3
Dragon Age 2 Dawn of the seeker
Starcraft 2 Heart of the swarm
(possibly) Tekken Tag 2
End of the world.

can't wait for that year.


and, as I just discovered, FFX will be rereleased for the PS3.

#127
Rawgrim

Rawgrim
  • Members
  • 11 529 messages
Dragon`s Dogma looks kind of cool too.

#128
Marvin_Arnold

Marvin_Arnold
  • Members
  • 1 121 messages
I think there's a lot of room in Dragon Age for a varitey of media, so why not "anime", if it's done right.

I'm waiting for the final product, because the trailer frankly tells next to nothing about story AND style of the movie. Right now, it's nondescript 3D animation run through a cartoon filter. Luckily, it looks more like DA:O instead of DA2 for the most part. Seems someone has learnt their lesson. (hopefully)

But: some thoughts:

"...more adult and meaty..."

If only they had tried that with DA2, instead of going the opposite route after DA:O...

What do they consider "anime" in that trailer? They call it "anime" because they think it's "got more respect" in the western world, so what's "anime" in this is the will to make money. If you want to know what real fantasy anime is about, watch Record of Lodoss War...

Unless they deliver something "meaty", this is Western animation posing as "anime" because the PR department says so. I'm still doubtful they'll manage to conquer the Japanese market with this masterpiece...

(It would, however, explain my pet peeve, the DA2 Elves' anime style...)

And I'm so longing for a good Western RPG franchise. I had hoped Dragon Age would be it...

Modifié par Marvin_Arnold, 02 décembre 2011 - 05:28 .


#129
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages
Elf style was DA:O style in the designs, but ogres are DA2. If I had to compare the game to some fantasy anime it would be Berserk but doing everything wrong.

#130
Morty Smith

Morty Smith
  • Members
  • 2 461 messages
Most of the animation-quality in the shown bits seems quite poor (mechanic movements) and they even manage to copy & paste enemy designs and models which screams direct to DVD.

"Why Anime?"

wrong question. let´s try this ...

"Why low budget 3D-animation?"

#131
Wulfram

Wulfram
  • Members
  • 18 948 messages

Kroitz wrote...

wrong question. let´s try this ...

"Why low budget 3D-animation?"


Because it's cheaper than high budget 3D-animation?

#132
Morty Smith

Morty Smith
  • Members
  • 2 461 messages

Wulfram wrote...

Kroitz wrote...

wrong question. let´s try this ...

"Why low budget 3D-animation?"


Because it's cheaper than high budget 3D-animation?


can´t agrue with that. ;)

#133
twincast

twincast
  • Members
  • 829 messages

TheRealJayDee wrote...

Maybe that's a matter of taste, but CGI anime makes me cringe in general, and this just not well done. I might accept something that tries to reach the quality of the Final Fantasy CGI movies. This is not. Some poster on youtube said this looks like PS1 cut scene quality, I'd say let's be fair and say PS2.

Against all odds I actually liked Freedom a lot, but yeah, almost every look is better than this doesn't-know-what-it-wants-to-be middle ground of blandness filled with precious "negative space".

#134
DeathDragon185

DeathDragon185
  • Members
  • 717 messages
The pride demon looked pretty awesome though. I agree this is really low quality animation. may as well make the whole thing an actual anime.

#135
Demx

Demx
  • Members
  • 3 738 messages

biomar wrote...

Looks good. Will this be free to watch?


Not if Toei Animation has anything to say about it.


Atakuma wrote...

Ugh, why couldn't they just use traditional animation? This looks awful.


The team must have liked Vexille a lot, for whatever reason, so they hired OXYBOT to work on the film. OXYBOT has only worked on one other anime besides Vexille, and that is To. All their work has been a CGI style. However, based on the trailer, the budget for the movie must smaller than what OXYBOT is use to working with in the past, not to mention it looks like the studio was trying to keep true to whatever western concept art they were given. So it starts to loose whatever anime vibe Bioware going for.

#136
craigdolphin

craigdolphin
  • Members
  • 587 messages
Plaintiff...that thing flying over your head was the point you missed completely.

Plaintiff wrote...
That's such nonsense. A cartoon is not automatically immature. Art style and tone have nothing to do with subject matter. Plenty of animations deal with "mature" topics like loss, betrayal, war, sex, moral ambiguity and everything else that is present in DA:O and DA2. Some of those animations deal with these topics in a humorous manner, but that doesn't make them appropriate for children. Origins had many silly moments. By your logic, that makes it childish.

Claiming that DA:O had a more realistic visual style is laughable. Because everything was brown? Or the fact that almost every person looks practically deformed? I seriously would like to know what aspect of the art in Origins I am supposed to find "realisitic".

Same goes for combat, which everyone else in the thread is taking an opportunity to **** about. Am I supposed to believe that Origins;
a game where ordinary, non-mage humans can summon animals out of thin
air, call down hails of arrows, disappear from sight or make their
friends stronger by singing, just to name a few, was all about creating a
sense of realism?


Cartoons NEED not be immature, no, and I never said that was the case. However, typically cartoons ARE immature IMO. The anime style of animation featured in DA2, which features over-the-top, ridiculously exagerated action in addition to the neoteny that is seemingly inherant to the art style, is most certainly an example of this, whereas the animation and art style of DAO is not. Can cartoons deal with mature themes? Absolutely, yes. Can they do so without undermining the gravity of that theme? That's much more dependent on whether the artist makes an effort to respect the intelligence and experience of the audience, and to provide an internally consistent framework for the world they're trying to create. If the world itself does not hold up to the internally consistent test, then it fails to make itself believable, and /that/ undermines how succesfully it can engage the emotions of the audience.

I know that steel swords and armor are heavy because I can pick them up and feel it for myself in the real world. And while I am no Olympian, I know darned well that you cannot leap across the room in a single bound while wearing full plate armor. And neither can you wield a heavy DH sword like a fly-swatter. These things have mass and inertia. These are not unfamiliar concepts for human beings on planet earth. So when a cartoon shows that kind of thing then it needs to provide some internally consistent rationalization for this supernatural ability, or it only suceeds in disrespecting the first-hand experience of its audience in aspects of life that are very familiar.

Superman can leap tall buildings in a single bound, but this ability is explicitly explained by his extraterrestrial origins. That's fine, IMO, as the authors have made the effort to provide an internally consistent rationale for the otherwise-ridiculous ability. Conjuring animals out of thin air, as you mentioned, is not possible either, but in this case the mage and the world of Thedas have an explained ability (magic) that is an internally consistent rationalization for the phenomenon. IMO, as long as there is some kind of in-world justification that is internally consistent, it is reasonable for creators of fictional worlds to expect the audience to suspend their disbelief. When fiction writers decide to handwave that responsibility they have only demonstrated to me that they simply don't care enough to respect their audience or the importance of the story they're trying to tell.

DA2, by contrast, features ordinary humans doing super-human feats of acrobatics during combat, while wearing heavy plate armor etc, without any in-world justification at all. DAO featured ordinary humans wearing the same kind of gear but with a much more believable ability to move as if the real world physics we experience on a daily basis also apply in Ferelden.

DA2's style is a surrender of substance to style: a style dictated by the anime art direction and obvious homage to jrpgs that also like to pretend that physics don't exist during combat. DA2 doesn't even bother to explain why the ordinary humans in Kirkwall can ignore the constraints of inertia or gravity during combat. DAO's was, at the least, more believable and needed no in-world explanation as it meshed more closely with our own real world experience with gravity and inertia.  Moreover, even if the devs had provided some kind of justification for the new abilities, it would not be internally consistent with the experience we got in DAO.

So what, I imagine you saying, it's just a game...not a reality simulator with magic added!

Well, that's the problem right there. If "it's just a game" is being thrust in my face every time I enter combat, it destroys immersion and jerks you out of the story. Why should I care about the moral dilemas presented to me if I encounter them immediately following a blatant reminder that this is 'just a game'? Why care about the fate of a companion  when the game is screaming out 'they're not real' every few seconds?

I'm sorry, there's no leeway here. There is no ground on which anyone can sensibly assert that Origins has any claim over DA2 in terms of believability. People simply choose to handwave the (many) blatantly ridiculous elements present in Origins due to a prior bias against its sequel. I love Origins and DA2, but to claim that one has any merit over the other in this regard flies in the face of all the facts.


I disagree. Origins at least attempts to respect the familiar elements of our own experience that are common to the game world, and provides internally consistent rationalizations for the extraordinary. IMO, DA2 does not bother to try to do any of this. It lacks internal consistency even within the game itself, and completely disrupts the tone and style of the world that was setup by the original game. I realize that Bioware did this latter for their own (IMO misguided) reasons, but the decision to sacrifice a more realistic approximation of ordinary physics was an unnecessary and unfortunate decision that disrespects the genre, the audience, and undermines the design goal of producing an emotionally compelling narative IMO. YMMV.

Modifié par craigdolphin, 03 décembre 2011 - 06:38 .


#137
The Dubious

The Dubious
  • Members
  • 103 messages
Not a fan of that style (CGI whatnot), but will have to check this out for sure- the franchise hasn't disappointed me yet, so I see no reason not to have a look see.

On another note, have no idea why the obviously 'unrealistic' action-bits are so annoying to some... if it is gravity (or the lack of) or even physics that some are harping about, may I point out the existence of that High Dragon- there is just no way a creature of that size could fly if gravity was accounted for. Traditionally dragon's typically have thick protective scales and a fairly large bone-mass, add that into the weight of the beast you've got a hulking mass of flesh and bones and for a dragon to actually fly would require a wing span far wider than most portray them with (and with a wider wing span requires far more support... more weight). Technically speaking a High Dragon (or any dragon of such size) would have to be flightless (much like a dinosaur). Although I guess you can make the argument that a dragon would be like the fantasy equivalent to a real life bumble-bee, hehe.

Anyways... thought I'd throw my two-bits in, I don't understand how one thing could annoy people, such as battling it out around with heavy armor while dual-wielding two hefty swords vs. a creature that shouldn't be able to fly in reality... that's just it... it can't it's a fantasy no (all the same)?
They say a fully clad knight could only really fight for total of two-five minutes on the battle field. Just think of your poor Warden or Hawke, going in and out of fights on a constant basis- but they apparently shrug it off and continue 'jogging' from point A to point B lol.

Secondly Anime loosely reflects Japanese styled movies and ultimately theatre. Specifically speaking, the impossibly feat of flying through trees, its an artistic style, acrobatics no? I suppose you'd have to be appreciative of the style.
While I enjoy some Anime, I do not enjoy those like Naruto and Bleach. Here's to hope this series can tell a good story and add in some elements of shades of grey (whatnot) and not just a linear story with a central bad guy and 'Jesus' goody-goody protagonist.

... Sorry if this seemed 'ranty' I hope not.

#138
bEVEsthda

bEVEsthda
  • Members
  • 3 608 messages

Marvin_Arnold wrote...

I think there's a lot of room in Dragon Age for a varitey of media, so why not "anime", if it's done right.


I would agree on that. ...Before DA2. But DA2 has pretty much ruined that franchise. EA's advertisers wanted to change DA style to become something 'kewl' and 'fun' for children, so they could have this recognizable look throughout their dreamed, massive franchise with comics, anime, movies, toys, whatever.
The irony of it all is that they could have had all that. - If they had left DA alone.!. People would have appreciated the movie. And everything else. In particular DA fans.  There would even have been room for silly console romps like DA2 (as long as it's not named DA2 and pretending to be the main franchise). But now, everybody will just see that cartoonish, anime look, and over the top action, which did so much to destroy DA. And they will hate it. And everything else in that retarded EA styled empire. It will fail. It has already failed.
I've warned all kinds of people about this, again and again, over many, many years: EA's marketing people are wrong. They've always been wrong. They are always wrong. They will always be wrong.

Modifié par bEVEsthda, 03 décembre 2011 - 08:43 .


#139
Thelzar

Thelzar
  • Members
  • 54 messages
Okey, had to see the clip twice. I like it!

#140
Lynata

Lynata
  • Members
  • 442 messages

The Dubious wrote...
On another note, have no idea why the obviously 'unrealistic' action-bits are so annoying to some... if it is gravity (or the lack of) or even physics that some are harping about, may I point out the existence of that High Dragon- there is just no way a creature of that size could fly if gravity was accounted for. [...]

It's all about expectations. Yes, giant dragons soaring through the air like they're filled with hydrogen isn't exactly realistic (we could argue the same about magic or elves or dwarves...), but we grew up with that sort of stuff, so we even expect it. On the other hand, we are similarly used to plate armour being heavy and encumbering, so seeing people flying through the air and doing acrobatic stunts as if they'd be naked challenges our expectations, and in doing so the immersion.

The authors of the German "The Dark Eye" P&P had a somewhat oxymoronish term for that  ...  "fantastic realism". It describes the concept quite well, though.

Modifié par Lynata, 04 décembre 2011 - 12:34 .


#141
Plaintiff

Plaintiff
  • Members
  • 6 998 messages

craigdolphin wrote...
Cartoons NEED not be immature, no, and I never said that was the case. However, typically cartoons ARE immature IMO. The anime style of animation featured in DA2, which features over-the-top, ridiculously exagerated action in addition to the neoteny that is seemingly inherant to the art style, is most certainly an example of this, whereas the animation and art style of DAO is not. Can cartoons deal with mature themes? Absolutely, yes. Can they do so without undermining the gravity of that theme? That's much more dependent on whether the artist makes an effort to respect the intelligence and experience of the audience, and to provide an internally consistent framework for the world they're trying to create. If the world itself does not hold up to the internally consistent test, then it fails to make itself believable, and /that/ undermines how succesfully it can engage the emotions of the audience.

I woud agree that internal consistency is needed. I disagree that DA2 fails at providing that.


I know that steel swords and armor are heavy because I can pick them up and feel it for myself in the real world. And while I am no Olympian, I know darned well that you cannot leap across the room in a single bound while wearing full plate armor. And neither can you wield a heavy DH sword like a fly-swatter. These things have mass and inertia. These are not unfamiliar concepts for human beings on planet earth. So when a cartoon shows that kind of thing then it needs to provide some internally consistent rationalization for this supernatural ability, or it only suceeds in disrespecting the first-hand experience of its audience in aspects of life that are very familiar.

I bolded the key words in your statement. Thedas is not planet earth and there is no guarantee that our laws of physics would apply. In Thedas, it is possible to make a sword that is constantly on fire, so no, I don't think it's a stretch to say that they could make large broadswords that are light enough to allow you to jump in the air while swinging them over your head.


Superman can leap tall buildings in a single bound, but this ability is explicitly explained by his extraterrestrial origins. That's fine, IMO, as the authors have made the effort to provide an internally consistent rationale for the otherwise-ridiculous ability. Conjuring animals out of thin air, as you mentioned, is not possible either, but in this case the mage and the world of Thedas have an explained ability (magic) that is an internally consistent rationalization for the phenomenon. IMO, as long as there is some kind of in-world justification that is internally consistent, it is reasonable for creators of fictional worlds to expect the audience to suspend their disbelief. When fiction writers decide to handwave that responsibility they have only demonstrated to me that they simply don't care enough to respect their audience or the importance of the story they're trying to tell.

The abilities I listed are specific to non-mage classes. Summoning wild animals out of thin air is a talent of the Ranger specialization, available only to Rogues.

Origins offers no in-world justification for this, or the Bard specialization, or the rest of the outlandish abilities that ara available to non-mages, with the possible exception of the Templar specialization. But so far to my knowledge, nobody has complained.


DA2, by contrast, features ordinary humans doing super-human feats of acrobatics during combat, while wearing heavy plate armor etc, without any in-world justification at all. DAO featured ordinary humans wearing the same kind of gear but with a much more believable ability to move as if the real world physics we experience on a daily basis also apply in Ferelden.

In a game, you have to allow for a certain amount of gameplay/story segregation. According to the Bioware developers, several of the changes made for DA2 are things they wanted to include in Origins, but didn't have the technological capabilities to fit in. Combat could be one of those, but I'll admit I've seen nobody confirm such.

Nevertheless, Bioware made it clear that they wanted to take the Dragon Age series in a different direction prior to the game's release, so all arguments about inconsistency are somewhat moot. As long as the series maintains a certain level of consistency from this point on, I submit that there's no problem.


DA2's style is a surrender of substance to style: a style dictated by the anime art direction and obvious homage to jrpgs that also like to pretend that physics don't exist during combat. DA2 doesn't even bother to explain why the ordinary humans in Kirkwall can ignore the constraints of inertia or gravity during combat. DAO's was, at the least, more believable and needed no in-world explanation as it meshed more closely with our own real world experience with gravity and inertia.  Moreover, even if the devs had provided some kind of justification for the new abilities, it would not be internally consistent with the experience we got in DAO.

Internal justification isn't required, though, because devs gave us fair warning that such changes were going to be made. It was announced in the forums, it was in the ads, it was in the demo.

If they always wanted to include these things in the series, but were unable to in Origins, then it's not an issue of internal consistency, it's an issue of technological limitations.

So what, I imagine you saying, it's just a game...not a reality simulator with magic added!

Well, that's the problem right there. If "it's just a game" is being thrust in my face every time I enter combat, it destroys immersion and jerks you out of the story. Why should I care about the moral dilemas presented to me if I encounter them immediately following a blatant reminder that this is 'just a game'? Why care about the fate of a companion  when the game is screaming out 'they're not real' every few seconds?

I can't answer that question for you, I'm capable of being immersed while knowing it's "just a game" and the outlandish combat doesn't affect my gaming experience even slightly, although it certainly affects how I view Origins, which now seems unbearably slow in comparison.

I'm capable of caring about characters while knowing they're not real. I am constantly aware of their status as fictional characters, but that doesn't make me like them any less.

Your attitude is one I find all over the forums, and I must say that it perplexes me. It suggests that "immersion" equates to delusion. That if the game doesn't somehow trick you into believing that it's actually real, it's failed. Whether that's how you meant it or not, I don't see how anyone can find Origins a more immersive experience when, as I said, it defies physics repeatedly, and I don't see how anyone can dislike DA2 on those terms when the changes its made to combat are less absurd overall than the elements that already existed prior.

Modifié par Plaintiff, 04 décembre 2011 - 01:17 .


#142
Dave Exclamation Mark Yognaut

Dave Exclamation Mark Yognaut
  • Members
  • 819 messages

Plaintiff wrote...

Your attitude is one I find all over the forums, and I must say that it perplexes me. It suggests that "immersion" equates to delusion. That if the game doesn't somehow trick you into believing that it's actually real, it's failed. Whether that's how you meant it or not, I don't see how anyone can find Origins a more immersive experience when, as I said, it defies physics repeatedly, and I don't see how anyone can dislike DA2 on those terms when the changes its made to combat are less absurd overall than the elements that already existed prior.


That's IMO missing the point. The issue is that when developers bill their game (or in this case, their movie) as "gritty" and "inspired by Kurosawa" and other similar things, they're telling us they're going for a degree of what Lynata's calling fantastic realism. Failure to do this, whether it takes the form of rangers summoning bears, rogues teleporting, or templars backflipping off rooftops, implies not that the devs are going for a silly "anything goes" atmosphere, but that the atmosphere of fantastic realism they are trying to create is taking a backseat to other concerns.

Now, it's entirely possible that they are talking out of their a**es and saying whatever the marketing team wants them to say. But if we're going to give them the benefit of the doubt and buy into the notion that they're trying to create a consistent tone, we're also going to have to think critically about whether they are succeeding in establishing that tone.

#143
craigdolphin

craigdolphin
  • Members
  • 587 messages

Thedas is not planet earth and there is no guarantee that our laws of physics would apply. In Thedas, it is possible to make a sword that is constantly on fire, so no, I don't think it's a stretch to say that they could make large broadswords that are light enough to allow you to jump in the air while swinging them over your head.


No, Thedas is not planet earth and there is no guarantee that physics apply there as they do here. But clearly physics exist there: gravity exists or everything would be drifting off the surface of the world. If gravity exists, so does mass, and where you have mass you have intertia. It is not unreasonable to logically conclude that physics exists in some form in Thedas. And given that the audience is already well aquainted with the idea of gravity and mass, deviations from the expected behavior of familiar physics really ought to come with some kind of explanation. Failure to do so suggests a lack of care about making the world believable' IMO.

Regarding dragons and flying: yep, they're likely a nonsense by earthly physics, but flying dragons are hardly a foreign concept in very familiar mythologies right here on planet earth. I once read a book that even talked about whether Dragons could have been real and why we would have no fossil evidence of them. Far fetched, and entertaining stuff, but they had expanations for flying and firebreath and all that stuff. The audience is already familiar and aware of the ability of dragons to fly without much need for further explanation. The dragons can fly because we all know that dragons can fly.

By contrast, humans cannot leap about in full armor like superman without something to explain it IMO.

As for the rogue ability to summon animals, I never used that ability but I had always assumed that the animals were simply drawn from the surrounding environs by a whistle or somesuch, not that they materialized from thin air. Granted, in some circumstances that explanation would have been sorely streched. I'll give you that point anyways. As with the DA2 'wave' mechanic that had enemies appearing in thin air too, it is a bad mechanic in both games IMO. However, at least in DAO it was not thrust in your face in almost every encounter as it was with DA2.

Yes, the Devs did say they wanted a change in direction. And they certainly got that. But they also said that while DA2 was different it retained the feel of the DA world portrayed in Origins. I submit that it manifestly does not have that same feel to a great many people. It has becaome overly exagerated and careless of the internal consistency of the world already established (and loved) by a large portion of their fanbase. You might like or love the new direction: I do not. And that's fine. Different strokes and all that. But I still think the new direction is inherantly less likely to lead to emotional engagement than the direction they had established wth Origins.

Your attitude is one I find all over the forums, and I must say that it perplexes me. It suggests that "immersion" equates to delusion. That if the game doesn't somehow trick you into believing that it's actually real, it's failed.


No. I do not expect the game to delude me into believing it is real. Nor do I expect authors to trick me into thinking great fiction novels are real either. But you can forget yourself for a time, and suspend disbelief when those novels are crafted with enough care that they don't keep jarring your sense of credulity with jangling non-sequitors or logical inconsistencies. If you do not understand how you can be completely sucked into an enthralling tale well-told, without actively believing it to be real, then I doubt that there's any way to expain it to you and I would submit that the target audience for DA2 is exemplified in your person. That is, you may have less ambition for fantasy games to really matter (in a literary and emotional sense) than I do.

If Bioware wants to make games that are great from a storytelling perspective, and that emotionally engage their audience, then I would similarly expect the devs to make their gameworld internally consistent with itself, and with the earlier installment of the franchise. If they just want to make genre-dross and prioritize action over all else that they claim to aspire to achieve with their games, then fine, they are on the right path with DA2. But I view that as a failure of ambition and will remain very disappointed with them.

#144
Rawgrim

Rawgrim
  • Members
  • 11 529 messages
Poking someone with a dagger and having them explode from it is just dumb. And its a good example of how DA2 goes way over the top with combat. What if a cook accidentally drops a knife on his foot while making dinner? With DA2`s logic it should make him completely dismember, and explode from it.

#145
DeathDragon185

DeathDragon185
  • Members
  • 717 messages
combat is meant to be FUN and thats all that matters. and i am supposed to believe warrior's and rouge's can have abnormal abilities with i mage?. sorry but anyone saying DA2 combat is unrealistic should REALLY look at the combat in DAO. I see no problem with over the top animation. makes fights look good. though I wish they would redo their blood in the game. it looks fugly

#146
Plaintiff

Plaintiff
  • Members
  • 6 998 messages

Rawgrim wrote...

Poking someone with a dagger and having them explode from it is just dumb. And its a good example of how DA2 goes way over the top with combat. What if a cook accidentally drops a knife on his foot while making dinner? With DA2`s logic it should make him completely dismember, and explode from it.

Except enemies did not always explode. In fact, compared to the vast number that just fall over, explosions were relatively uncommon.

#147
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages
About dragons and other impossible creatures. At least for me it´s easy to accept such things when creatures that actually exist are limited to what they can do IRL. It makes the setting more down to earth an easier to accept fantasy elements. At the very least, if something is over the top, try to justify somehow. For example, the Dragonslayer sword in Berserk, everybody is surprised Gutts can use it at all, then we learn why he favors oversized weapons, and it´s even part of how people percieve him.

#148
Rawgrim

Rawgrim
  • Members
  • 11 529 messages

Plaintiff wrote...

Rawgrim wrote...

Poking someone with a dagger and having them explode from it is just dumb. And its a good example of how DA2 goes way over the top with combat. What if a cook accidentally drops a knife on his foot while making dinner? With DA2`s logic it should make him completely dismember, and explode from it.

Except enemies did not always explode. In fact, compared to the vast number that just fall over, explosions were relatively uncommon.


Some do explode. Hence the point is a valid one.

#149
bEVEsthda

bEVEsthda
  • Members
  • 3 608 messages
That video has a 1:4  like/dislike ratio.
I cannot accept that this movie, or video about the movie, by itself deserves that. My conviction is that this all due to the "new art direction" of DA2. I hope Bioware takes note, because 1:4 is much closer to the real distribution of sentiments on DA2's new style than this forum has ever been.

Because if they don't take note, if they continue to plan to release DA3 as a DA2 with only polished gameplay, I hope they have jam in their pockets because they are gonna be toast. At least the DA department is.

#150
Chiramu

Chiramu
  • Members
  • 2 388 messages
They instead need a Dragon Age story that can be able to go on like The Clone Wars cartoons. Especially if you want to make a lot of money, having a cartoon that flows along the lines of a Western cartoon; like The Simpson's or Looney Tunes would make a lot more money than something that looks like it will end in 3 episodes :<.

I am upset that Bioware doesn't want to use the fantastic US animators (especially in financial crisis) and chooses to send that money overseas.

Look at the fantastic work the Nickelodeon studios did with Avatar: The Last Airbender :<, so they used Korean studios but a lot of the money stayed home.

It is upsetting when you don't support your local industries.